Player Matchup

Eset
Eset
 
Eset
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Doodlestroddle
Kuzenbo
Level 81
God Stats
5W - 3L
1,631 SR
Queue Stats
86W - 71L
1,546 Elo+
Party 1
Thanatos
Thanatos
HansGöran
Thanatos
Level 32
God Stats
4W - 6L
1,502 SR
Queue Stats
69W - 60L
1,553 Elo+
Party 1
Ra
Ra
SupremePrimarch
Ra
Level 88
God Stats
14W - 12L
1,568 SR
Queue Stats
124W - 102L
1,555 Elo+
Party 1
Olorun
Olorun
noobmaster21
Olorun
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 76L
1,570 Elo+
Party 1
Team Averages
Level 91
1,540 SR
1,545 Elo+

VS

Team Averages
Level 139
1,531 SR
1,485 Elo+
Agni
Agni
FuryofDarkan
Agni
Level 126
God Stats
5W - 2L
1,552 SR
Queue Stats
31W - 26L
1,421 Elo+
Solo
Sobek
Sobek
LazyTurtle80
Sobek
Level 157
God Stats
4W - 8L
1,500 SR
Queue Stats
341W - 318L
1,508 Elo+
Solo
Anubis
Anubis
XXCrazyf0x
Anubis
Level 142
God Stats
4W - 4L
1,500 SR
Queue Stats
315W - 296L
1,543 Elo+
Solo
Rama
Rama
beretv4
Rama
Level 168
God Stats
4W - 5L
1,563 SR
Queue Stats
612W - 603L
1,533 Elo+
Solo
Ne Zha
Ne Zha
iPansFlute
Ne Zha
Level 103
God Stats
0W - 1L
1,542 SR
Queue Stats
2W - 2L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 0 / 13
7,302
562
5,675
10,517
8,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 4
7,822
602
6,049
8,484
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
HansGöran
Thanatos
14
12 / 5 / 7
9,147
704
11,232
15,805
6,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
7 / 2 / 5
8,575
660
10,896
6,598
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
10
0 / 2 / 1
6,422
494
5,235
8,825
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
7,134
549
4,364
9,872
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 4 / 3
5,857
451
4,463
12,398
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
XXCrazyf0x
Anubis
11
0 / 5 / 0
6,793
523
5,334
9,417
6,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
beretv4
Rama
11
2 / 2 / 1
6,893
530
6,419
9,601
3,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ne Zha
iPansFlute
Ne Zha
12
6 / 4 / 1
7,577
583
10,945
13,057
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
21
Kills
9
9
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
0
13
6.5
W
2
0
4
4
L
1
6
5
0.58
W
Thanatos
HansGöran
Thanatos
12
5
7
3.1
L
0
4
3
0.38
W
7
2
5
4.75
L
Anubis
XXCrazyf0x
Anubis
0
5
0
0
L
Rama
beretv4
Rama
2
2
1
1.25
L
Ne Zha
iPansFlute
Ne Zha
6
4
1
1.63
W
Olorun
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,087
Damage
31,525
50,229
Taken
54,345
28,941
Mitigated
26,820
19,289
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,675
1,168
136
2,425
10,517
8,398
268
2,514
7,909
25,687
0
W
6,049
2,459
0
1,300
8,484
8,286
0
4,413
4,007
41,146
373
L
4,364
386
0
525
9,872
2,988
0
3,913
5,657
46,785
0
W
Thanatos
HansGöran
Thanatos
11,232
2,617
0
8,651
15,805
6,255
771
4,143
11,571
0
55,584
L
4,463
495
0
3,425
12,398
8,600
0
6,397
5,784
19,432
0
W
10,896
714
1,150
2,393
6,598
2,425
1,638
1,944
4,632
62,205
0
L
Anubis
XXCrazyf0x
Anubis
5,334
256
0
2,582
9,417
6,710
0
4,574
4,100
53,317
0
L
Rama
beretv4
Rama
6,419
5,695
0
2,825
9,601
3,504
0
5,543
4,040
0
51,952
L
Ne Zha
iPansFlute
Ne Zha
10,945
2,988
0
1,214
13,057
5,018
16
5,445
7,282
0
46,535
W
Olorun
5,235
3,032
660
2,574
8,825
3,577
0
1,610
7,215
45,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
34,254
359
Minions Killed
344
0
Camps Cleared
0
1,329,007
Distance Traveled
1,219,709
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,302
562
31
2
0
250,441
2
W
Kuzenbo
7,822
602
74
6
0
256,356
0
L
Agni
7,134
549
92
7
0
248,150
0
W
Thanatos
9,147
704
74
6
0
296,588
0
L
Sobek
5,857
451
18
1
0
247,778
2
W
Ra
8,575
660
106
8
0
279,182
0
L
Anubis
6,793
523
90
7
0
198,291
0
L
Rama
6,893
530
84
6
0
230,042
4
L
Ne Zha
7,577
583
60
5
0
295,448
1
W
Olorun
6,422
494
74
6
0
246,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role