Player Matchup

Apollo
Apollo
 
Apollo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
JJSaint
Ullr
Level 159
God Stats
27W - 21L
1,561 SR
Queue Stats
637W - 593L
1,594 Elo+
Party 1
Hercules
Hercules
Pilliez
Hercules
Level 143
God Stats
26W - 28L
1,518 SR
Queue Stats
585W - 524L
1,540 Elo+
Party 1
Zhong Kui
Zhong Kui
WarmoniumPK
Zhong Kui
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,725 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xvsvxv
Morgan Le Fay
Level 158
God Stats
2W - 0L
1,723 SR
Queue Stats
66W - 85L
1,541 Elo+
Party 1
Team Averages
Level 135
1,560 SR
1,580 Elo+

VS

Team Averages
Level 124
1,510 SR
1,530 Elo+
Bacchus
Bacchus
Harambe2682
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Jr Pelusin
Arachne
Level 147
God Stats
1W - 3L
1,511 SR
Queue Stats
230W - 243L
1,487 Elo+
Solo
Chernobog
Chernobog
RUSTYBOSS
Chernobog
Level 135
God Stats
7W - 10L
1,525 SR
Queue Stats
464W - 419L
1,616 Elo+
Solo
Ra
Ra
Uncle Ruckus409
Ra
Level 164
God Stats
12W - 12L
1,527 SR
Queue Stats
380W - 354L
1,481 Elo+
Solo
Anubis
Anubis
ttt914
Anubis
Level 69
God Stats
8W - 9L
1,488 SR
Queue Stats
75W - 57L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
4 / 0 / 2
6,101
610
3,626
6,593
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
JJSaint
Ullr
10
1 / 1 / 3
5,799
580
6,148
7,073
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Pilliez
Hercules
8
3 / 0 / 5
5,672
567
4,959
8,071
6,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
WarmoniumPK
Zhong Kui
13
6 / 1 / 0
7,803
780
7,291
6,738
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
xvsvxv
Morgan Le Fay
11
0 / 0 / 3
6,446
645
3,836
4,483
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Harambe2682
Bacchus
7
0 / 3 / 1
4,918
492
3,037
7,310
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Jr Pelusin
Arachne
10
1 / 4 / 0
5,495
550
3,495
9,718
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chernobog
RUSTYBOSS
Chernobog
10
1 / 0 / 0
5,541
554
4,159
6,478
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 1 / 0
5,977
598
963
4,729
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
ttt914
Anubis
10
0 / 6 / 1
5,463
546
4,741
9,018
4,910
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
2
2
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
2
5
L
Bacchus
Harambe2682
Bacchus
0
3
1
0.17
W
Ullr
JJSaint
Ullr
1
1
3
2.5
L
Arachne
Jr Pelusin
Arachne
1
4
0
0.25
W
Hercules
Pilliez
Hercules
3
0
5
5.5
L
Chernobog
RUSTYBOSS
Chernobog
1
0
0
1
L
0
1
0
0
W
Zhong Kui
WarmoniumPK
Zhong Kui
6
1
0
6
L
Anubis
ttt914
Anubis
0
6
1
0.08
W
Morgan Le Fay
xvsvxv
Morgan Le Fay
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,860
Damage
16,395
32,958
Taken
37,253
17,433
Mitigated
18,265
10,383
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,626
2,109
0
901
6,593
2,077
0
752
5,831
0
36,410
L
Bacchus
Harambe2682
Bacchus
3,037
190
13
1,273
7,310
5,839
0
255
6,872
13,393
0
W
Ullr
JJSaint
Ullr
6,148
2,638
0
1,100
7,073
2,742
0
1,313
5,760
0
42,093
L
Arachne
Jr Pelusin
Arachne
3,495
2,334
0
1,928
9,718
3,663
0
1,519
8,122
0
34,667
W
Hercules
Pilliez
Hercules
4,959
1,482
220
2,770
8,071
6,258
0
2,994
4,991
0
14,684
L
Chernobog
RUSTYBOSS
Chernobog
4,159
2,378
0
3,411
6,478
2,251
0
0
6,439
0
37,446
L
963
0
72
882
4,729
1,602
0
2,637
2,009
43,795
0
W
Zhong Kui
WarmoniumPK
Zhong Kui
7,291
2,652
0
4,238
6,738
4,701
701
3,259
3,479
54,282
9,072
L
Anubis
ttt914
Anubis
4,741
367
0
2,442
9,018
4,910
120
6,269
2,670
37,458
0
W
Morgan Le Fay
xvsvxv
Morgan Le Fay
3,836
473
0
1,154
4,483
1,655
0
249
4,156
54,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,821
Gold Earned
27,394
366
Minions Killed
290
0
Camps Cleared
0
1,131,349
Distance Traveled
1,055,272
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,101
610
75
8
0
255,857
2
L
Bacchus
4,918
492
15
2
0
218,250
0
W
Ullr
5,799
580
63
6
0
216,015
2
L
Arachne
5,495
550
51
5
0
224,259
0
W
Hercules
5,672
567
16
2
0
245,761
3
L
Chernobog
5,541
554
66
7
0
209,117
3
L
Ra
5,977
598
99
10
0
223,998
6
W
Zhong Kui
7,803
780
115
12
0
198,588
2
L
Anubis
5,463
546
59
6
0
179,648
2
W
Morgan Le Fay
6,446
645
97
10
0
215,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role