Player Matchup

Lancelot
Lancelot
Anael94
Lancelot
Level 45
God Stats
2W - 7L
1,251 SR
Queue Stats
162W - 273L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
Blizzlight
Baron Samedi
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,848 Elo+
Party 1
Hercules
Hercules
True N3utral
Hercules
Level 6
God Stats
5W - 1L
1,627 SR
Queue Stats
10W - 7L
1,793 Elo+
Party 1
Team Averages
Level 63
1,459 SR
1,654 Elo+

VS

Team Averages
Level 72
1,629 SR
1,456 Elo+
Neith
Neith
GoatBoJangles
Neith
Level 47
God Stats
7W - 1L
1,555 SR
Queue Stats
59W - 50L
1,458 Elo+
Solo
Geb
Geb
MadRatEffigy
Geb
Level 77
God Stats
3W - 0L
1,832 SR
Queue Stats
81W - 86L
1,468 Elo+
Party 2
Ra
Ra
thekagerose
Ra
Level 92
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 20L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anael94
Lancelot
10
0 / 2 / 2
6,399
640
957
4,725
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Blizzlight
Baron Samedi
14
5 / 2 / 1
8,177
818
7,118
7,301
4,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
True N3utral
Hercules
11
1 / 2 / 3
6,728
673
6,105
9,248
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
7,104
710
5,676
4,919
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
1 / 2 / 4
7,398
740
3,864
8,984
7,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 1
7,888
789
7,378
5,434
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
6
6
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Anael94
Lancelot
0
2
2
0.5
L
Baron Samedi
Blizzlight
Baron Samedi
5
2
1
2.75
W
1
2
3
1.25
W
1
2
4
1.5
L
Hercules
True N3utral
Hercules
1
2
3
1.25
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,180
Damage
16,918
21,274
Taken
19,337
14,556
Mitigated
11,804
5,371
Healing
3,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Anael94
Lancelot
957
63
0
729
4,725
2,193
0
3,068
1,513
0
17,678
L
Baron Samedi
Blizzlight
Baron Samedi
7,118
1,115
406
1,886
7,301
4,408
0
4,024
3,178
24,383
0
W
5,676
2,597
0
1,230
4,919
2,139
395
2,567
2,262
0
29,807
W
3,864
808
1,146
916
8,984
7,098
234
3,644
5,189
7,665
0
L
Hercules
True N3utral
Hercules
6,105
1,651
0
2,350
9,248
7,955
0
3,728
5,242
0
20,871
W
7,378
241
431
216
5,434
2,567
356
988
4,280
35,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,304
Gold Earned
22,390
108
Minions Killed
128
0
Camps Cleared
0
490,364
Distance Traveled
511,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,399
640
33
3
0
151,944
0
L
Baron Samedi
8,177
818
49
5
0
155,202
0
W
Neith
7,104
710
47
5
0
172,895
0
W
Geb
7,398
740
4
0
0
174,707
0
L
Hercules
6,728
673
26
3
0
183,218
0
W
Ra
7,888
789
77
8
0
164,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role