Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Dreklolln
Nox
Level 42
God Stats
5W - 4L
1,730 SR
Queue Stats
80W - 63L
1,500 Elo+
Solo
Sol
Sol
Shadow2478
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 154L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
suckerpunch223
Sun Wukong
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,393 Elo+
Party 1
Ishtar
Ishtar
x NukSuKao x
Ishtar
Level 113
God Stats
2W - 2L
1,606 SR
Queue Stats
12W - 8L
1,516 Elo+
Solo
Team Averages
Level 80
1,567 SR
1,474 Elo+

VS

Team Averages
Level 100
1,579 SR
1,579 Elo+
Ao Kuang
Ao Kuang
DarkYisus98
Ao Kuang
Level 69
God Stats
5W - 5L
1,675 SR
Queue Stats
108W - 107L
1,485 Elo+
Solo
Surtr
Surtr
GodsDevil2519
Surtr
Level 115
God Stats
2W - 0L
1,736 SR
Queue Stats
4W - 2L
1,705 Elo+
Party 2
Anubis
Anubis
KnavePanda
Anubis
Level 108
God Stats
4W - 1L
1,737 SR
Queue Stats
6W - 6L
1,610 Elo+
Party 2
Fenrir
Fenrir
blue121212
Fenrir
Level 86
God Stats
4W - 3L
1,700 SR
Queue Stats
5W - 4L
1,647 Elo+
Party 2
Rama
Rama
k1000osilva
Rama
Level 123
God Stats
5W - 15L
1,046 SR
Queue Stats
449W - 445L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 3 / 0
6,077
506
3,347
9,827
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 1
5,851
488
3,652
7,064
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

6
0 / 2 / 0
4,625
385
1,570
3,028
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
suckerpunch223
Sun Wukong
11
1 / 2 / 0
5,904
492
4,166
10,571
6,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
10
2 / 4 / 1
5,607
467
6,396
7,554
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DarkYisus98
Ao Kuang
10
2 / 1 / 4
6,571
548
3,567
9,068
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 1 / 1
7,398
617
6,851
9,877
6,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
KnavePanda
Anubis
12
7 / 1 / 1
7,748
646
6,103
6,152
2,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
blue121212
Fenrir
8
0 / 2 / 4
5,838
487
2,051
9,298
6,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 0 / 1
6,906
576
4,883
8,008
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
13
13
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
0
0.33
W
Ao Kuang
DarkYisus98
Ao Kuang
2
1
4
4
L
1
2
1
0.75
W
2
1
1
2.5
W
Anubis
KnavePanda
Anubis
7
1
1
7.5
L
0
2
0
0
W
Fenrir
blue121212
Fenrir
0
2
4
1
W
2
0
1
2.5
L
Sun Wukong
suckerpunch223
Sun Wukong
1
2
0
0.5
L
Ishtar
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,131
Damage
23,455
38,044
Taken
42,403
17,894
Mitigated
22,210
4,124
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,347
1,224
0
750
9,827
2,888
0
4,181
5,646
0
44,266
W
Ao Kuang
DarkYisus98
Ao Kuang
3,567
1,430
0
1,086
9,068
3,333
0
1,811
7,257
33,656
0
L
3,652
801
0
1,176
7,064
5,185
0
2,630
4,434
20,141
0
W
6,851
2,725
0
3,834
9,877
6,308
72
0
9,877
437
53,536
W
Anubis
KnavePanda
Anubis
6,103
398
0
3,828
6,152
2,706
574
1,379
4,773
61,887
0
L
1,570
264
0
733
3,028
601
0
1,470
1,558
15,047
0
W
Fenrir
blue121212
Fenrir
2,051
226
273
1,765
9,298
6,768
18
1,789
7,509
0
10,324
W
4,883
4,387
0
2,330
8,008
3,095
0
1,289
6,719
0
54,583
L
Sun Wukong
suckerpunch223
Sun Wukong
4,166
916
0
521
10,571
6,614
0
277
10,294
0
41,704
L
Ishtar
6,396
3,984
0
944
7,554
2,606
0
1,285
6,269
0
31,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,064
Gold Earned
34,461
242
Minions Killed
309
0
Camps Cleared
0
1,005,970
Distance Traveled
1,159,761
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,077
506
82
7
0
279,928
0
W
Ao Kuang
6,571
548
55
5
0
256,228
0
L
Nox
5,851
488
29
2
0
206,635
0
W
Surtr
7,398
617
71
6
0
204,862
0
W
Anubis
7,748
646
88
7
0
216,595
0
L
Sol
4,625
385
22
2
0
107,017
4
W
Fenrir
5,838
487
11
1
0
260,936
0
W
Rama
6,906
576
84
7
0
221,140
0
L
Sun Wukong
5,904
492
68
6
0
199,023
0
L
Ishtar
5,607
467
41
3
0
213,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role