Player Matchup

Xbalanque
Xbalanque
Adzko
Xbalanque
Level 114
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 27L
1,449 Elo+
Party 1
Poseidon
Poseidon
DILINKA
Poseidon
Level 152
God Stats
5W - 3L
1,500 SR
Queue Stats
145W - 57L
1,593 Elo+
Party 1
Bastet
Bastet
Pangus
Bastet
Level 132
God Stats
7W - 5L
1,285 SR
Queue Stats
325W - 344L
1,454 Elo+
Solo
Horus
Horus
RADSA
Horus
Level 143
God Stats
6W - 4L
1,166 SR
Queue Stats
433W - 436L
1,491 Elo+
Solo
Hun Batz
Hun Batz
seskis1
Hun Batz
Level 148
God Stats
16W - 15L
1,652 SR
Queue Stats
513W - 518L
1,536 Elo+
Solo
Team Averages
Level 138
1,420 SR
1,505 Elo+

VS

Team Averages
Level 118
1,546 SR
1,458 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BrotherNeroIB
Surtr
Level 81
God Stats
3W - 1L
1,750 SR
Queue Stats
78W - 80L
1,405 Elo+
Party 2
Ra
Ra
Dominikv33
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 89L
1,244 Elo+
Party 2
Bacchus
Bacchus
Ezildor
Bacchus
Level 126
God Stats
7W - 3L
1,483 SR
Queue Stats
177W - 181L
1,552 Elo+
Solo
King Arthur
King Arthur
MassiveGenitals
King Arthur
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Adzko
Xbalanque
16
8 / 1 / 14
10,002
909
23,911
10,420
5,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
DILINKA
Poseidon
17
11 / 3 / 13
10,605
964
26,193
13,493
6,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Pangus
Bastet
16
5 / 2 / 19
10,022
911
14,427
10,923
5,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
RADSA
Horus
14
0 / 1 / 21
8,606
782
7,259
20,429
13,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hun Batz
seskis1
Hun Batz
14
2 / 3 / 17
8,675
789
13,450
13,707
7,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
3 / 1 / 5
9,184
835
6,071
18,956
25,215
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 4
8,145
740
12,606
20,561
29,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 5 / 0
8,491
772
12,524
12,839
7,420
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Ezildor
Bacchus
12
0 / 7 / 6
7,749
704
9,324
19,302
23,505
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MassiveGenitals
King Arthur
14
0 / 9 / 7
7,749
704
12,371
20,389
27,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
30
26
Kills
8
10
Deaths
26
84
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
1
5
5.5
W
Xbalanque
Adzko
Xbalanque
8
1
14
15
L
1
4
4
0.75
W
Poseidon
DILINKA
Poseidon
11
3
13
5.83
L
4
5
0
0.8
L
Bacchus
Ezildor
Bacchus
0
7
6
0.43
L
King Arthur
MassiveGenitals
King Arthur
0
9
7
0.39
W
Bastet
Pangus
Bastet
5
2
19
7.25
W
Horus
RADSA
Horus
0
1
21
10.5
W
Hun Batz
seskis1
Hun Batz
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,240
Damage
52,896
68,972
Taken
92,047
37,972
Mitigated
113,180
34,825
Healing
29,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,071
546
1,210
7,015
18,956
25,215
65
6,256
12,700
0
11,797
W
Xbalanque
Adzko
Xbalanque
23,911
11,730
2,718
2,242
10,420
5,798
4,681
2,334
8,047
0
44,133
L
12,606
2,583
1,698
7,277
20,561
29,211
10
3,849
16,712
431
25,816
W
Poseidon
DILINKA
Poseidon
26,193
4,246
1,888
3,358
13,493
6,267
1,471
4,816
8,317
46,044
0
L
12,524
524
4,680
2,866
12,839
7,420
0
6,220
6,619
25,448
0
L
Bacchus
Ezildor
Bacchus
9,324
375
757
2,178
19,302
23,505
0
4,239
15,063
12,141
0
L
King Arthur
MassiveGenitals
King Arthur
12,371
937
607
1,299
20,389
27,829
0
5,629
14,760
3,372
16,786
W
Bastet
Pangus
Bastet
14,427
3,018
1,302
2,092
10,923
5,385
1,178
2,742
8,009
0
29,145
W
Horus
RADSA
Horus
7,259
3,780
8,766
10,152
20,429
13,245
839
7,956
11,781
0
12,575
W
Hun Batz
seskis1
Hun Batz
13,450
883
1,344
963
13,707
7,277
613
6,757
6,638
0
26,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,910
Gold Earned
41,318
163
Minions Killed
105
0
Camps Cleared
0
1,131,814
Distance Traveled
952,648
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,184
835
6
1
0
174,073
0
W
Xbalanque
10,002
909
45
4
0
225,368
0
L
Surtr
8,145
740
24
2
0
209,037
0
W
Poseidon
10,605
964
52
5
0
184,959
0
L
Ra
8,491
772
46
4
0
191,404
0
L
Bacchus
7,749
704
8
1
0
175,037
0
L
King Arthur
7,749
704
21
2
0
203,097
0
W
Bastet
10,022
911
31
3
0
267,080
0
W
Horus
8,606
782
5
0
0
220,798
0
W
Hun Batz
8,675
789
30
3
0
233,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role