Player Matchup

Zeus
Zeus
Platinum V
Chihiro1
Zeus
Platinum V
Level 147
God Stats
41W - 36L
1,705 SR
Queue Stats
154W - 158L
1,662 MMR
Solo
Shiva
Shiva
Gold IV
JeanRàlphio
Shiva
Gold IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,582 MMR
Party 1
Cernunnos
Cernunnos
Silver I
RedHu69
Cernunnos
Silver I
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,577 MMR
Solo
Pele
Pele
Platinum IV
Sharky10
Pele
Platinum IV
Level 144
God Stats
37W - 24L
1,721 SR
Queue Stats
95W - 84L
1,870 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum IV
jahstaff
Morgan Le Fay
Platinum IV
Level 158
God Stats
6W - 3L
1,813 SR
Queue Stats
64W - 50L
1,807 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,648 SR
1,700 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,536 SR
1,621 MMR
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum II
DeadlyDark
Janus
Platinum II
Level 155
God Stats
6W - 8L
1,778 SR
Queue Stats
327W - 330L
1,821 MMR
Solo
Horus
Horus
Gold II
Huggie oRo
Horus
Gold II
Level 126
God Stats
76W - 75L
1,600 SR
Queue Stats
79W - 79L
1,701 MMR
Solo
Amaterasu
Amaterasu
Gold V
meijide6
Amaterasu
Gold V
Level 65
God Stats
4W - 2L
1,302 SR
Queue Stats
96W - 100L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 4 / 3
6,981
537
6,940
8,251
1,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 2
6,088
468
3,843
9,482
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
RedHu69
Cernunnos
13
2 / 2 / 1
7,588
584
3,926
7,778
3,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
12
3 / 4 / 0
7,260
558
6,977
12,188
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
jahstaff
Morgan Le Fay
12
1 / 4 / 1
6,970
536
7,446
7,171
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaAthenaAphroditeHe Bo

VS

Bans
ThorKing ArthurYu HuangMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 1 / 5
8,802
677
13,606
10,640
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
 
Danzaburou
13
1 / 2 / 4
8,100
623
4,151
7,196
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
14
6 / 0 / 2
8,745
673
5,479
5,975
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
11
1 / 1 / 6
7,265
559
3,680
13,890
12,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Amaterasu
meijide6
Amaterasu
14
1 / 2 / 5
8,296
638
3,769
10,550
6,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
16
16
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
5
9.5
W
Danzaburou
 
Danzaburou
1
2
4
1.5
L
Zeus
0
4
3
0.38
W
Janus
6
0
2
7
W
Horus
1
1
6
4
L
0
2
2
0.5
L
Cernunnos
RedHu69
Cernunnos
2
2
1
1.25
L
Pele
3
4
0
0.75
L
Morgan Le Fay
jahstaff
Morgan Le Fay
1
4
1
0.38
W
Amaterasu
meijide6
Amaterasu
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
30,685
44,870
Taken
48,251
17,975
Mitigated
28,787
8,960
Healing
18,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,606
4,245
0
3,021
10,640
4,747
0
2,321
8,319
0
63,705
W
Danzaburou
 
Danzaburou
4,151
1,878
0
2,507
7,196
2,659
1,340
414
6,782
0
65,083
L
Zeus
6,940
1,061
0
1,806
8,251
1,970
0
0
8,251
48,433
0
W
Janus
5,479
411
150
1,227
5,975
2,491
0
3,356
2,619
76,438
0
W
Horus
3,680
2,138
2,058
7,048
13,890
12,203
322
2,250
11,640
0
14,663
L
3,843
740
104
1,920
9,482
6,249
0
1,548
7,934
0
18,014
L
Cernunnos
RedHu69
Cernunnos
3,926
2,056
0
3,114
7,778
3,034
912
1,319
6,459
0
58,599
L
Pele
6,977
1,784
0
1,435
12,188
3,939
0
1,081
11,107
0
53,047
L
Morgan Le Fay
jahstaff
Morgan Le Fay
7,446
1,013
0
581
7,171
2,783
0
1,531
5,640
58,579
0
W
Amaterasu
meijide6
Amaterasu
3,769
873
0
2,810
10,550
6,687
376
6,045
4,505
0
51,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,887
Gold Earned
41,208
401
Minions Killed
460
0
Camps Cleared
0
1,336,267
Distance Traveled
1,398,819
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,802
677
94
7
0
293,393
1
W
Danzaburou
8,100
623
117
9
0
251,636
0
L
Zeus
6,981
537
85
7
0
238,534
3
W
Janus
8,745
673
139
11
0
275,295
5
W
Horus
7,265
559
5
0
0
310,704
1
L
Shiva
6,088
468
23
2
0
282,785
4
L
Cernunnos
7,588
584
114
9
0
252,600
3
L
Pele
7,260
558
76
6
0
300,650
0
L
Morgan Le Fay
6,970
536
103
8
0
261,698
1
W
Amaterasu
8,296
638
105
8
0
267,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role