Player Matchup

Chang'e
Chang'e
NedjieX
Chang'e
Level 145
God Stats
3W - 4L
1,520 SR
Queue Stats
149W - 143L
1,477 Elo+
Party 2
Kukulkan
Kukulkan
ginsengking41093
Kukulkan
Level 19
God Stats
54W - 48L
1,507 SR
Queue Stats
103W - 105L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
magic_ice_ball
Cthulhu
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 143L
1,505 Elo+
Party 2
Team Averages
Level 100
1,509 SR
1,469 Elo+

VS

Team Averages
Level 99
1,571 SR
1,433 Elo+
Izanami
Izanami
L0mbax
Izanami
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,421 Elo+
Party 1
Chang'e
Chang'e
Sosgrohiik
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,433 Elo+
Party 1
Surtr
Surtr
Sweaty No2
Surtr
Level 126
God Stats
5W - 2L
1,713 SR
Queue Stats
62W - 74L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NedjieX
Chang'e
14
2 / 3 / 4
9,174
655
12,260
18,089
8,236
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 3
8,983
642
4,903
8,141
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 4 / 2
9,299
664
14,351
20,690
30,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
L0mbax
Izanami
17
7 / 1 / 3
11,499
821
23,533
12,972
6,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Sosgrohiik
Chang'e
15
1 / 3 / 7
9,728
695
9,226
14,053
6,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
16
2 / 2 / 7
9,950
711
8,331
14,990
16,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
10
10
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
L0mbax
Izanami
7
1
3
8.5
L
Chang'e
NedjieX
Chang'e
2
3
4
1.33
W
Chang'e
Sosgrohiik
Chang'e
1
3
7
1.5
W
Surtr
2
2
7
2.75
L
0
3
3
0.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,514
Damage
41,090
46,920
Taken
42,015
42,683
Mitigated
29,556
15,091
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
L0mbax
Izanami
23,533
20,556
0
3,767
12,972
6,373
1,130
10,099
2,873
0
83,903
L
Chang'e
NedjieX
Chang'e
12,260
613
1,164
9,318
18,089
8,236
552
3,214
14,875
35,808
0
W
Chang'e
Sosgrohiik
Chang'e
9,226
643
3,241
6,068
14,053
6,265
1,661
11,412
2,641
32,142
0
W
Surtr
8,331
2,764
0
2,632
14,990
16,918
557
8,466
6,524
871
30,148
L
4,903
145
0
1,031
8,141
4,230
484
729
7,412
40,167
0
L
14,351
646
208
3,370
20,690
30,217
319
5,724
14,966
34,388
1,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,456
Gold Earned
31,177
201
Minions Killed
195
0
Camps Cleared
0
698,732
Distance Traveled
800,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,499
821
122
9
0
259,872
0
L
Chang'e
9,174
655
57
4
0
236,006
0
W
Chang'e
9,728
695
37
3
0
261,514
0
W
Surtr
9,950
711
36
3
0
279,027
0
L
Kukulkan
8,983
642
89
6
0
229,130
0
L
Cthulhu
9,299
664
55
4
0
233,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role