Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
KLSerpent
Freya
Level 99
God Stats
1W - 4L
1,431 SR
Queue Stats
106W - 93L
1,547 Elo+
Party 3
Cliodhna
Cliodhna
OgKiLlA247
Cliodhna
Level 193
God Stats
5W - 4L
1,747 SR
Queue Stats
205W - 209L
1,560 Elo+
Solo
Ganesha
Ganesha
gorillaspankz
Ganesha
Level 67
God Stats
2W - 2L
1,752 SR
Queue Stats
171W - 146L
1,484 Elo+
Party 1
Neith
Neith
jamos01
Neith
Level 46
God Stats
10W - 10L
1,469 SR
Queue Stats
109W - 101L
1,548 Elo+
Party 3
Team Averages
Level 98
1,580 SR
1,528 Elo+

VS

Team Averages
Level 118
1,504 SR
1,541 Elo+
Nike
Nike
BKeatt
Nike
Level 158
God Stats
8W - 9L
1,507 SR
Queue Stats
553W - 500L
1,564 Elo+
Solo
Heimdallr
Heimdallr
Its Floof
Heimdallr
Level 107
God Stats
1W - 2L
1,232 SR
Queue Stats
138W - 150L
1,531 Elo+
Party 2
Zeus
Zeus
MarkedQuasar913
Zeus
Level 75
God Stats
8W - 7L
1,642 SR
Queue Stats
120W - 102L
1,569 Elo+
Solo
Anubis
Anubis
MemefulDaddy
Anubis
Level 145
God Stats
4W - 3L
1,507 SR
Queue Stats
88W - 111L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
Onadri
Kuzenbo
Level 107
God Stats
7W - 3L
1,631 SR
Queue Stats
105W - 122L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 3 / 0
5,261
526
3,545
12,860
8,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
KLSerpent
Freya
9
0 / 2 / 0
4,610
461
2,074
7,308
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
OgKiLlA247
Cliodhna
10
1 / 2 / 0
5,518
552
3,413
8,869
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
7
0 / 0 / 1
5,005
501
1,870
7,721
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
jamos01
Neith
7
0 / 4 / 1
4,493
449
6,259
9,177
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BKeatt
Nike
11
1 / 1 / 1
6,682
668
7,197
8,434
8,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Its Floof
Heimdallr
10
1 / 0 / 2
5,639
564
6,718
6,682
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 1
6,057
606
7,455
5,463
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Anubis
11
7 / 1 / 1
6,604
660
6,708
5,064
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
Onadri
Kuzenbo
8
0 / 0 / 2
5,284
528
3,436
7,128
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
10
11
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Nike
BKeatt
Nike
1
1
1
1.5
W
Heimdallr
Its Floof
Heimdallr
1
0
2
2
L
Freya
KLSerpent
Freya
0
2
0
0
W
1
0
1
1.5
W
Anubis
7
1
1
7.5
L
Cliodhna
OgKiLlA247
Cliodhna
1
2
0
0.5
W
Kuzenbo
Onadri
Kuzenbo
0
0
2
1
L
Ganesha
0
0
1
0.5
L
Neith
jamos01
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,161
Damage
31,514
45,935
Taken
32,771
22,142
Mitigated
20,893
13,392
Healing
10,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,545
1,621
0
3,104
12,860
8,510
0
2,419
10,441
0
30,146
W
Nike
BKeatt
Nike
7,197
1,189
0
1,339
8,434
8,112
29
0
8,434
1,115
52,325
W
Heimdallr
Its Floof
Heimdallr
6,718
3,598
0
3,150
6,682
2,659
737
579
6,103
0
41,527
L
Freya
KLSerpent
Freya
2,074
638
0
2,634
7,308
2,704
0
5,634
1,674
21,559
0
W
7,455
790
65
2,269
5,463
1,430
0
1,478
3,811
41,616
0
W
Anubis
6,708
108
0
1,127
5,064
2,039
414
509
4,461
43,729
0
L
Cliodhna
OgKiLlA247
Cliodhna
3,413
527
0
1,260
8,869
2,775
0
3,135
5,734
0
39,412
W
Kuzenbo
Onadri
Kuzenbo
3,436
1,492
0
2,509
7,128
6,653
0
1,089
6,018
19,387
0
L
Ganesha
1,870
187
0
3,076
7,721
5,305
0
3,779
3,942
14,275
0
L
Neith
jamos01
Neith
6,259
3,527
248
3,070
9,177
2,848
0
3,243
5,934
0
29,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
30,266
217
Minions Killed
321
0
Camps Cleared
0
1,013,667
Distance Traveled
1,002,011
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,261
526
54
5
0
201,404
0
W
Nike
6,682
668
96
10
0
199,987
0
W
Heimdallr
5,639
564
62
6
0
184,762
1
L
Freya
4,610
461
35
4
0
187,568
0
W
Zeus
6,057
606
76
8
0
193,242
0
W
Anubis
6,604
660
63
6
0
211,489
0
L
Cliodhna
5,518
552
68
7
0
222,070
3
W
Kuzenbo
5,284
528
24
2
0
212,531
0
L
Ganesha
5,005
501
11
1
0
197,632
0
L
Neith
4,493
449
49
5
0
204,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role