Player Matchup

Hel
Hel
Gold I
 
Hel
Gold I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold I
DaAlphaGamer
Chaac
Gold I
Level 149
God Stats
1W - 0L
1,739 SR
Queue Stats
30W - 14L
1,913 MMR
Party 2
Cernunnos
Cernunnos
Platinum V
TankSlayerTrev
Cernunnos
Platinum V
Level 46
God Stats
4W - 2L
1,771 SR
Queue Stats
23W - 5L
1,974 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,670 SR
1,796 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,669 SR
1,506 MMR
Eset
Eset
Gold IV
MikeSSX
Eset
Gold IV
Level 80
God Stats
3W - 4L
1,856 SR
Queue Stats
42W - 25L
1,479 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
Navidff
Xbalanque
Gold IV
Level 96
God Stats
38W - 16L
1,626 SR
Queue Stats
42W - 23L
1,520 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
Omidff
Gilgamesh
Gold IV
Level 101
God Stats
3W - 3L
1,525 SR
Queue Stats
42W - 23L
1,520 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
4 / 4 / 11
10,552
812
11,249
12,694
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 4 / 15
10,366
797
10,324
21,363
19,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
TankSlayerTrev
Cernunnos
17
13 / 2 / 5
12,284
945
25,968
18,233
7,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AphroditeAo KuangChang'eHercules

VS

Bans
KuzenboAchillesIshtarTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
MikeSSX
Eset
16
7 / 4 / 3
11,085
853
15,955
18,369
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Navidff
Xbalanque
14
2 / 7 / 7
9,027
694
15,138
15,365
6,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Omidff
Gilgamesh
13
1 / 7 / 7
8,625
663
9,874
20,186
22,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
18
Kills
10
10
Deaths
18
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
4
11
2.38
W
1
4
15
2.13
L
Eset
MikeSSX
Eset
7
4
3
2.13
L
Xbalanque
Navidff
Xbalanque
2
7
7
0.79
L
Gilgamesh
Omidff
Gilgamesh
1
7
7
0.64
W
Cernunnos
TankSlayerTrev
Cernunnos
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,541
Damage
40,967
52,290
Taken
53,920
30,738
Mitigated
38,561
27,367
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,249
334
5,694
5,880
12,694
3,986
0
3,684
8,880
48,764
0
W
10,324
745
1,657
7,326
21,363
19,546
233
8,178
11,720
0
25,274
L
Eset
MikeSSX
Eset
15,955
1,776
743
943
18,369
8,650
832
3,101
15,268
48,354
0
L
Xbalanque
Navidff
Xbalanque
15,138
5,354
0
351
15,365
6,968
729
3,964
11,401
0
32,029
L
Gilgamesh
Omidff
Gilgamesh
9,874
1,527
0
1,735
20,186
22,943
102
4,199
15,987
1,856
19,240
W
Cernunnos
TankSlayerTrev
Cernunnos
25,968
17,661
0
6,810
18,233
7,206
2,494
5,205
12,291
0
79,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,202
Gold Earned
28,737
176
Minions Killed
132
0
Camps Cleared
0
749,095
Distance Traveled
681,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,552
812
70
5
0
247,318
0
W
Chaac
10,366
797
14
1
0
250,284
0
L
Eset
11,085
853
70
5
0
235,027
0
L
Xbalanque
9,027
694
42
3
0
221,857
0
L
Gilgamesh
8,625
663
20
2
0
225,080
0
W
Cernunnos
12,284
945
92
7
0
251,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role