Player Matchup

He Bo
He Bo
Dessiress
He Bo
Level 145
God Stats
5W - 3L
1,638 SR
Queue Stats
28W - 19L
1,624 Elo+
Party 1
Ishtar
Ishtar
GaruMx7629
Ishtar
Level 100
God Stats
1W - 1L
1,318 SR
Queue Stats
40W - 31L
1,646 Elo+
Party 1
Achilles
Achilles
Memo Reaper
Achilles
Level 96
God Stats
4W - 10L
1,490 SR
Queue Stats
67W - 58L
1,562 Elo+
Party 1
Team Averages
Level 114
1,482 SR
1,611 Elo+

VS

Team Averages
Level 69
1,585 SR
1,511 Elo+
Neith
Neith
RiZe Clutch
Neith
Level 65
God Stats
0W - 2L
1,469 SR
Queue Stats
69W - 66L
1,436 Elo+
Party 2
Surtr
Surtr
TheOnlyGzus96
Surtr
Level 4
God Stats
1W - 1L
1,852 SR
Queue Stats
1W - 4L
1,715 Elo+
Party 2
Sol
Sol
defqonR34
Sol
Level 138
God Stats
13W - 21L
1,433 SR
Queue Stats
66W - 66L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dessiress
He Bo
16
11 / 1 / 2
10,743
826
20,697
9,396
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
GaruMx7629
Ishtar
15
0 / 1 / 10
9,145
703
6,830
11,180
4,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Memo Reaper
Achilles
14
2 / 1 / 7
8,962
689
8,452
16,457
18,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
8,836
680
9,194
14,543
6,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 2
7,495
577
4,181
13,424
9,756
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 3 / 3
8,281
637
13,244
10,711
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
3
3
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
Dessiress
He Bo
11
1
2
12
W
Ishtar
GaruMx7629
Ishtar
0
1
10
5
W
Achilles
Memo Reaper
Achilles
2
1
7
5.5
L
3
5
0
0.6
L
0
5
2
0.2
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,979
Damage
26,619
37,033
Taken
38,678
26,881
Mitigated
19,671
9,509
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Dessiress
He Bo
20,697
1,789
0
1,370
9,396
3,459
573
2,419
6,699
61,279
0
W
Ishtar
GaruMx7629
Ishtar
6,830
4,584
0
4,937
11,180
4,673
1,767
4,635
6,172
0
44,121
W
Achilles
Memo Reaper
Achilles
8,452
1,105
0
3,202
16,457
18,749
94
6,389
9,641
0
18,662
L
9,194
1,047
0
2,187
14,543
6,171
102
7,803
6,250
0
26,120
L
4,181
1,379
0
1,021
13,424
9,756
0
7,358
5,685
150
11,173
L
13,244
2,626
402
3,482
10,711
3,744
0
5,573
4,890
37,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,850
Gold Earned
24,612
172
Minions Killed
102
0
Camps Cleared
0
772,503
Distance Traveled
666,309
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,743
826
70
5
0
273,354
2
W
Ishtar
9,145
703
83
6
0
231,376
0
W
Achilles
8,962
689
19
1
0
267,773
0
L
Neith
8,836
680
31
2
0
222,060
0
L
Surtr
7,495
577
17
1
0
217,070
0
L
Sol
8,281
637
54
4
0
227,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role