Player Matchup

Danzaburou
Danzaburou
Guziio
Danzaburou
Level 105
God Stats
40W - 37L
1,556 SR
Queue Stats
569W - 580L
1,512 Elo+
Party 4
Anubis
Anubis
LaVationGrizz
Anubis
Level 98
God Stats
10W - 4L
1,647 SR
Queue Stats
131W - 136L
1,441 Elo+
Party 1
Khepri
Khepri
Nomzz47
Khepri
Level 126
God Stats
8W - 8L
1,438 SR
Queue Stats
531W - 532L
1,481 Elo+
Party 4
Thanatos
Thanatos
Pandaboi220
Thanatos
Level 122
God Stats
12W - 9L
1,618 SR
Queue Stats
404W - 383L
1,519 Elo+
Party 1
Horus
Horus
myfunnyman1234
Horus
Level 149
God Stats
1W - 8L
1,244 SR
Queue Stats
250W - 262L
1,466 Elo+
Solo
Team Averages
Level 120
1,501 SR
1,484 Elo+

VS

Team Averages
Level 98
1,434 SR
1,498 Elo+
Susano
Susano
 
Susano
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Socia1ism
Cernunnos
Level 63
God Stats
9W - 10L
1,544 SR
Queue Stats
149W - 134L
1,459 Elo+
Party 3
Artio
Artio
WyteKingsCastle
Artio
Level 93
God Stats
1W - 6L
1,301 SR
Queue Stats
72W - 77L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
ll Dr Funk ll
Kukulkan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,503 Elo+
Party 2
Hercules
Hercules
the true Hades
Hercules
Level 120
God Stats
0W - 4L
1,324 SR
Queue Stats
159W - 156L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Guziio
Danzaburou
17
3 / 1 / 6
10,635
665
11,954
6,248
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 1 / 3
10,013
626
10,634
8,692
5,587
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
Nomzz47
Khepri
13
1 / 0 / 9
8,533
533
5,699
9,045
9,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Pandaboi220
Thanatos
16
13 / 0 / 1
10,548
659
10,917
14,518
6,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 3
9,024
564
5,942
15,401
16,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
3 / 8 / 0
8,006
500
7,185
16,792
5,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Socia1ism
Cernunnos
11
0 / 5 / 0
6,823
426
3,925
11,331
3,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 2 / 0
6,448
403
2,123
12,506
9,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ll Dr Funk ll
Kukulkan
13
0 / 5 / 1
7,178
449
7,539
10,840
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
15
0 / 3 / 1
8,643
540
8,415
13,022
10,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
23
Kills
3
3
Deaths
23
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
8
0
0.38
W
Danzaburou
Guziio
Danzaburou
3
1
6
6
W
4
1
3
5.5
W
Khepri
Nomzz47
Khepri
1
0
9
5.5
W
Thanatos
Pandaboi220
Thanatos
13
0
1
13.5
L
Cernunnos
Socia1ism
Cernunnos
0
5
0
0
L
0
2
0
0
L
Kukulkan
ll Dr Funk ll
Kukulkan
0
5
1
0.1
W
2
1
3
3.5
L
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,146
Damage
29,187
53,904
Taken
64,491
41,944
Mitigated
34,896
31,797
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,185
2,356
0
3,643
16,792
5,919
0
3,483
13,309
0
57,213
W
Danzaburou
Guziio
Danzaburou
11,954
7,534
0
3,129
6,248
3,124
2,947
418
5,830
0
100,996
W
10,634
57
0
4,228
8,692
5,587
0
4,827
3,865
88,094
0
W
Khepri
Nomzz47
Khepri
5,699
721
2,028
2,171
9,045
9,995
0
3,785
5,260
26,962
0
W
Thanatos
Pandaboi220
Thanatos
10,917
4,503
0
12,302
14,518
6,385
0
632
13,886
0
90,772
L
Cernunnos
Socia1ism
Cernunnos
3,925
1,670
0
2,999
11,331
3,921
0
731
10,600
0
45,647
L
2,123
65
690
3,839
12,506
9,967
0
5,371
7,135
17,946
0
L
Kukulkan
ll Dr Funk ll
Kukulkan
7,539
619
0
960
10,840
4,147
0
6,761
4,079
64,830
0
W
5,942
2,450
387
7,552
15,401
16,853
0
0
15,401
5,291
60,243
L
Hercules
8,415
3,025
0
6,175
13,022
10,942
0
1,000
12,022
0
81,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,753
Gold Earned
37,098
567
Minions Killed
468
0
Camps Cleared
0
1,660,945
Distance Traveled
1,527,185
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,006
500
92
6
0
329,950
0
W
Danzaburou
10,635
665
160
10
0
321,006
6
W
Anubis
10,013
626
163
10
0
307,185
0
W
Khepri
8,533
533
23
1
0
313,011
3
W
Thanatos
10,548
659
128
8
0
399,458
0
L
Cernunnos
6,823
426
93
6
0
230,795
2
L
Artio
6,448
403
32
2
0
333,752
2
L
Kukulkan
7,178
449
111
7
0
305,802
7
W
Horus
9,024
564
93
6
0
320,285
0
L
Hercules
8,643
540
140
9
0
326,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role