Player Matchup

Martichoras
Martichoras
CJL DNK
Martichoras
Level 28
God Stats
25W - 21L
1,402 SR
Queue Stats
194W - 178L
1,312 Elo+
Party 2
Sun Wukong
Sun Wukong
GenocidalReaper7
Sun Wukong
Level 66
God Stats
12W - 8L
1,537 SR
Queue Stats
328W - 304L
1,417 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ultrasans1
Morgan Le Fay
Level 101
God Stats
20W - 18L
1,520 SR
Queue Stats
197W - 183L
1,494 Elo+
Party 2
Bacchus
Bacchus
itsBunnyish
Bacchus
Level 7
God Stats
8W - 6L
1,500 SR
Queue Stats
14W - 22L
1,322 Elo+
Party 3
Arachne
Arachne
quasaars
Arachne
Level 36
God Stats
2W - 4L
1,265 SR
Queue Stats
238W - 254L
1,469 Elo+
Party 3
Team Averages
Level 48
1,445 SR
1,403 Elo+

VS

Team Averages
Level 33
1,545 SR
1,335 Elo+
Fenrir
Fenrir
Good-_-Vibezx
Fenrir
Level 39
God Stats
2W - 4L
1,635 SR
Queue Stats
11W - 15L
1,375 Elo+
Solo
Chang'e
Chang'e
J170
Chang'e
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,373 Elo+
Party 1
Nemesis
Nemesis
Metro761039
Nemesis
Level 45
God Stats
1W - 6L
1,174 SR
Queue Stats
41W - 67L
1,420 Elo+
Solo
Ymir
Ymir
lapollera
Ymir
Level 5
God Stats
7W - 7L
1,691 SR
Queue Stats
16W - 29L
1,241 Elo+
Party 1
Izanami
Izanami
leo951104
Izanami
Level 67
God Stats
1W - 5L
1,725 SR
Queue Stats
68W - 85L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CJL DNK
Martichoras
17
4 / 2 / 11
12,005
522
12,850
13,738
6,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
GenocidalReaper7
Sun Wukong
19
2 / 5 / 4
12,236
532
6,885
18,521
11,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Ultrasans1
Morgan Le Fay
19
6 / 4 / 10
13,200
574
22,951
15,514
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
itsBunnyish
Bacchus
15
0 / 6 / 9
10,959
476
3,061
19,283
30,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
quasaars
Arachne
20
12 / 3 / 11
14,193
617
21,286
26,080
12,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 7 / 6
12,256
533
19,648
26,441
16,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
J170
Chang'e
5
0 / 1 / 3
4,976
216
0
2,887
490
Nemesis
Metro761039
Nemesis
18
4 / 9 / 5
11,369
494
15,789
33,597
15,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
5
0 / 2 / 3
4,961
216
0
3,187
1,222
Izanami
leo951104
Izanami
18
5 / 5 / 3
11,396
495
12,282
16,390
7,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
24
Kills
20
20
Deaths
24
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Martichoras
CJL DNK
Martichoras
4
2
11
4.75
W
Sun Wukong
GenocidalReaper7
Sun Wukong
2
5
4
0.8
L
11
7
6
2
L
Chang'e
J170
Chang'e
0
1
3
1.5
L
Nemesis
Metro761039
Nemesis
4
9
5
0.72
W
Morgan Le Fay
Ultrasans1
Morgan Le Fay
6
4
10
2.75
W
Bacchus
itsBunnyish
Bacchus
0
6
9
0.75
L
Ymir
0
2
3
0.75
L
Izanami
leo951104
Izanami
5
5
3
1.3
W
Arachne
quasaars
Arachne
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,033
Damage
47,719
93,136
Taken
82,502
68,876
Mitigated
40,636
24,618
Healing
17,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
CJL DNK
Martichoras
12,850
7,138
0
4,992
13,738
6,590
7,190
345
13,393
0
100,476
W
Sun Wukong
GenocidalReaper7
Sun Wukong
6,885
925
0
4,862
18,521
11,217
0
0
18,521
0
110,403
L
19,648
7,012
0
4,050
26,441
16,178
0
7,134
19,172
0
72,171
L
Chang'e
J170
Chang'e
0
0
0
0
2,887
490
0
1,492
1,356
0
0
L
Nemesis
Metro761039
Nemesis
15,789
8,135
0
10,495
33,597
15,572
913
10,491
22,625
0
93,566
W
Morgan Le Fay
Ultrasans1
Morgan Le Fay
22,951
2,843
0
3,948
15,514
7,970
1,110
0
15,514
119,361
0
W
Bacchus
itsBunnyish
Bacchus
3,061
231
0
1,803
19,283
30,668
603
659
17,030
25,352
0
L
Ymir
0
0
0
0
3,187
1,222
0
1,157
1,995
0
0
L
Izanami
leo951104
Izanami
12,282
7,468
0
2,870
16,390
7,174
927
4,970
11,342
0
82,933
W
Arachne
quasaars
Arachne
21,286
14,105
0
9,013
26,080
12,431
2,075
0
24,862
0
111,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,593
Gold Earned
44,958
589
Minions Killed
355
0
Camps Cleared
0
2,224,131
Distance Traveled
1,318,247
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
12,005
522
153
7
0
426,595
0
W
Sun Wukong
12,236
532
147
6
0
451,529
0
L
Fenrir
12,256
533
95
4
0
464,052
0
L
Chang'e
4,976
216
0
0
0
629
0
L
Nemesis
11,369
494
118
5
0
431,939
2
W
Morgan Le Fay
13,200
574
136
6
0
416,864
0
W
Bacchus
10,959
476
37
2
0
438,591
0
L
Ymir
4,961
216
0
0
0
27
0
L
Izanami
11,396
495
142
6
0
421,600
0
W
Arachne
14,193
617
116
5
0
490,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role