Player Matchup

Awilix
Awilix
ImTiredMeToo
Awilix
Level 142
God Stats
5W - 4L
1,562 SR
Queue Stats
189W - 178L
1,504 Elo+
Solo
Nu Wa
Nu Wa
JosephKillz04
Nu Wa
Level 124
God Stats
130W - 82L
1,584 SR
Queue Stats
594W - 559L
1,502 Elo+
Solo
Cthulhu
Cthulhu
SkullFinder
Cthulhu
Level 120
God Stats
37W - 26L
1,649 SR
Queue Stats
297W - 308L
1,534 Elo+
Party 1
Janus
Janus
THEONETRUEG0D
Janus
Level 89
God Stats
1W - 0L
1,656 SR
Queue Stats
12W - 13L
1,460 Elo+
Party 1
Horus
Horus
Troyh1
Horus
Level 124
God Stats
1W - 0L
1,610 SR
Queue Stats
6W - 15L
1,457 Elo+
Party 1
Team Averages
Level 120
1,612 SR
1,491 Elo+

VS

Team Averages
Level 99
1,432 SR
1,437 Elo+
Ne Zha
Ne Zha
LilHec
Ne Zha
Level 104
God Stats
3W - 7L
1,318 SR
Queue Stats
383W - 338L
1,485 Elo+
Party 2
Jing Wei
Jing Wei
SaItiwnl
Jing Wei
Level 65
God Stats
6W - 10L
1,712 SR
Queue Stats
103W - 103L
1,480 Elo+
Solo
Ymir
Ymir
SadDaze
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Solo
Agni
Agni
marcito ii
Agni
Level 129
God Stats
2W - 7L
1,220 SR
Queue Stats
177W - 167L
1,502 Elo+
Party 2
Cu Chulainn
Cu Chulainn
nene1600
Cu Chulainn
Level 89
God Stats
1W - 3L
1,411 SR
Queue Stats
63W - 71L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
1 / 1 / 3
5,649
514
3,326
6,504
2,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 2
6,454
587
4,558
6,662
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SkullFinder
Cthulhu
11
1 / 0 / 1
6,244
568
2,808
5,482
2,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 2
5,417
492
4,975
5,718
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Troyh1
Horus
8
1 / 2 / 1
5,198
473
3,550
7,548
6,787
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LilHec
Ne Zha
10
3 / 2 / 0
5,833
530
4,482
9,610
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
SaItiwnl
Jing Wei
9
1 / 2 / 1
5,420
493
3,256
7,923
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
SadDaze
Ymir
7
0 / 2 / 4
5,139
467
2,055
7,781
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 1 / 0
5,931
539
6,578
6,007
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
nene1600
Cu Chulainn
1
0 / 0 / 0
2,296
209
0
528
127

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
7
Kills
7
7
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
1
1
3
2.5
W
3
2
2
2
L
Ne Zha
LilHec
Ne Zha
3
2
0
1.5
L
Jing Wei
SaItiwnl
Jing Wei
1
2
1
0.75
L
Ymir
SadDaze
Ymir
0
2
4
1
W
Cthulhu
SkullFinder
Cthulhu
1
0
1
1.5
W
1
2
2
1
W
Horus
Troyh1
Horus
1
2
1
0.75
L
3
1
0
3
L
Cu Chulainn
nene1600
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
16,371
31,914
Taken
31,849
15,970
Mitigated
12,889
9,582
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
3,326
1,346
0
500
6,504
2,377
0
1,454
5,050
0
33,015
W
4,558
706
0
1,300
6,662
2,115
619
3,282
3,380
35,208
0
L
Ne Zha
LilHec
Ne Zha
4,482
1,988
0
2,266
9,610
3,283
0
2,312
7,105
0
37,990
L
Jing Wei
SaItiwnl
Jing Wei
3,256
2,545
0
2,864
7,923
2,769
0
3,301
4,546
0
39,298
L
Ymir
SadDaze
Ymir
2,055
614
0
374
7,781
4,750
0
3,933
3,691
11,141
0
W
Cthulhu
SkullFinder
Cthulhu
2,808
564
0
3,286
5,482
2,830
1,004
1,293
4,189
41,229
0
W
4,975
282
109
1,277
5,718
1,861
0
560
5,158
40,194
0
W
Horus
Troyh1
Horus
3,550
1,230
619
2,491
7,548
6,787
28
2,044
5,504
1,210
15,838
L
6,578
567
0
700
6,007
1,960
0
2,280
3,513
38,534
0
L
Cu Chulainn
nene1600
Cu Chulainn
0
0
0
0
528
127
0
412
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,962
Gold Earned
24,619
272
Minions Killed
211
0
Camps Cleared
0
1,117,702
Distance Traveled
845,296
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,649
514
50
5
0
262,686
2
W
Nu Wa
6,454
587
76
7
0
199,753
0
L
Ne Zha
5,833
530
59
5
0
231,364
2
L
Jing Wei
5,420
493
59
5
0
194,462
2
L
Ymir
5,139
467
24
2
0
200,828
2
W
Cthulhu
6,244
568
64
6
0
217,230
0
W
Janus
5,417
492
58
5
0
218,158
2
W
Horus
5,198
473
24
2
0
219,875
0
L
Agni
5,931
539
69
6
0
218,642
0
L
Cu Chulainn
2,296
209
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role