Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Hopson
Scylla
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Lancelot
Lancelot
TheyCallMeFat762
Lancelot
Level 175
God Stats
1W - 1L
1,732 SR
Queue Stats
124W - 132L
1,460 Elo+
Solo
Apollo
Apollo
XRAY423
Apollo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo
Horus
Horus
shadowslayerUwU
Horus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,380 Elo+
Solo
Team Averages
Level 96
1,546 SR
1,416 Elo+

VS

Team Averages
Level 120
1,549 SR
1,467 Elo+
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KingDiAngelo322
Janus
Level 104
God Stats
9W - 5L
1,646 SR
Queue Stats
191W - 186L
1,447 Elo+
Solo
Khepri
Khepri
TheJuice716
Khepri
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,326 Elo+
Solo
Baba Yaga
Baba Yaga
hihiholly
Baba Yaga
Level 155
God Stats
5W - 3L
1,599 SR
Queue Stats
140W - 139L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 2 / 1
4,902
980
3,311
4,508
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Hopson
Scylla
9
0 / 2 / 2
4,611
922
1,435
2,825
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 0 / 2
4,623
925
2,001
2,343
854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
XRAY423
Apollo
10
1 / 2 / 0
5,231
1,046
2,279
3,841
1,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 2
4,818
964
1,978
6,375
5,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 8
5,674
1,135
1,397
5,040
5,398
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chernobog
 
Chernobog
10
1 / 1 / 7
5,572
1,114
3,708
2,478
1,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
5 / 1 / 3
6,396
1,279
7,506
3,852
1,991
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
11
2 / 0 / 5
5,839
1,168
2,211
3,104
2,402
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Baba Yaga
hihiholly
Baba Yaga
10
1 / 0 / 5
5,517
1,103
3,725
1,797
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
2
Kills
9
9
Deaths
2
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
1
0.75
W
Horus
 
Horus
0
0
8
4
W
Chernobog
 
Chernobog
1
1
7
4.5
L
Scylla
Hopson
Scylla
0
2
2
0.5
W
5
1
3
6.5
W
Khepri
2
0
5
4.5
L
0
0
2
1
L
Apollo
XRAY423
Apollo
1
2
0
0.5
W
Baba Yaga
hihiholly
Baba Yaga
1
0
5
3.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,004
Damage
18,547
19,892
Taken
16,271
11,935
Mitigated
12,208
5,830
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,311
212
269
1,227
4,508
2,575
0
3,464
1,044
6,851
0
W
Horus
 
Horus
1,397
978
3,493
3,268
5,040
5,398
126
1,635
3,405
0
1,973
W
Chernobog
 
Chernobog
3,708
2,771
423
114
2,478
1,466
722
1,202
1,276
0
8,083
L
Scylla
Hopson
Scylla
1,435
100
0
0
2,825
1,141
0
2,606
219
4,668
0
W
7,506
1,233
279
318
3,852
1,991
271
1,326
2,526
15,972
0
W
Khepri
2,211
128
1,177
1,146
3,104
2,402
190
925
2,179
3,530
0
L
2,001
496
949
1,305
2,343
854
0
867
1,476
0
3,464
L
Apollo
XRAY423
Apollo
2,279
1,128
171
484
3,841
1,546
0
2,815
1,026
0
7,846
W
Baba Yaga
hihiholly
Baba Yaga
3,725
83
136
850
1,797
951
105
521
1,276
10,359
0
L
1,978
708
420
1,005
6,375
5,819
0
3,690
2,685
1,986
1,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,185
Gold Earned
28,998
33
Minions Killed
46
0
Camps Cleared
0
488,071
Distance Traveled
578,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,902
980
12
2
0
98,075
0
W
Horus
5,674
1,135
2
0
0
119,631
0
W
Chernobog
5,572
1,114
11
2
0
111,574
0
L
Scylla
4,611
922
1
0
0
90,013
0
W
Janus
6,396
1,279
20
4
0
119,950
0
W
Khepri
5,839
1,168
5
1
0
111,523
0
L
Lancelot
4,623
925
2
0
0
104,599
0
L
Apollo
5,231
1,046
14
3
0
98,152
0
W
Baba Yaga
5,517
1,103
8
2
0
115,477
0
L
Horus
4,818
964
4
1
0
97,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role