Player Matchup

Serqet
Serqet
 
Serqet
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
KingMcGee98
Tiamat
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 36L
1,430 Elo+
Party 2
Sol
Sol
OmniCheeks
Sol
Level 146
God Stats
9W - 6L
1,633 SR
Queue Stats
267W - 248L
1,477 Elo+
Solo
Hera
Hera
just_kenne
Hera
Level 123
God Stats
9W - 8L
1,685 SR
Queue Stats
279W - 244L
1,494 Elo+
Solo
Surtr
Surtr
simoncedmove
Surtr
Level 108
God Stats
10W - 8L
1,682 SR
Queue Stats
26W - 36L
1,459 Elo+
Party 2
Team Averages
Level 139
1,600 SR
1,472 Elo+

VS

Team Averages
Level 58
1,351 SR
1,479 Elo+
Surtr
Surtr
Anime_massa
Surtr
Level 14
God Stats
1W - 4L
1,177 SR
Queue Stats
3W - 5L
1,415 Elo+
Party 1
Thanatos
Thanatos
Diamond-Cutter81
Thanatos
Level 68
God Stats
28W - 41L
1,500 SR
Queue Stats
348W - 321L
1,491 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TomiCabj2017
Cu Chulainn
Level 54
God Stats
0W - 1L
1,235 SR
Queue Stats
28W - 34L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
b3astslayer359
Morgan Le Fay
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,507 Elo+
Party 1
Ishtar
Ishtar
militarymikey03
Ishtar
Level 108
God Stats
2W - 4L
1,345 SR
Queue Stats
335W - 301L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 0 / 6
8,634
617
6,431
8,982
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
3 / 0 / 6
8,692
621
7,868
8,038
8,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
10 / 2 / 10
9,052
647
14,203
11,875
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 10
8,000
571
8,824
8,165
2,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 1 / 11
9,104
650
6,389
13,170
14,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 3
5,500
393
3,531
10,734
6,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 7 / 2
6,452
461
6,261
14,507
5,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
TomiCabj2017
Cu Chulainn
11
0 / 4 / 0
6,781
484
4,176
12,888
9,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
b3astslayer359
Morgan Le Fay
10
3 / 5 / 1
6,879
491
7,816
10,732
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 5 / 0
7,668
548
6,423
12,272
5,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
28
Kills
6
6
Deaths
28
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
6
7
L
0
7
3
0.21
L
2
7
2
0.43
W
Tiamat
3
0
6
6
W
10
2
10
7.5
L
Cu Chulainn
TomiCabj2017
Cu Chulainn
0
4
0
0
L
Morgan Le Fay
b3astslayer359
Morgan Le Fay
3
5
1
0.7
W
2
3
10
2.33
L
1
5
0
0.2
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,715
Damage
28,207
50,230
Taken
61,133
32,826
Mitigated
30,971
21,524
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,431
2,395
0
3,466
8,982
3,497
0
596
8,386
0
62,662
L
3,531
1,889
0
991
10,734
6,158
0
6,400
4,285
293
9,979
L
6,261
1,407
0
5,352
14,507
5,567
0
5,024
9,139
0
32,231
W
Tiamat
7,868
1,136
0
4,209
8,038
8,626
54
526
7,007
56,546
0
W
14,203
6,596
0
6,248
11,875
4,115
1,715
1,842
9,883
66,065
0
L
Cu Chulainn
TomiCabj2017
Cu Chulainn
4,176
754
0
2,523
12,888
9,726
0
5,524
6,666
0
45,100
L
Morgan Le Fay
b3astslayer359
Morgan Le Fay
7,816
338
0
957
10,732
4,267
0
6,609
4,043
47,417
0
W
8,824
3,065
212
2,206
8,165
2,565
289
3,890
4,207
50,612
0
L
6,423
4,394
0
3,223
12,272
5,253
586
7,039
5,103
0
62,306
W
6,389
2,163
253
4,930
13,170
14,023
363
1,543
11,460
1,294
28,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,482
Gold Earned
33,280
398
Minions Killed
325
0
Camps Cleared
0
1,341,006
Distance Traveled
1,260,847
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,634
617
92
7
0
326,798
1
L
Surtr
5,500
393
15
1
0
217,823
0
L
Thanatos
6,452
461
54
4
0
283,105
0
W
Tiamat
8,692
621
97
7
0
246,645
0
W
Sol
9,052
647
88
6
0
251,078
0
L
Cu Chulainn
6,781
484
79
6
0
264,949
0
L
Morgan Le Fay
6,879
491
71
5
0
258,035
0
W
Hera
8,000
571
85
6
0
267,085
3
L
Ishtar
7,668
548
106
8
0
236,935
0
W
Surtr
9,104
650
36
3
0
249,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role