Player Matchup

Sol
Sol
BaileyDawn778
Sol
Level 28
God Stats
0W - 1L
1,427 SR
Queue Stats
9W - 20L
1,293 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrVOLT4GE
Morgan Le Fay
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
RamenGod420
The Morrigan
Level 120
God Stats
0W - 1L
1,756 SR
Queue Stats
26W - 44L
1,277 Elo+
Party 1
Horus
Horus
SAUCY GOAT 69
Horus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,274 Elo+
Party 1
Tyr
Tyr
XTizza-__-X
Tyr
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
542W - 547L
1,493 Elo+
Solo
Team Averages
Level 85
1,537 SR
1,367 Elo+

VS

Team Averages
Level 103
1,504 SR
1,642 Elo+
Danzaburou
Danzaburou
AronPooooopy
Danzaburou
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,824 Elo+
Party 2
Guan Yu
Guan Yu
Cutechno
Guan Yu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 56L
1,324 Elo+
Solo
Heimdallr
Heimdallr
JaviSoSuavey
Heimdallr
Level 173
God Stats
1W - 1L
1,522 SR
Queue Stats
44W - 27L
1,486 Elo+
Solo
Atlas
Atlas
LegionsDragon
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,750 Elo+
Solo
Baba Yaga
Baba Yaga
VaultBoy1998
Baba Yaga
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 41L
1,824 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
9,116
608
10,450
17,734
8,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
MrVOLT4GE
Morgan Le Fay
17
3 / 9 / 1
10,512
701
19,419
21,003
10,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
RamenGod420
The Morrigan
15
0 / 6 / 1
8,408
561
10,944
13,366
7,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
1 / 6 / 0
9,265
618
4,030
18,751
23,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 5 / 3
9,919
661
11,936
21,790
25,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AronPooooopy
Danzaburou
17
3 / 0 / 20
10,760
717
13,948
13,781
7,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Cutechno
Guan Yu
17
2 / 2 / 23
10,100
673
5,916
16,693
13,093
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
JaviSoSuavey
Heimdallr
19
9 / 1 / 23
11,766
784
22,786
16,047
9,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 2 / 23
12,465
831
16,156
20,304
21,937
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
VaultBoy1998
Baba Yaga
20
13 / 2 / 17
12,569
838
26,540
15,812
8,991
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
138
7
Kills
32
32
Deaths
7
8
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AronPooooopy
Danzaburou
3
0
20
13
L
1
6
3
0.42
W
Guan Yu
Cutechno
Guan Yu
2
2
23
6.75
W
Heimdallr
JaviSoSuavey
Heimdallr
9
1
23
20.5
W
5
2
23
8.25
L
Morgan Le Fay
MrVOLT4GE
Morgan Le Fay
3
9
1
0.39
L
The Morrigan
RamenGod420
The Morrigan
0
6
1
0.08
L
1
6
0
0.17
W
Baba Yaga
VaultBoy1998
Baba Yaga
13
2
17
10.75
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,779
Damage
85,346
92,644
Taken
82,637
74,930
Mitigated
60,696
26,335
Healing
41,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AronPooooopy
Danzaburou
13,948
6,436
2,046
5,028
13,781
7,405
1,328
6,555
7,004
0
31,676
L
10,450
3,194
548
5,601
17,734
8,696
0
9,363
8,371
21,284
0
W
Guan Yu
Cutechno
Guan Yu
5,916
880
6,950
5,823
16,693
13,093
431
7,821
8,712
0
10,503
W
Heimdallr
JaviSoSuavey
Heimdallr
22,786
9,656
1,614
3,733
16,047
9,270
2,743
7,366
8,443
0
60,460
W
16,156
5,214
1,708
3,607
20,304
21,937
715
11,749
8,363
34,783
0
L
Morgan Le Fay
MrVOLT4GE
Morgan Le Fay
19,419
2,044
694
3,619
21,003
10,470
0
11,836
9,167
38,013
0
L
The Morrigan
RamenGod420
The Morrigan
10,944
1,594
1,751
2,529
13,366
7,127
70
6,916
6,446
20,248
3,194
L
4,030
1,487
2,713
4,301
18,751
23,453
0
6,514
12,237
0
8,018
W
Baba Yaga
VaultBoy1998
Baba Yaga
26,540
2,015
4,710
6,108
15,812
8,991
2,233
4,777
11,018
44,643
0
L
11,936
533
1,263
3,316
21,790
25,184
0
8,067
13,723
976
19,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,220
Gold Earned
57,660
138
Minions Killed
175
0
Camps Cleared
0
1,305,968
Distance Traveled
1,433,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,760
717
43
3
0
283,112
0
L
Sol
9,116
608
24
2
0
218,735
0
W
Guan Yu
10,100
673
10
1
0
308,517
0
W
Heimdallr
11,766
784
71
5
0
260,408
0
W
Atlas
12,465
831
27
2
0
291,059
0
L
Morgan Le Fay
10,512
701
54
4
0
200,067
0
L
The Morrigan
8,408
561
34
2
0
243,844
0
L
Horus
9,265
618
14
1
0
263,017
0
W
Baba Yaga
12,569
838
24
2
0
290,446
0
L
Tyr
9,919
661
12
1
0
380,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role