Player Matchup

Tiamat
Tiamat
Bronze III
Asian20156
Tiamat
Bronze III
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 36L
1,322 MMR
Party 1
Achilles
Achilles
Bronze III
TNT161214
Achilles
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,322 MMR
Party 1
Osiris
Osiris
Bronze III
darthgreg
Osiris
Bronze III
Level 42
God Stats
0W - 1L
1,544 SR
Queue Stats
2W - 9L
1,322 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 42
1,515 SR
1,322 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,509 SR
1,211 MMR
Amaterasu
Amaterasu
Bronze III
FrenchieToasty
Amaterasu
Bronze III
Level 125
God Stats
1W - 0L
1,333 SR
Queue Stats
3W - 15L
1,283 MMR
Solo
Danzaburou
Danzaburou
Gold V
GVIXTOXIC
Danzaburou
Gold V
Level 88
God Stats
96W - 105L
1,479 SR
Queue Stats
176W - 225L
1,238 MMR
Solo
Ah Puch
Ah Puch
Silver II
SmiteMakesMeSad
Ah Puch
Silver II
Level 120
God Stats
15W - 15L
1,716 SR
Queue Stats
443W - 484L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Asian20156
Tiamat
13
2 / 4 / 3
7,755
705
11,071
14,454
9,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TNT161214
Achilles
14
2 / 1 / 3
8,176
743
5,584
14,707
17,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
darthgreg
Osiris
11
1 / 6 / 1
7,070
643
8,480
17,503
21,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AresAo KuangBacchusAnubisChronos

VS

Bans
King ArthurAtlasAwilixGaneshaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FrenchieToasty
Amaterasu
14
2 / 4 / 9
8,923
811
8,287
16,841
13,622
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
GVIXTOXIC
Danzaburou
13
3 / 1 / 3
8,653
787
10,006
11,947
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 4
9,609
874
18,304
9,850
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
11
11
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Asian20156
Tiamat
2
4
3
0.88
W
Amaterasu
FrenchieToasty
Amaterasu
2
4
9
1.63
W
Danzaburou
GVIXTOXIC
Danzaburou
3
1
3
4.5
W
6
0
4
8
L
Achilles
TNT161214
Achilles
2
1
3
3.5
L
Osiris
darthgreg
Osiris
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,135
Damage
36,597
46,664
Taken
38,638
48,299
Mitigated
23,100
3,726
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Asian20156
Tiamat
11,071
1,252
145
1,108
14,454
9,684
0
7,012
7,289
32,705
0
W
Amaterasu
FrenchieToasty
Amaterasu
8,287
4,409
239
4,325
16,841
13,622
1,229
6,641
9,210
0
21,268
W
Danzaburou
GVIXTOXIC
Danzaburou
10,006
4,115
0
4,608
11,947
5,157
1,487
2,063
9,502
0
39,177
W
18,304
1,023
0
4,664
9,850
4,321
870
1,603
8,086
55,522
0
L
Achilles
TNT161214
Achilles
5,584
1,600
0
1,563
14,707
17,016
0
5,434
8,918
0
26,405
L
Osiris
darthgreg
Osiris
8,480
3,096
0
910
17,503
21,599
0
5,270
12,024
0
19,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,001
Gold Earned
27,185
124
Minions Killed
147
0
Camps Cleared
0
582,104
Distance Traveled
598,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,755
705
43
4
0
183,074
0
W
Amaterasu
8,923
811
21
2
0
186,141
0
W
Danzaburou
8,653
787
45
4
0
195,995
0
W
Ah Puch
9,609
874
81
7
0
216,411
0
L
Achilles
8,176
743
49
4
0
221,785
0
L
Osiris
7,070
643
32
3
0
177,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role