Player Matchup

Sol
Sol
 
Sol
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DaddyBlueBuff
Anubis
Level 34
God Stats
1W - 1L
1,317 SR
Queue Stats
27W - 25L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
ZenMartian
Guan Yu
Level 188
God Stats
27W - 25L
1,640 SR
Queue Stats
1,360W - 1,267L
1,508 Elo+
Solo
Heimdallr
Heimdallr
tuo2905
Heimdallr
Level 141
God Stats
1W - 0L
1,826 SR
Queue Stats
7W - 7L
1,495 Elo+
Solo
Team Averages
Level 153
1,557 SR
1,502 Elo+

VS

Team Averages
Level 98
1,376 SR
1,505 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
EatMyGngerbread
Bellona
Level 28
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
Il Zypher lI
Thanatos
Level 112
God Stats
2W - 2L
1,362 SR
Queue Stats
136W - 127L
1,530 Elo+
Solo
Bakasura
Bakasura
Moleculasamurai
Bakasura
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 2
Hera
Hera
archibaldpeanut
Hera
Level 102
God Stats
0W - 4L
1,185 SR
Queue Stats
195W - 200L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 2 / 1
7,084
708
6,882
7,724
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
 
Thanatos
11
4 / 0 / 2
6,350
635
4,449
7,736
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
3 / 1 / 0
6,076
608
4,064
5,893
2,515
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
ZenMartian
Guan Yu
8
0 / 2 / 5
5,347
535
2,190
5,914
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
tuo2905
Heimdallr
9
5 / 2 / 2
6,059
606
7,715
7,552
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
4
0 / 2 / 0
4,006
401
2,265
4,166
989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 0
4,139
414
1,684
7,722
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Il Zypher lI
Thanatos
9
2 / 5 / 0
5,049
505
3,509
9,424
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
9
2 / 2 / 2
5,481
548
3,281
9,584
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 3 / 1
5,917
592
4,513
5,905
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
7
7
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
1
1.75
W
Thanatos
 
Thanatos
4
0
2
5
L
Neith
 
Neith
0
2
0
0
W
3
1
0
3
L
0
5
0
0
L
Thanatos
Il Zypher lI
Thanatos
2
5
0
0.4
L
Bakasura
2
2
2
1.5
W
Guan Yu
ZenMartian
Guan Yu
0
2
5
1.25
L
3
3
1
1.17
W
Heimdallr
tuo2905
Heimdallr
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,300
Damage
15,252
34,819
Taken
36,801
14,100
Mitigated
14,550
19,597
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,882
3,182
0
4,618
7,724
1,749
1,389
0
7,256
53,383
0
W
Thanatos
 
Thanatos
4,449
991
0
6,527
7,736
2,950
0
1,520
6,176
0
41,015
L
Neith
 
Neith
2,265
951
0
433
4,166
989
0
0
4,161
0
13,388
W
4,064
360
0
3,123
5,893
2,515
177
1,507
4,332
45,356
0
L
1,684
730
0
689
7,722
4,287
0
74
7,648
0
13,396
L
Thanatos
Il Zypher lI
Thanatos
3,509
773
0
4,196
9,424
4,422
0
5,185
4,239
0
22,385
L
Bakasura
3,281
2,211
0
1,619
9,584
3,527
128
2,147
7,437
0
22,435
W
Guan Yu
ZenMartian
Guan Yu
2,190
244
736
1,874
5,914
3,589
0
696
5,218
0
18,584
L
4,513
1,356
0
815
5,905
1,325
0
3,540
2,365
30,396
0
W
Heimdallr
tuo2905
Heimdallr
7,715
4,902
0
2,719
7,552
3,297
0
790
6,462
0
39,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
24,592
312
Minions Killed
183
0
Camps Cleared
0
948,061
Distance Traveled
961,302
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,084
708
83
8
0
167,296
0
W
Thanatos
6,350
635
76
8
0
241,214
0
L
Neith
4,006
401
19
2
0
129,466
0
W
Anubis
6,076
608
71
7
0
179,749
0
L
Bellona
4,139
414
16
2
0
202,404
0
L
Thanatos
5,049
505
29
3
0
181,901
0
L
Bakasura
5,481
548
57
6
0
265,933
1
W
Guan Yu
5,347
535
26
3
0
177,318
4
L
Hera
5,917
592
62
6
0
181,598
0
W
Heimdallr
6,059
606
56
6
0
182,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role