Player Matchup

Ah Puch
Ah Puch
Crux141
Ah Puch
Level 157
God Stats
18W - 14L
1,568 SR
Queue Stats
300W - 306L
1,506 Elo+
Solo
Neith
Neith
Drew704
Neith
Level 100
God Stats
2W - 1L
1,458 SR
Queue Stats
3W - 1L
1,711 Elo+
Party 1
Achilles
Achilles
Mianooo
Achilles
Level 105
God Stats
2W - 1L
1,587 SR
Queue Stats
3W - 1L
1,711 Elo+
Party 1
Team Averages
Level 121
1,538 SR
1,643 Elo+

VS

Team Averages
Level 80
1,479 SR
1,564 Elo+
Eset
Eset
AntiLGBT
Eset
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
518W - 539L
1,502 Elo+
Solo
Xbalanque
Xbalanque
IWHBYDbut
Xbalanque
Level 86
God Stats
0W - 5L
1,532 SR
Queue Stats
47W - 44L
1,585 Elo+
Party 2
Hercules
Hercules
WavyyWarrior
Hercules
Level 110
God Stats
1W - 4L
1,405 SR
Queue Stats
60W - 52L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Crux141
Ah Puch
16
4 / 0 / 6
10,267
790
14,537
4,401
2,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Drew704
Neith
17
5 / 0 / 7
10,452
804
12,152
9,355
4,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Mianooo
Achilles
14
3 / 1 / 8
9,369
721
8,680
13,374
21,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
0 / 6 / 0
9,028
694
6,635
10,744
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
IWHBYDbut
Xbalanque
13
1 / 2 / 0
8,312
639
8,172
13,403
6,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
WavyyWarrior
Hercules
13
0 / 4 / 1
8,261
635
4,235
15,743
16,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Eset
0
6
0
0
W
Ah Puch
Crux141
Ah Puch
4
0
6
7
W
Neith
Drew704
Neith
5
0
7
8.5
L
Xbalanque
IWHBYDbut
Xbalanque
1
2
0
0.5
W
Achilles
Mianooo
Achilles
3
1
8
7
L
Hercules
WavyyWarrior
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,369
Damage
19,042
27,130
Taken
39,890
27,660
Mitigated
28,308
7,373
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
6,635
247
414
1,034
10,744
5,901
0
3,583
6,921
49,238
0
W
Ah Puch
Crux141
Ah Puch
14,537
154
0
3,018
4,401
2,109
689
509
3,892
61,731
0
W
Neith
Drew704
Neith
12,152
6,336
0
3,339
9,355
4,295
2,380
2,929
6,426
0
42,434
L
Xbalanque
IWHBYDbut
Xbalanque
8,172
3,565
0
1,713
13,403
6,100
55
6,437
6,767
0
22,772
W
Achilles
Mianooo
Achilles
8,680
469
0
1,016
13,374
21,256
230
3,267
10,107
1,676
16,389
L
Hercules
WavyyWarrior
Hercules
4,235
1,283
58
3,260
15,743
16,307
0
5,504
9,830
0
39,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
25,601
173
Minions Killed
206
0
Camps Cleared
0
746,403
Distance Traveled
730,579
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,028
694
91
7
0
227,531
0
W
Ah Puch
10,267
790
83
6
0
269,704
4
W
Neith
10,452
804
76
6
0
242,656
0
L
Xbalanque
8,312
639
57
4
0
251,204
0
W
Achilles
9,369
721
14
1
0
234,043
0
L
Hercules
8,261
635
58
4
0
251,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role