Player Matchup

Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Clo0t
Xbalanque
Diamond III
Level 149
God Stats
41W - 25L
1,742 SR
Queue Stats
143W - 119L
2,201 MMR
Solo
Poseidon
Poseidon
Diamond IV
Delaceee
Poseidon
Diamond IV
Level 67
God Stats
2W - 2L
1,675 SR
Queue Stats
71W - 83L
2,283 MMR
Solo
Jormungandr
Jormungandr
Diamond III
JDP2004
Jormungandr
Diamond III
Level 84
God Stats
22W - 17L
2,016 SR
Queue Stats
619W - 585L
2,189 MMR
Solo
Awilix
Awilix
Diamond IV
JuanmaMarquez
Awilix
Diamond IV
Level 137
God Stats
2W - 6L
1,543 SR
Queue Stats
174W - 161L
2,117 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,695 SR
2,058 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,680 SR
2,086 MMR
Ravana
Ravana
Diamond III
 
Ravana
Diamond III
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond II
ELFØ
Hou Yi
Diamond II
Level 225
God Stats
7W - 9L
1,849 SR
Queue Stats
162W - 139L
2,343 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond IV
MythLoki
Morgan Le Fay
Diamond IV
Level 157
God Stats
36W - 35L
1,566 SR
Queue Stats
463W - 451L
2,140 MMR
Solo
Nike
Nike
Diamond IV
Pertinant
Nike
Diamond IV
Level 62
God Stats
2W - 1L
1,764 SR
Queue Stats
74W - 53L
2,105 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
inop
Baron Samedi
Diamond I
Level 197
God Stats
4W - 1L
1,721 SR
Queue Stats
204W - 162L
2,343 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 7 / 1
9,282
580
9,611
13,279
6,698
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
Clo0t
Xbalanque
14
0 / 2 / 1
8,488
531
9,948
12,114
5,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Delaceee
Poseidon
11
0 / 7 / 2
7,086
443
3,648
9,788
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
JDP2004
Jormungandr
12
0 / 2 / 1
7,236
452
6,449
15,341
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
7 / 4 / 1
9,142
571
12,072
14,050
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Guan YuAphroditeUllrAo Kuang

VS

Bans
MercuryHe BoSusanoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
7 / 4 / 9
10,030
627
11,674
13,733
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hou Yi
ELFØ
Hou Yi
17
4 / 0 / 0
10,565
660
9,889
12,737
5,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MythLoki
Morgan Le Fay
16
7 / 0 / 3
9,735
608
13,138
6,800
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nike
16
3 / 3 / 5
10,216
639
8,510
15,645
15,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
inop
Baron Samedi
13
1 / 2 / 12
8,536
534
8,254
16,418
15,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
22
22
Deaths
9
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
7
1
0.36
W
Ravana
 
Ravana
7
4
9
2.88
L
Xbalanque
Clo0t
Xbalanque
0
2
1
0.25
L
Poseidon
Delaceee
Poseidon
0
7
2
0.14
W
Hou Yi
ELFØ
Hou Yi
4
0
0
4
L
Jormungandr
JDP2004
Jormungandr
0
2
1
0.25
L
7
4
1
1.88
W
Morgan Le Fay
MythLoki
Morgan Le Fay
7
0
3
8.5
W
Nike
3
3
5
1.83
W
Baron Samedi
inop
Baron Samedi
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,728
Damage
51,465
64,572
Taken
65,333
32,139
Mitigated
46,874
11,476
Healing
23,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,611
1,423
0
3,918
13,279
6,698
808
1,181
12,098
91,955
0
W
Ravana
 
Ravana
11,674
3,061
0
2,534
13,733
7,284
365
3,580
10,153
0
87,148
L
Xbalanque
Clo0t
Xbalanque
9,948
5,023
0
3,435
12,114
5,169
0
1,827
10,287
0
76,039
L
Poseidon
Delaceee
Poseidon
3,648
422
0
755
9,788
3,280
0
6,705
3,083
49,993
0
W
Hou Yi
ELFØ
Hou Yi
9,889
6,325
0
7,677
12,737
5,973
969
1,286
11,451
0
96,141
L
Jormungandr
JDP2004
Jormungandr
6,449
1,693
0
2,757
15,341
11,701
0
8,131
7,210
33,556
0
L
12,072
3,920
0
611
14,050
5,291
0
3,548
10,502
0
72,895
W
Morgan Le Fay
MythLoki
Morgan Le Fay
13,138
974
0
2,130
6,800
3,245
1,068
2,717
4,083
82,896
0
W
Nike
8,510
1,473
0
4,124
15,645
15,198
0
6,772
8,873
0
82,466
W
Baron Samedi
inop
Baron Samedi
8,254
1,543
842
5,823
16,418
15,174
0
5,809
10,609
28,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
49,082
538
Minions Killed
592
0
Camps Cleared
0
1,563,235
Distance Traveled
1,635,231
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,282
580
152
10
0
299,537
2
W
Ravana
10,030
627
113
7
0
349,412
2
L
Xbalanque
8,488
531
138
9
0
309,453
6
L
Poseidon
7,086
443
96
6
0
274,586
4
W
Hou Yi
10,565
660
177
11
0
321,264
4
L
Jormungandr
7,236
452
48
3
0
324,467
9
L
Awilix
9,142
571
104
7
0
355,192
0
W
Morgan Le Fay
9,735
608
142
9
0
365,326
4
W
Nike
10,216
639
140
9
0
270,731
3
W
Baron Samedi
8,536
534
20
1
0
328,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role