Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Golden-Steyn
Shiva
Level 134
God Stats
10W - 2L
1,616 SR
Queue Stats
16W - 16L
1,352 Elo+
Party 2
Bakasura
Bakasura
Yo man MrHan
Bakasura
Level 55
God Stats
11W - 7L
1,308 SR
Queue Stats
108W - 116L
1,359 Elo+
Solo
Atlas
Atlas
greenbay
Atlas
Level 144
God Stats
8W - 5L
1,482 SR
Queue Stats
193W - 192L
1,447 Elo+
Solo
Danzaburou
Danzaburou
xXKaYDo-SaMaXx
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,653 Elo+
Solo
Team Averages
Level 119
1,481 SR
1,462 Elo+

VS

Team Averages
Level 107
1,525 SR
1,475 Elo+
Surtr
Surtr
Gautama1990
Surtr
Level 126
God Stats
12W - 10L
1,729 SR
Queue Stats
498W - 500L
1,435 Elo+
Solo
Hades
Hades
IllayukDeath
Hades
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 43L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KING_OF_DEMONS-5
Hun Batz
Level 126
God Stats
13W - 19L
1,386 SR
Queue Stats
547W - 553L
1,492 Elo+
Party 1
Eset
Eset
Samurai_Cake
Eset
Level 104
God Stats
6W - 4L
1,472 SR
Queue Stats
543W - 541L
1,438 Elo+
Solo
Chang'e
Chang'e
X__CANOPUS__X
Chang'e
Level 96
God Stats
68W - 58L
1,540 SR
Queue Stats
302W - 296L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
6 / 0 / 4
10,501
618
14,864
9,438
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 1 / 3
10,321
607
14,309
14,346
10,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Yo man MrHan
Bakasura
13
2 / 3 / 6
8,470
498
4,956
15,039
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
greenbay
Atlas
12
2 / 1 / 6
8,792
517
5,752
13,890
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
xXKaYDo-SaMaXx
Danzaburou
13
1 / 3 / 3
8,621
507
10,086
13,709
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,066
533
9,040
16,584
8,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 2
6,887
405
5,156
10,819
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 1
8,185
481
3,277
14,576
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 4 / 1
8,264
486
9,837
12,304
6,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
14
1 / 4 / 0
8,376
493
8,846
13,409
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
17
Kills
7
8
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
0
4
8
L
1
3
1
0.5
W
6
1
3
7.5
L
0
2
2
0.5
L
1
4
1
0.38
L
4
4
1
1.13
L
Chang'e
1
4
0
0.25
W
Bakasura
Yo man MrHan
Bakasura
2
3
6
1.67
W
Atlas
greenbay
Atlas
2
1
6
5
W
Danzaburou
xXKaYDo-SaMaXx
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,967
Damage
36,156
66,422
Taken
67,692
38,427
Mitigated
33,174
22,151
Healing
22,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,864
1,207
2,798
5,681
9,438
4,281
317
5,227
4,198
94,116
0
L
9,040
3,611
0
4,765
16,584
8,196
0
1,699
14,824
1,256
79,707
W
14,309
3,312
170
3,251
14,346
10,615
371
2,127
12,219
0
82,147
L
5,156
717
90
3,637
10,819
7,066
0
4,058
6,552
19,374
0
L
3,277
960
0
5,474
14,576
6,012
0
5,159
9,377
0
73,762
L
9,837
1,734
322
2,969
12,304
6,579
0
2,290
9,994
57,764
4,750
L
Chang'e
8,846
743
515
5,032
13,409
5,321
0
7,410
5,978
74,460
0
W
Bakasura
Yo man MrHan
Bakasura
4,956
3,786
0
1,401
15,039
6,163
284
5,638
9,398
0
49,884
W
Atlas
greenbay
Atlas
5,752
1,966
289
2,736
13,890
11,590
52
4,080
9,810
39,242
0
W
Danzaburou
xXKaYDo-SaMaXx
Danzaburou
10,086
4,488
268
5,557
13,709
5,778
276
7,355
6,354
0
63,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,705
Gold Earned
40,778
518
Minions Killed
488
0
Camps Cleared
0
1,752,495
Distance Traveled
1,599,326
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,501
618
152
9
0
368,377
4
L
Surtr
9,066
533
132
8
0
302,812
0
W
Shiva
10,321
607
162
10
0
359,155
0
L
Hades
6,887
405
39
2
0
312,636
6
L
Hun Batz
8,185
481
110
6
0
368,069
3
L
Eset
8,264
486
89
5
0
319,369
3
L
Chang'e
8,376
493
118
7
0
296,440
7
W
Bakasura
8,470
498
68
4
0
363,559
0
W
Atlas
8,792
517
42
2
0
323,579
3
W
Danzaburou
8,621
507
94
6
0
337,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role