Player Matchup

Lancelot
Lancelot
Dragnarik
Lancelot
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,546 Elo+
Party 1
Jormungandr
Jormungandr
Hakest
Jormungandr
Level 66
God Stats
4W - 0L
1,881 SR
Queue Stats
24W - 19L
1,546 Elo+
Party 1
Kukulkan
Kukulkan
sabot123
Kukulkan
Level 76
God Stats
2W - 1L
1,285 SR
Queue Stats
25W - 22L
1,274 Elo+
Solo
Team Averages
Level 76
1,555 SR
1,456 Elo+

VS

Team Averages
Level 90
1,602 SR
1,505 Elo+
Ares
Ares
NullanCO
Ares
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,442 Elo+
Solo
Scylla
Scylla
Otlnae
Scylla
Level 93
God Stats
22W - 19L
1,487 SR
Queue Stats
104W - 98L
1,547 Elo+
Party 2
Rama
Rama
Tilted Fard
Rama
Level 59
God Stats
31W - 12L
1,819 SR
Queue Stats
88W - 72L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dragnarik
Lancelot
18
7 / 0 / 2
11,681
834
11,243
11,623
5,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Hakest
Jormungandr
17
2 / 1 / 6
10,403
743
8,344
19,723
23,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
sabot123
Kukulkan
15
0 / 2 / 3
9,727
695
7,639
9,718
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
4
0 / 0 / 0
7,114
508
395
1,869
908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Otlnae
Scylla
17
1 / 5 / 2
10,626
759
15,240
11,147
4,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 4 / 0
9,324
666
11,908
16,136
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Dragnarik
Lancelot
7
0
2
8
W
Jormungandr
Hakest
Jormungandr
2
1
6
5
L
Ares
0
0
0
0
L
Scylla
Otlnae
Scylla
1
5
2
0.4
L
2
4
0
0.5
W
Kukulkan
sabot123
Kukulkan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,226
Damage
27,543
41,064
Taken
29,152
34,540
Mitigated
12,334
13,782
Healing
3,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Dragnarik
Lancelot
11,243
2,945
0
5,014
11,623
5,546
988
5,737
5,606
0
51,005
W
Jormungandr
Hakest
Jormungandr
8,344
1,926
229
6,925
19,723
23,925
310
6,525
12,866
29,943
0
L
Ares
395
0
0
894
1,869
908
0
1,077
721
1,316
0
L
Scylla
Otlnae
Scylla
15,240
998
0
0
11,147
4,476
0
5,435
5,180
53,972
0
L
11,908
10,259
0
2,663
16,136
6,950
0
8,399
7,232
0
38,230
W
Kukulkan
sabot123
Kukulkan
7,639
175
0
1,614
9,718
5,069
856
3,611
5,985
50,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
27,064
185
Minions Killed
152
0
Camps Cleared
0
828,679
Distance Traveled
524,125
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,681
834
64
5
0
326,486
0
W
Jormungandr
10,403
743
34
2
0
260,919
4
L
Ares
7,114
508
1
0
0
27,718
0
L
Scylla
10,626
759
103
7
0
253,524
0
L
Rama
9,324
666
48
3
0
242,883
0
W
Kukulkan
9,727
695
87
6
0
241,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role