Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BlackWolf68
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Party 1
Janus
Janus
Blackraven68
Janus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Party 1
King Arthur
King Arthur
MrShaJr
King Arthur
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 260L
1,396 Elo+
Solo
Awilix
Awilix
幽灵骑士宁采臣
Awilix
Level 45
God Stats
0W - 2L
1,267 SR
Queue Stats
57W - 75L
1,382 Elo+
Solo
Team Averages
Level 68
1,453 SR
1,519 Elo+

VS

Team Averages
Level 130
1,398 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ArtOfvalor
Nu Wa
Level 102
God Stats
3W - 1L
1,680 SR
Queue Stats
138W - 136L
1,524 Elo+
Solo
Kumbhakarna
Kumbhakarna
devil_fish23
Kumbhakarna
Level 108
God Stats
3W - 10L
1,039 SR
Queue Stats
628W - 671L
1,465 Elo+
Solo
Chaac
Chaac
zacelije
Chaac
Level 172
God Stats
9W - 6L
1,269 SR
Queue Stats
543W - 565L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
3 / 7 / 4
9,776
815
15,077
13,142
6,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
10
0 / 9 / 3
6,975
581
3,481
13,441
4,948
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 5 / 5
9,901
825
15,188
11,850
6,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
MrShaJr
King Arthur
14
1 / 9 / 6
8,598
717
11,623
18,041
24,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 7 / 1
8,636
720
4,482
13,381
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
16 / 2 / 19
12,507
1,042
28,698
16,331
7,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
 
Da Ji
15
5 / 4 / 20
9,530
794
9,395
11,489
6,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
17
8 / 3 / 19
10,700
892
14,232
11,560
6,152
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
devil_fish23
Kumbhakarna
17
6 / 2 / 19
10,888
907
6,567
13,068
14,381
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
zacelije
Chaac
19
2 / 1 / 25
10,425
869
7,156
15,239
13,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
139
11
Kills
37
37
Deaths
12
19
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
7
4
0.71
W
Sol
 
Sol
16
2
19
12.75
W
Da Ji
 
Da Ji
5
4
20
3.75
W
Nu Wa
8
3
19
5.83
L
Medusa
0
9
3
0.17
L
2
5
5
0.9
L
King Arthur
MrShaJr
King Arthur
1
9
6
0.44
W
Kumbhakarna
devil_fish23
Kumbhakarna
6
2
19
7.75
W
Chaac
zacelije
Chaac
2
1
25
14.5
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,851
Damage
66,048
69,855
Taken
67,687
48,363
Mitigated
48,433
7,171
Healing
33,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
15,077
561
388
1,735
13,142
6,562
0
9,933
3,209
38,205
0
W
Sol
 
Sol
28,698
7,424
1,037
9,271
16,331
7,843
2,441
4,666
11,396
51,867
0
W
Da Ji
 
Da Ji
9,395
1,823
1,239
890
11,489
6,109
945
4,757
6,555
0
12,257
W
Nu Wa
14,232
4,711
889
3,005
11,560
6,152
3,324
5,668
5,759
27,913
0
L
Medusa
3,481
1,626
0
414
13,441
4,948
0
10,524
2,917
0
7,187
L
15,188
910
0
1,856
11,850
6,096
0
8,891
2,959
48,432
0
L
King Arthur
MrShaJr
King Arthur
11,623
1,324
488
1,250
18,041
24,910
11
10,843
7,198
0
15,877
W
Kumbhakarna
devil_fish23
Kumbhakarna
6,567
536
1,479
3,758
13,068
14,381
760
5,173
7,650
13,237
0
W
Chaac
zacelije
Chaac
7,156
982
4,049
7,891
15,239
13,948
180
10,001
5,097
592
23,938
L
4,482
823
0
1,040
13,381
5,847
0
9,692
3,689
0
6,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,886
Gold Earned
54,050
136
Minions Killed
158
0
Camps Cleared
0
915,118
Distance Traveled
1,159,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,776
815
52
4
0
191,566
0
W
Sol
12,507
1,042
65
5
0
232,339
0
W
Da Ji
9,530
794
9
1
0
235,561
0
W
Nu Wa
10,700
892
34
3
0
207,603
0
L
Medusa
6,975
581
3
0
0
153,753
0
L
Janus
9,901
825
73
6
0
201,470
0
L
King Arthur
8,598
717
6
1
0
189,276
0
W
Kumbhakarna
10,888
907
21
2
0
229,339
0
W
Chaac
10,425
869
29
2
0
254,619
0
L
Awilix
8,636
720
2
0
0
179,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role