Player Matchup

Cthulhu
Cthulhu
Deathz-Melody
Cthulhu
Level 83
God Stats
4W - 0L
1,687 SR
Queue Stats
39W - 44L
1,515 Elo+
Solo
Mercury
Mercury
Deneault12
Mercury
Level 167
God Stats
5W - 5L
1,605 SR
Queue Stats
348W - 332L
1,507 Elo+
Solo
Anhur
Anhur
Lyitning
Anhur
Level 125
God Stats
4W - 8L
1,287 SR
Queue Stats
279W - 262L
1,551 Elo+
Solo
Anubis
Anubis
namechanged9298
Anubis
Level 36
God Stats
9W - 3L
1,913 SR
Queue Stats
44W - 27L
1,662 Elo+
Party 1
Janus
Janus
thatsslyf
Janus
Level 39
God Stats
2W - 2L
1,378 SR
Queue Stats
21W - 18L
1,534 Elo+
Party 1
Team Averages
Level 90
1,574 SR
1,554 Elo+

VS

Team Averages
Level 139
1,558 SR
1,536 Elo+
Scylla
Scylla
GimmickDreary420
Scylla
Level 123
God Stats
0W - 4L
1,587 SR
Queue Stats
20W - 21L
1,501 Elo+
Solo
Amaterasu
Amaterasu
SalientPumpkin
Amaterasu
Level 147
God Stats
8W - 10L
1,393 SR
Queue Stats
82W - 80L
1,498 Elo+
Party 2
Bellona
Bellona
iKaleb
Bellona
Level 158
God Stats
2W - 1L
1,525 SR
Queue Stats
120W - 109L
1,547 Elo+
Party 2
Ah Puch
Ah Puch
sgt_bigbie
Ah Puch
Level 108
God Stats
14W - 12L
1,654 SR
Queue Stats
122W - 121L
1,521 Elo+
Solo
Janus
Janus
zzCalvin
Janus
Level 158
God Stats
14W - 11L
1,630 SR
Queue Stats
362W - 329L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 0 / 5
7,157
551
4,664
10,542
6,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Deneault12
Mercury
13
1 / 1 / 1
7,414
570
2,917
10,458
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Lyitning
Anhur
13
2 / 0 / 0
7,655
589
3,785
7,946
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 2
8,555
658
5,659
8,139
3,786
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
thatsslyf
Janus
13
2 / 2 / 2
7,359
566
4,686
7,346
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,685
437
4,131
6,007
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SalientPumpkin
Amaterasu
9
0 / 2 / 1
5,370
413
1,424
6,770
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
iKaleb
Bellona
13
0 / 1 / 0
6,991
538
7,640
8,198
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
sgt_bigbie
Ah Puch
11
2 / 2 / 0
6,563
505
6,187
7,897
2,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
zzCalvin
Janus
14
3 / 1 / 1
8,162
628
5,036
6,824
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
5
5
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
0
5
2.5
W
Mercury
Deneault12
Mercury
1
1
1
1.5
L
0
2
2
0.5
W
Anhur
Lyitning
Anhur
2
0
0
2
L
Amaterasu
SalientPumpkin
Amaterasu
0
2
1
0.25
L
Bellona
iKaleb
Bellona
0
1
0
0
W
3
2
2
2
L
Ah Puch
sgt_bigbie
Ah Puch
2
2
0
1
W
Janus
thatsslyf
Janus
2
2
2
1.5
L
Janus
zzCalvin
Janus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
24,418
44,431
Taken
35,696
20,659
Mitigated
16,379
12,070
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,664
231
1,646
2,641
10,542
6,753
0
3,482
7,060
32,493
0
W
Mercury
Deneault12
Mercury
2,917
528
0
740
10,458
4,019
0
2,291
8,167
0
63,177
L
4,131
77
0
375
6,007
1,857
0
3,921
2,086
32,495
0
W
Anhur
Lyitning
Anhur
3,785
2,761
0
2,439
7,946
3,126
108
549
7,397
0
55,321
L
Amaterasu
SalientPumpkin
Amaterasu
1,424
655
0
3,400
6,770
3,262
0
3,208
3,562
0
22,172
L
Bellona
iKaleb
Bellona
7,640
2,907
0
3,701
8,198
5,892
0
417
7,781
0
61,520
W
5,659
510
0
4,077
8,139
3,786
1,399
3,725
4,414
72,169
0
L
Ah Puch
sgt_bigbie
Ah Puch
6,187
0
0
2,771
7,897
2,908
0
5,006
2,891
39,891
0
W
Janus
thatsslyf
Janus
4,686
165
0
527
7,346
2,975
44
5,307
2,039
38,802
0
L
Janus
zzCalvin
Janus
5,036
101
0
3,817
6,824
2,460
0
2,457
4,367
74,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,140
Gold Earned
32,771
490
Minions Killed
412
0
Camps Cleared
0
1,359,704
Distance Traveled
1,231,280
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,157
551
59
5
0
268,345
1
W
Mercury
7,414
570
94
7
0
325,425
0
L
Scylla
5,685
437
55
4
0
259,690
0
W
Anhur
7,655
589
119
9
0
256,526
2
L
Amaterasu
5,370
413
26
2
0
174,305
3
L
Bellona
6,991
538
125
10
0
288,411
0
W
Anubis
8,555
658
129
10
0
233,729
0
L
Ah Puch
6,563
505
63
5
0
223,190
0
W
Janus
7,359
566
89
7
0
275,679
0
L
Janus
8,162
628
143
11
0
285,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role