Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BZ LUH LIRAS
Anubis
Level 25
God Stats
8W - 17L
1,336 SR
Queue Stats
18W - 39L
1,223 Elo+
Party 1
Surtr
Surtr
BZVictor59
Surtr
Level 46
God Stats
3W - 8L
1,396 SR
Queue Stats
16W - 25L
1,311 Elo+
Party 1
Neith
Neith
kiliahm107
Neith
Level 46
God Stats
1W - 2L
1,526 SR
Queue Stats
301W - 311L
1,459 Elo+
Solo
Arachne
Arachne
xxA-Boogie
Arachne
Level 74
God Stats
4W - 8L
1,644 SR
Queue Stats
116W - 135L
1,461 Elo+
Solo
Team Averages
Level 51
1,480 SR
1,391 Elo+

VS

Team Averages
Level 71
1,482 SR
1,443 Elo+
Baron Samedi
Baron Samedi
Burrows21
Baron Samedi
Level 78
God Stats
9W - 9L
1,506 SR
Queue Stats
162W - 163L
1,483 Elo+
Solo
Cernunnos
Cernunnos
FHG_Y
Cernunnos
Level 65
God Stats
5W - 5L
1,570 SR
Queue Stats
92W - 86L
1,467 Elo+
Solo
King Arthur
King Arthur
Gator bait192
King Arthur
Level 118
God Stats
10W - 7L
1,406 SR
Queue Stats
143W - 135L
1,385 Elo+
Solo
Da Ji
Da Ji
SpawntasticMoose
Da Ji
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 72L
1,542 Elo+
Solo
Olorun
Olorun
ashwilson1
Olorun
Level 35
God Stats
36W - 45L
1,426 SR
Queue Stats
41W - 63L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 6 / 2
7,479
499
3,490
12,443
11,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
13
4 / 7 / 4
8,222
548
14,279
14,557
7,478
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
12
3 / 6 / 2
7,314
488
7,962
16,894
8,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
5
0 / 3 / 0
5,217
348
2,715
5,734
1,514
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
xxA-Boogie
Arachne
13
2 / 1 / 2
7,786
519
3,169
11,080
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Burrows21
Baron Samedi
14
2 / 4 / 8
8,613
574
8,844
10,882
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
FHG_Y
Cernunnos
15
5 / 1 / 6
9,672
645
8,548
10,842
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Gator bait192
King Arthur
14
4 / 2 / 7
8,593
573
12,088
14,183
13,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 3 / 7
8,658
577
6,659
13,236
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
ashwilson1
Olorun
13
5 / 1 / 5
8,342
556
5,794
6,107
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
10
Kills
23
23
Deaths
11
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
2
0.33
L
Anubis
4
7
4
0.86
L
Surtr
3
6
2
0.67
W
Baron Samedi
Burrows21
Baron Samedi
2
4
8
1.5
W
Cernunnos
FHG_Y
Cernunnos
5
1
6
8
W
King Arthur
Gator bait192
King Arthur
4
2
7
3.75
W
7
3
7
3.5
W
Olorun
ashwilson1
Olorun
5
1
5
7.5
L
Neith
0
3
0
0
L
Arachne
xxA-Boogie
Arachne
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,615
Damage
41,933
60,708
Taken
55,250
32,852
Mitigated
28,817
12,767
Healing
16,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,490
330
348
1,449
12,443
11,358
101
4,227
8,072
27,643
0
L
Anubis
14,279
476
0
3,950
14,557
7,478
72
5,849
8,574
55,622
0
L
Surtr
7,962
2,711
0
4,356
16,894
8,396
573
2,795
13,128
473
35,579
W
Baron Samedi
Burrows21
Baron Samedi
8,844
483
274
2,404
10,882
4,966
213
4,740
6,142
58,212
0
W
Cernunnos
FHG_Y
Cernunnos
8,548
4,741
0
4,769
10,842
3,757
3,635
4,737
6,105
0
74,511
W
King Arthur
Gator bait192
King Arthur
12,088
1,112
0
4,943
14,183
13,588
0
3,690
10,493
2,078
50,308
W
6,659
1,739
0
1,350
13,236
4,458
380
2,718
10,518
0
52,597
W
Olorun
ashwilson1
Olorun
5,794
3,715
166
2,099
6,107
2,048
1,113
2,650
3,457
42,824
0
L
Neith
2,715
1,523
93
1,666
5,734
1,514
264
1,785
3,949
0
15,901
L
Arachne
xxA-Boogie
Arachne
3,169
1,828
0
905
11,080
4,106
0
985
9,968
0
43,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,018
Gold Earned
43,878
217
Minions Killed
461
0
Camps Cleared
0
1,224,956
Distance Traveled
1,398,385
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,479
499
27
2
0
251,945
0
L
Anubis
8,222
548
61
4
0
247,949
2
L
Surtr
7,314
488
47
3
0
259,311
3
W
Baron Samedi
8,613
574
108
7
0
272,001
0
W
Cernunnos
9,672
645
123
8
0
273,876
0
W
King Arthur
8,593
573
67
4
0
269,735
0
W
Da Ji
8,658
577
82
5
0
342,358
0
W
Olorun
8,342
556
81
5
0
240,415
0
L
Neith
5,217
348
21
1
0
133,553
0
L
Arachne
7,786
519
61
4
0
332,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role