Player Matchup

Thoth
Thoth
HiImAlec86
Thoth
Level 158
God Stats
1W - 2L
1,795 SR
Queue Stats
126W - 118L
1,555 Elo+
Solo
Bacchus
Bacchus
SlimsySet256600
Bacchus
Level 144
God Stats
3W - 7L
1,432 SR
Queue Stats
283W - 307L
1,493 Elo+
Solo
Ganesha
Ganesha
TrollTollTyrant
Ganesha
Level 180
God Stats
0W - 2L
1,306 SR
Queue Stats
170W - 148L
1,586 Elo+
Solo
Medusa
Medusa
jvega017
Medusa
Level 149
God Stats
3W - 4L
1,497 SR
Queue Stats
229W - 249L
1,525 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lilxarixl
Ah Muzen Cab
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 157
1,506 SR
1,532 Elo+

VS

Team Averages
Level 146
1,365 SR
1,499 Elo+
Chronos
Chronos
DSinfinity429
Chronos
Level 179
God Stats
6W - 2L
1,194 SR
Queue Stats
367W - 354L
1,516 Elo+
Party 1
Achilles
Achilles
GOZILLAFN
Achilles
Level 87
God Stats
2W - 2L
1,207 SR
Queue Stats
66W - 76L
1,488 Elo+
Party 1
Erlang Shen
Erlang Shen
NestyuG
Erlang Shen
Level 145
God Stats
3W - 0L
1,618 SR
Queue Stats
189W - 184L
1,522 Elo+
Party 1
Susano
Susano
blancosenpai
Susano
Level 153
God Stats
3W - 6L
1,068 SR
Queue Stats
874W - 892L
1,511 Elo+
Solo
Izanami
Izanami
broknhrtreunion
Izanami
Level 165
God Stats
4W - 2L
1,738 SR
Queue Stats
198W - 210L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
2 / 2 / 4
6,167
1,233
3,896
3,497
1,879
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 4
5,659
1,132
3,162
6,658
7,902
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 7
6,065
1,213
2,200
5,966
4,941
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
jvega017
Medusa
10
3 / 3 / 1
5,639
1,128
4,212
5,183
2,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
lilxarixl
Ah Muzen Cab
5
0 / 0 / 0
4,360
872
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
11
1 / 1 / 9
6,299
1,260
7,225
5,351
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
GOZILLAFN
Achilles
12
6 / 1 / 3
6,945
1,389
3,996
4,496
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
NestyuG
Erlang Shen
11
1 / 2 / 6
6,024
1,205
3,178
4,222
3,917
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
9
0 / 3 / 2
5,809
1,162
1,899
4,085
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 1 / 9
6,445
1,289
3,842
3,165
1,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
6
Kills
9
10
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chronos
1
1
9
5.5
W
Achilles
GOZILLAFN
Achilles
6
1
3
7.5
L
Thoth
2
2
4
2
W
Erlang Shen
NestyuG
Erlang Shen
1
2
6
2
L
1
3
4
1
L
0
2
7
1.75
W
Susano
0
3
2
0.33
W
1
1
9
5.5
L
Medusa
jvega017
Medusa
3
3
1
1.17
L
Ah Muzen Cab
lilxarixl
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,470
Damage
20,140
21,304
Taken
21,319
17,050
Mitigated
14,195
3,693
Healing
6,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
7,225
1,890
879
2,348
5,351
2,051
1,486
2,265
3,086
10,679
0
W
Achilles
GOZILLAFN
Achilles
3,996
529
410
804
4,496
5,386
207
1,842
2,654
0
7,804
L
Thoth
3,896
438
108
271
3,497
1,879
0
1,264
2,188
11,535
0
W
Erlang Shen
NestyuG
Erlang Shen
3,178
812
110
591
4,222
3,917
244
2,040
2,182
0
6,511
L
3,162
303
441
868
6,658
7,902
0
2,106
4,435
4,779
0
L
2,200
296
851
657
5,966
4,941
0
1,966
3,836
11,670
0
W
Susano
1,899
0
0
0
4,085
1,623
372
1,942
2,143
0
4,796
W
3,842
2,150
184
1,087
3,165
1,218
1,891
1,169
1,996
0
15,143
L
Medusa
jvega017
Medusa
4,212
1,355
241
256
5,183
2,328
0
1,889
3,253
0
6,832
L
Ah Muzen Cab
lilxarixl
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
31,522
45
Minions Killed
60
0
Camps Cleared
0
396,985
Distance Traveled
575,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,299
1,260
11
2
0
119,784
0
W
Achilles
6,945
1,389
9
2
0
127,917
0
L
Thoth
6,167
1,233
25
5
0
105,006
0
W
Erlang Shen
6,024
1,205
4
1
0
112,861
0
L
Bacchus
5,659
1,132
13
3
0
91,581
0
L
Ganesha
6,065
1,213
3
1
0
100,823
0
W
Susano
5,809
1,162
7
1
0
112,069
0
W
Izanami
6,445
1,289
29
6
0
102,614
0
L
Medusa
5,639
1,128
4
1
0
99,575
0
L
Ah Muzen Cab
4,360
872
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role