Player Matchup

Bacchus
Bacchus
Bronze I
CammyTrill
Bacchus
Bronze I
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 60L
866 MMR
Solo
Guan Yu
Guan Yu
Silver II
NAtiveThugg818
Guan Yu
Silver II
Level 98
God Stats
14W - 8L
1,815 SR
Queue Stats
591W - 615L
846 MMR
Solo
Hun Batz
Hun Batz
Silver II
OGwasd
Hun Batz
Silver II
Level 108
God Stats
2W - 7L
1,649 SR
Queue Stats
61W - 60L
995 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
bimmbo2008
Morgan Le Fay
Silver IV
Level 103
God Stats
3W - 10L
1,477 SR
Queue Stats
151W - 162L
842 MMR
Solo
Ishtar
Ishtar
Silver IV
reverant123
Ishtar
Silver IV
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
987 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,588 SR
907 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,537 SR
1,017 MMR
Skadi
Skadi
Silver II
 
Skadi
Silver II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
Bryan is fat486
Achilles
Silver III
Level 107
God Stats
50W - 54L
1,540 SR
Queue Stats
220W - 257L
785 MMR
Solo
Kukulkan
Kukulkan
Silver III
DARC-CORGI
Kukulkan
Silver III
Level 152
God Stats
18W - 21L
1,486 SR
Queue Stats
354W - 365L
1,010 MMR
Solo
Kali
Kali
Silver III
Dulasantana
Kali
Silver III
Level 89
God Stats
6W - 2L
1,749 SR
Queue Stats
101W - 130L
857 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
Tkili
Kumbhakarna
Silver III
Level 107
God Stats
4W - 5L
1,409 SR
Queue Stats
40W - 54L
931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CammyTrill
Bacchus
13
1 / 1 / 3
8,655
509
4,047
9,740
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 0
8,290
488
5,798
9,558
11,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
OGwasd
Hun Batz
15
6 / 4 / 1
9,570
563
9,677
14,092
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
bimmbo2008
Morgan Le Fay
12
0 / 1 / 1
7,398
435
1,812
5,098
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
13
1 / 3 / 2
7,924
466
6,404
12,234
5,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ChronosAnubis

VS

Bans
MartichorasAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 2 / 2
8,961
527
6,165
9,937
3,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
15
1 / 1 / 1
9,225
543
9,785
15,238
17,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
DARC-CORGI
Kukulkan
15
3 / 1 / 2
9,595
564
4,275
5,781
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 3
9,745
573
5,212
13,681
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
Tkili
Kumbhakarna
12
0 / 2 / 7
8,222
484
4,896
15,050
14,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
8
10
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
2
1.5
W
Achilles
1
1
1
1.5
L
Bacchus
CammyTrill
Bacchus
1
1
3
2.5
W
Kukulkan
DARC-CORGI
Kukulkan
3
1
2
4
W
2
3
3
1.17
L
1
1
0
1
L
Hun Batz
OGwasd
Hun Batz
6
4
1
1.63
W
Kumbhakarna
Tkili
Kumbhakarna
0
2
7
1.75
L
Morgan Le Fay
bimmbo2008
Morgan Le Fay
0
1
1
0.5
L
Ishtar
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,738
Damage
30,333
50,722
Taken
59,687
34,190
Mitigated
44,132
11,564
Healing
17,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,165
2,354
0
2,876
9,937
3,870
498
1,561
8,376
0
83,608
W
Achilles
9,785
2,037
0
6,161
15,238
17,816
396
984
14,254
1,125
62,412
L
Bacchus
CammyTrill
Bacchus
4,047
450
184
3,473
9,740
9,122
295
2,036
7,652
24,966
0
W
Kukulkan
DARC-CORGI
Kukulkan
4,275
1,163
0
1,270
5,781
2,353
108
444
5,337
84,864
0
W
5,212
3,489
0
3,279
13,681
6,070
0
264
13,417
0
84,892
L
5,798
641
51
2,871
9,558
11,453
0
296
8,147
0
57,601
L
Hun Batz
OGwasd
Hun Batz
9,677
3,353
0
680
14,092
6,227
65
1,993
12,003
0
79,328
W
Kumbhakarna
Tkili
Kumbhakarna
4,896
383
0
3,456
15,050
14,023
27
3,548
11,502
15,261
0
L
Morgan Le Fay
bimmbo2008
Morgan Le Fay
1,812
49
0
367
5,098
2,315
546
2,720
2,326
50,383
0
L
Ishtar
6,404
4,462
0
3,938
12,234
5,073
1,738
2,809
9,321
0
64,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,837
Gold Earned
45,748
429
Minions Killed
482
0
Camps Cleared
0
1,539,313
Distance Traveled
1,726,310
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,961
527
113
7
0
317,942
6
W
Achilles
9,225
543
106
6
0
334,251
3
L
Bacchus
8,655
509
20
1
0
356,249
3
W
Kukulkan
9,595
564
136
8
0
313,494
8
W
Kali
9,745
573
114
7
0
391,126
0
L
Guan Yu
8,290
488
97
6
0
281,590
3
L
Hun Batz
9,570
563
121
7
0
370,660
1
W
Kumbhakarna
8,222
484
13
1
0
369,497
8
L
Morgan Le Fay
7,398
435
78
5
0
212,261
2
L
Ishtar
7,924
466
113
7
0
318,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role