Player Matchup

Tsukuyomi
Tsukuyomi
DaWhiteOne9
Tsukuyomi
Level 101
God Stats
4W - 3L
1,544 SR
Queue Stats
79W - 80L
1,525 Elo+
Party 1
Agni
Agni
GAMINGBOSS101
Agni
Level 153
God Stats
25W - 17L
1,633 SR
Queue Stats
342W - 336L
1,565 Elo+
Party 1
Anhur
Anhur
JohnThicc623
Anhur
Level 104
God Stats
19W - 14L
1,475 SR
Queue Stats
380W - 354L
1,588 Elo+
Party 1
Sylvanus
Sylvanus
SmashNash32
Sylvanus
Level 63
God Stats
3W - 3L
1,451 SR
Queue Stats
18W - 12L
1,602 Elo+
Party 1
Bellona
Bellona
TheGreatNocebo
Bellona
Level 149
God Stats
68W - 51L
1,396 SR
Queue Stats
285W - 251L
1,469 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,550 Elo+

VS

Team Averages
Level 95
1,539 SR
1,461 Elo+
Apollo
Apollo
CuttingLogs
Apollo
Level 155
God Stats
2W - 1L
1,757 SR
Queue Stats
309W - 297L
1,484 Elo+
Party 3
Horus
Horus
Dark_A-P
Horus
Level 88
God Stats
1W - 6L
1,500 SR
Queue Stats
391W - 365L
1,488 Elo+
Party 2
Agni
Agni
Frostyisfunny
Agni
Level 98
God Stats
14W - 9L
1,638 SR
Queue Stats
321W - 300L
1,465 Elo+
Party 2
Bellona
Bellona
bqdpbqdpbqdpbqd
Bellona
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 181L
1,512 Elo+
Party 3
Sobek
Sobek
freecurrymon
Sobek
Level 8
God Stats
2W - 5L
1,297 SR
Queue Stats
22W - 23L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaWhiteOne9
Tsukuyomi
10
3 / 2 / 2
6,228
623
5,242
8,094
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 1
6,730
673
4,751
5,082
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 0 / 0
5,699
570
6,130
5,706
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sylvanus
SmashNash32
Sylvanus
9
0 / 0 / 2
5,528
553
2,832
6,249
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 1
6,350
635
5,720
8,398
8,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 2 / 1
4,786
479
3,767
7,068
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
Dark_A-P
Horus
11
2 / 1 / 2
6,069
607
4,966
8,685
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 5 / 1
5,320
532
2,727
7,451
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,906
491
3,519
7,733
8,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 0
5,089
509
2,184
6,103
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
11
Kills
4
4
Deaths
11
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
2
1
0.25
W
Tsukuyomi
DaWhiteOne9
Tsukuyomi
3
2
2
2
L
Horus
Dark_A-P
Horus
2
1
2
3
L
1
5
1
0.3
W
3
1
1
3.5
W
2
0
0
2
W
Sylvanus
SmashNash32
Sylvanus
0
0
2
1
W
3
1
1
3.5
L
0
3
1
0.17
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,675
Damage
17,163
33,529
Taken
37,040
18,650
Mitigated
21,164
10,314
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,767
2,755
0
2,328
7,068
1,926
0
842
6,226
0
35,730
W
Tsukuyomi
DaWhiteOne9
Tsukuyomi
5,242
1,416
0
859
8,094
2,587
29
906
7,149
0
39,726
L
Horus
Dark_A-P
Horus
4,966
2,153
360
1,625
8,685
3,850
0
1,781
6,832
0
33,637
L
2,727
111
0
1,290
7,451
2,257
0
3,145
4,056
34,808
0
W
4,751
91
0
671
5,082
1,658
784
1,871
3,211
42,086
0
W
6,130
3,670
0
2,849
5,706
2,091
0
1,045
4,661
0
38,057
W
Sylvanus
SmashNash32
Sylvanus
2,832
600
712
2,311
6,249
4,282
165
1,194
5,055
18,754
0
W
5,720
2,246
0
2,912
8,398
8,032
312
238
7,542
0
45,164
L
3,519
1,061
0
1,100
7,733
8,670
0
0
7,733
836
23,171
L
2,184
203
163
3,077
6,103
4,461
0
1,493
4,610
10,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,535
Gold Earned
26,170
296
Minions Killed
239
0
Camps Cleared
0
968,635
Distance Traveled
1,030,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,786
479
74
7
0
185,598
0
W
Tsukuyomi
6,228
623
54
5
0
244,596
0
L
Horus
6,069
607
55
6
0
232,685
0
L
Agni
5,320
532
59
6
0
201,542
0
W
Agni
6,730
673
77
8
0
185,136
0
W
Anhur
5,699
570
57
6
0
182,640
0
W
Sylvanus
5,528
553
28
3
0
175,687
0
W
Bellona
6,350
635
80
8
0
180,576
0
L
Bellona
4,906
491
30
3
0
213,575
0
L
Sobek
5,089
509
21
2
0
197,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role