Player Matchup

Vamana
Vamana
Gs Qtehh
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,631 Elo+
Party 2
Nemesis
Nemesis
Megzatron
Nemesis
Level 84
God Stats
3W - 2L
1,865 SR
Queue Stats
199W - 212L
1,448 Elo+
Party 3
Ra
Ra
Takugama
Ra
Level 84
God Stats
1W - 6L
1,165 SR
Queue Stats
229W - 229L
1,472 Elo+
Party 3
Mercury
Mercury
TheOriginalFJRM
Mercury
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,491 Elo+
Solo
Charybdis
Charybdis
ZakGanGsTOgangs
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,485 Elo+
Party 2
Team Averages
Level 96
1,506 SR
1,505 Elo+

VS

Team Averages
Level 87
1,689 SR
1,485 Elo+
Nu Wa
Nu Wa
Blondici
Nu Wa
Level 99
God Stats
16W - 11L
1,579 SR
Queue Stats
483W - 482L
1,482 Elo+
Solo
Jing Wei
Jing Wei
HugoDestroyer
Jing Wei
Level 67
God Stats
2W - 0L
1,738 SR
Queue Stats
64W - 53L
1,514 Elo+
Party 1
Terra
Terra
IIMR_BOO
Terra
Level 104
God Stats
4W - 0L
1,877 SR
Queue Stats
190W - 176L
1,462 Elo+
Solo
He Bo
He Bo
Judaszzz
He Bo
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,417 Elo+
Party 1
Charybdis
Charybdis
Roman12148
Charybdis
Level 98
God Stats
1W - 0L
1,752 SR
Queue Stats
57W - 45L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Gs Qtehh
Vamana
18
4 / 7 / 10
10,955
644
20,365
26,100
33,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Megzatron
Nemesis
18
4 / 5 / 5
10,632
625
9,923
19,576
16,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 5 / 8
11,928
702
15,538
16,321
8,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 5 / 7
10,363
610
12,496
16,713
8,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
ZakGanGsTOgangs
Charybdis
16
2 / 6 / 4
10,473
616
15,555
15,523
8,005
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Blondici
Nu Wa
19
3 / 4 / 19
11,824
696
17,348
12,231
5,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
HugoDestroyer
Jing Wei
20
6 / 2 / 19
12,798
753
19,144
17,190
9,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
IIMR_BOO
Terra
19
2 / 4 / 21
12,123
713
6,094
24,347
32,661
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Judaszzz
He Bo
20
6 / 4 / 17
12,674
746
21,346
15,981
7,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Roman12148
Charybdis
20
11 / 1 / 13
13,532
796
24,324
17,222
9,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
117
15
Kills
28
28
Deaths
15
34
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Blondici
Nu Wa
3
4
19
3.13
L
Vamana
Gs Qtehh
Vamana
4
7
10
1.29
W
Jing Wei
HugoDestroyer
Jing Wei
6
2
19
7.75
W
Terra
IIMR_BOO
Terra
2
4
21
3.13
W
He Bo
Judaszzz
He Bo
6
4
17
3.63
L
Nemesis
Megzatron
Nemesis
4
5
5
1.3
W
Charybdis
Roman12148
Charybdis
11
1
13
17.5
L
3
5
8
1.4
L
2
5
7
1.1
L
Charybdis
ZakGanGsTOgangs
Charybdis
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,877
Damage
88,256
94,233
Taken
86,971
75,107
Mitigated
64,896
33,916
Healing
45,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Blondici
Nu Wa
17,348
2,887
1,758
1,745
12,231
5,536
1,574
3,106
8,863
31,060
0
L
Vamana
Gs Qtehh
Vamana
20,365
10,256
1,375
4,247
26,100
33,918
318
11,952
14,148
0
36,698
W
Jing Wei
HugoDestroyer
Jing Wei
19,144
12,683
1,993
4,927
17,190
9,516
1,406
2,588
13,986
0
42,402
W
Terra
IIMR_BOO
Terra
6,094
491
12,025
8,119
24,347
32,661
165
4,299
18,826
14,142
289
W
He Bo
Judaszzz
He Bo
21,346
1,058
875
1,491
15,981
7,898
1,172
1,601
13,542
45,908
0
L
Nemesis
Megzatron
Nemesis
9,923
1,475
952
1,721
19,576
16,723
222
8,508
11,068
0
20,071
W
Charybdis
Roman12148
Charybdis
24,324
12,913
5,031
7,152
17,222
9,285
3,546
3,014
13,352
0
55,352
L
15,538
682
11,860
6,720
16,321
8,338
505
9,677
6,644
52,352
0
L
12,496
2,713
1,330
2,665
16,713
8,123
0
7,855
8,858
0
22,492
L
Charybdis
ZakGanGsTOgangs
Charybdis
15,555
8,252
1,410
1,636
15,523
8,005
674
6,507
9,016
0
34,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,351
Gold Earned
62,951
202
Minions Killed
199
0
Camps Cleared
0
1,528,859
Distance Traveled
1,572,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,824
696
19
1
0
298,756
0
L
Vamana
10,955
644
28
2
0
308,195
0
W
Jing Wei
12,798
753
66
4
0
328,600
0
W
Terra
12,123
713
5
0
0
283,121
0
W
He Bo
12,674
746
44
3
0
328,872
0
L
Nemesis
10,632
625
18
1
0
318,443
0
W
Charybdis
13,532
796
65
4
0
333,319
0
L
Ra
11,928
702
95
6
0
297,729
0
L
Mercury
10,363
610
14
1
0
342,404
0
L
Charybdis
10,473
616
47
3
0
262,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role