Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gil4Fab
Fenrir
Level 154
God Stats
5W - 3L
1,984 SR
Queue Stats
215W - 204L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
TheAverageBrit97
Sun Wukong
Level 147
God Stats
1W - 3L
1,734 SR
Queue Stats
87W - 84L
1,554 Elo+
Party 2
Bacchus
Bacchus
mattiDVR46
Bacchus
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 61L
1,486 Elo+
Party 2
Team Averages
Level 157
1,644 SR
1,508 Elo+

VS

Team Averages
Level 118
1,491 SR
1,512 Elo+
Bacchus
Bacchus
Destia
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 52L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
JohnThreeSixteen
Danzaburou
Level 166
God Stats
7W - 5L
1,427 SR
Queue Stats
351W - 337L
1,519 Elo+
Solo
Fafnir
Fafnir
Loxard1
Fafnir
Level 153
God Stats
2W - 0L
1,707 SR
Queue Stats
53W - 52L
1,518 Elo+
Party 1
Ah Puch
Ah Puch
Xenz772
Ah Puch
Level 89
God Stats
3W - 3L
1,320 SR
Queue Stats
121W - 115L
1,506 Elo+
Solo
Medusa
Medusa
bigdady9
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 3 / 1
10,442
803
23,538
13,640
8,574
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
 
Xing Tian
15
2 / 5 / 6
9,399
723
8,677
17,580
24,251
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Gil4Fab
Fenrir
12
0 / 6 / 5
7,620
586
4,289
13,223
17,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
TheAverageBrit97
Sun Wukong
16
1 / 3 / 6
8,780
675
12,364
13,077
18,117
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
mattiDVR46
Bacchus
16
1 / 2 / 7
9,198
708
7,338
11,532
19,535
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Destia
Bacchus
15
2 / 2 / 16
9,022
694
8,760
16,835
24,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
JohnThreeSixteen
Danzaburou
18
11 / 2 / 7
11,571
890
21,033
15,592
9,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Loxard1
Fafnir
17
1 / 1 / 18
10,120
778
8,236
15,329
21,641
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
Xenz772
Ah Puch
16
1 / 0 / 14
8,927
687
14,872
9,628
5,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
bigdady9
Medusa
15
4 / 4 / 6
9,188
707
9,446
10,028
5,937
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
9
Kills
19
19
Deaths
9
25
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
3
1
1.83
L
Xing Tian
 
Xing Tian
2
5
6
1
W
Bacchus
Destia
Bacchus
2
2
16
5
L
Fenrir
Gil4Fab
Fenrir
0
6
5
0.42
W
Danzaburou
JohnThreeSixteen
Danzaburou
11
2
7
7.25
W
Fafnir
Loxard1
Fafnir
1
1
18
10
L
Sun Wukong
TheAverageBrit97
Sun Wukong
1
3
6
1.33
W
Ah Puch
Xenz772
Ah Puch
1
0
14
8
W
Medusa
bigdady9
Medusa
4
4
6
1.75
L
Bacchus
mattiDVR46
Bacchus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,206
Damage
62,347
69,052
Taken
67,412
88,364
Mitigated
67,770
21,292
Healing
29,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
23,538
5,102
1,011
5,173
13,640
8,574
1,080
6,976
6,664
51,625
0
L
Xing Tian
 
Xing Tian
8,677
842
1,644
1,577
17,580
24,251
0
6,842
10,738
15,620
0
W
Bacchus
Destia
Bacchus
8,760
1,138
4,256
4,318
16,835
24,719
80
10,386
6,449
15,060
0
L
Fenrir
Gil4Fab
Fenrir
4,289
861
571
1,411
13,223
17,887
0
5,486
7,737
0
7,499
W
Danzaburou
JohnThreeSixteen
Danzaburou
21,033
11,109
864
5,428
15,592
9,942
1,507
9,534
6,058
0
47,267
W
Fafnir
Loxard1
Fafnir
8,236
1,740
3,655
5,119
15,329
21,641
99
8,274
7,055
11,013
0
L
Sun Wukong
TheAverageBrit97
Sun Wukong
12,364
765
2,861
3,689
13,077
18,117
380
7,089
5,988
0
26,383
W
Ah Puch
Xenz772
Ah Puch
14,872
494
663
4,259
9,628
5,531
42
5,174
4,454
36,520
0
W
Medusa
bigdady9
Medusa
9,446
3,926
148
1,135
10,028
5,937
0
6,185
3,843
0
16,220
L
Bacchus
mattiDVR46
Bacchus
7,338
221
825
2,530
11,532
19,535
155
5,475
6,057
11,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,439
Gold Earned
48,828
164
Minions Killed
139
0
Camps Cleared
0
1,222,505
Distance Traveled
1,211,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,442
803
93
7
0
255,230
0
L
Xing Tian
9,399
723
13
1
0
244,633
0
W
Bacchus
9,022
694
12
1
0
253,346
0
L
Fenrir
7,620
586
9
1
0
204,170
0
W
Danzaburou
11,571
890
81
6
0
244,623
0
W
Fafnir
10,120
778
3
0
0
250,089
0
L
Sun Wukong
8,780
675
33
3
0
249,753
0
W
Ah Puch
8,927
687
27
2
0
286,521
0
W
Medusa
9,188
707
16
1
0
176,501
0
L
Bacchus
9,198
708
16
1
0
268,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role