Player Matchup

Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AmnesiaHorror
Janus
Level 122
God Stats
1W - 3L
1,506 SR
Queue Stats
48W - 55L
1,575 Elo+
Solo
Artemis
Artemis
AngryCthuluMain
Artemis
Level 108
God Stats
6W - 6L
1,644 SR
Queue Stats
446W - 415L
1,509 Elo+
Solo
Amaterasu
Amaterasu
DonNegrosaki
Amaterasu
Level 120
God Stats
0W - 7L
1,018 SR
Queue Stats
155W - 140L
1,454 Elo+
Party 1
Arachne
Arachne
TrueAissManu
Arachne
Level 100
God Stats
18W - 21L
1,421 SR
Queue Stats
157W - 162L
1,451 Elo+
Party 1
Team Averages
Level 120
1,418 SR
1,498 Elo+

VS

Team Averages
Level 102
1,428 SR
1,479 Elo+
Hel
Hel
 
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AsherLev
Ah Muzen Cab
Level 94
God Stats
4W - 5L
1,542 SR
Queue Stats
53W - 46L
1,409 Elo+
Solo
Horus
Horus
MaleficDOOM
Horus
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
184W - 161L
1,482 Elo+
Solo
Bakasura
Bakasura
Skopein2
Bakasura
Level 141
God Stats
4W - 7L
1,448 SR
Queue Stats
209W - 207L
1,500 Elo+
Solo
Tyr
Tyr
changv
Tyr
Level 100
God Stats
8W - 8L
1,152 SR
Queue Stats
299W - 285L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
0 / 3 / 0
5,348
446
3,951
11,442
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
6,420
535
7,033
4,218
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 0
5,388
449
2,086
6,127
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Amaterasu
DonNegrosaki
Amaterasu
11
1 / 0 / 0
6,281
523
5,157
7,869
6,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
TrueAissManu
Arachne
8
1 / 1 / 1
5,247
437
3,264
5,033
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 0 / 3
6,454
538
5,117
5,340
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
AsherLev
Ah Muzen Cab
10
0 / 0 / 2
5,791
483
5,608
6,254
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 0 / 2
5,587
466
2,988
8,226
6,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Skopein2
Bakasura
12
2 / 2 / 0
6,604
550
2,129
9,731
3,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
changv
Tyr
11
0 / 1 / 0
6,180
515
3,441
7,988
8,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
5
5
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
0
0
W
Hel
 
Hel
1
0
3
2.5
L
1
1
1
1.5
L
0
0
0
0
W
Ah Muzen Cab
AsherLev
Ah Muzen Cab
0
0
2
1
L
Amaterasu
DonNegrosaki
Amaterasu
1
0
0
1
W
2
0
2
3
W
Bakasura
Skopein2
Bakasura
2
2
0
1
L
Arachne
TrueAissManu
Arachne
1
1
1
1.5
W
Tyr
changv
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,491
Damage
19,283
34,689
Taken
37,539
21,048
Mitigated
23,725
9,479
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
3,951
374
192
2,468
11,442
9,611
0
1,893
9,262
1,653
25,631
W
Hel
 
Hel
5,117
170
819
2,951
5,340
2,237
0
3,219
2,121
56,486
0
L
7,033
715
0
613
4,218
1,392
0
2,212
2,006
60,849
0
L
2,086
663
0
2,455
6,127
2,193
0
0
6,127
0
39,809
W
Ah Muzen Cab
AsherLev
Ah Muzen Cab
5,608
2,354
0
1,623
6,254
2,319
0
755
5,499
0
46,900
L
Amaterasu
DonNegrosaki
Amaterasu
5,157
3,582
0
2,529
7,869
6,293
0
0
7,869
0
42,214
W
2,988
1,486
420
3,369
8,226
6,701
171
1,837
6,389
0
14,295
W
Bakasura
Skopein2
Bakasura
2,129
1,298
0
2,116
9,731
3,888
0
1,874
7,857
0
52,605
L
Arachne
TrueAissManu
Arachne
3,264
2,072
0
1,222
5,033
1,559
0
1,012
3,951
0
19,233
W
Tyr
changv
Tyr
3,441
1,156
0
2,341
7,988
8,580
0
0
7,988
0
41,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
30,616
342
Minions Killed
375
0
Camps Cleared
0
1,168,715
Distance Traveled
1,215,451
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,348
446
60
5
0
235,731
4
W
Hel
6,454
538
103
9
0
244,377
0
L
Janus
6,420
535
109
9
0
218,838
1
L
Artemis
5,388
449
72
6
0
207,973
1
W
Ah Muzen Cab
5,791
483
67
6
0
239,722
0
L
Amaterasu
6,281
523
67
6
0
251,024
0
W
Horus
5,587
466
18
2
0
238,800
4
W
Bakasura
6,604
550
112
9
0
280,512
2
L
Arachne
5,247
437
34
3
0
255,149
0
W
Tyr
6,180
515
75
6
0
212,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role