Player Matchup

Aphrodite
Aphrodite
Dino_NotDino
Aphrodite
Level 137
God Stats
1W - 3L
1,507 SR
Queue Stats
149W - 113L
1,567 Elo+
Party 2
Merlin
Merlin
Mcloves
Merlin
Level 117
God Stats
0W - 1L
1,756 SR
Queue Stats
3W - 4L
1,675 Elo+
Party 2
Bastet
Bastet
UchihaKirito23
Bastet
Level 56
God Stats
0W - 2L
1,600 SR
Queue Stats
14W - 11L
1,699 Elo+
Party 2
Rama
Rama
level8999
Rama
Level 130
God Stats
5W - 6L
1,592 SR
Queue Stats
154W - 137L
1,577 Elo+
Party 2
Set
Set
zDhilan
Set
Level 64
God Stats
1W - 1L
1,710 SR
Queue Stats
68W - 63L
1,533 Elo+
Solo
Team Averages
Level 101
1,633 SR
1,610 Elo+

VS

Team Averages
Level 108
1,650 SR
1,556 Elo+
Neith
Neith
Cratorology
Neith
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,533 Elo+
Solo
Bacchus
Bacchus
DaddyYapper
Bacchus
Level 105
God Stats
7W - 1L
1,824 SR
Queue Stats
7W - 2L
1,617 Elo+
Party 3
Mercury
Mercury
Spiduh
Mercury
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,483 Elo+
Party 3
Anubis
Anubis
Tarkorotsu
Anubis
Level 147
God Stats
9W - 7L
1,709 SR
Queue Stats
348W - 318L
1,576 Elo+
Party 1
Mulan
Mulan
ThatPeterGuy
Mulan
Level 155
God Stats
20W - 15L
1,718 SR
Queue Stats
242W - 224L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dino_NotDino
Aphrodite
13
0 / 6 / 3
9,055
477
5,940
17,953
15,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Mcloves
Merlin
15
3 / 2 / 0
9,706
511
10,228
10,470
4,664
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 6 / 3
10,141
534
8,998
19,483
8,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Rama
16
4 / 7 / 3
10,558
556
13,631
19,196
10,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
16
1 / 3 / 0
9,532
502
4,846
14,037
6,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 8
11,624
612
18,286
19,723
9,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
DaddyYapper
Bacchus
14
1 / 1 / 10
9,739
513
8,423
17,135
19,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Spiduh
Mercury
19
9 / 3 / 7
12,067
635
10,148
16,705
8,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
Tarkorotsu
Anubis
16
3 / 2 / 4
10,335
544
9,349
9,884
5,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 0 / 2
11,529
607
10,356
10,606
12,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
11
Kills
24
24
Deaths
11
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
5
8
2
W
Bacchus
DaddyYapper
Bacchus
1
1
10
6
L
Aphrodite
Dino_NotDino
Aphrodite
0
6
3
0.25
L
Merlin
Mcloves
Merlin
3
2
0
1.5
W
Mercury
Spiduh
Mercury
9
3
7
4.17
W
Anubis
Tarkorotsu
Anubis
3
2
4
2.5
W
5
0
2
6
L
3
6
3
0.75
L
Rama
4
7
3
0.79
L
Set
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,643
Damage
56,562
81,139
Taken
74,053
46,372
Mitigated
55,322
29,967
Healing
24,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,286
10,321
0
6,011
19,723
9,753
929
2,692
17,031
0
97,966
W
Bacchus
DaddyYapper
Bacchus
8,423
813
2,189
4,394
17,135
19,112
0
6,539
10,570
28,028
0
L
Aphrodite
Dino_NotDino
Aphrodite
5,940
684
4,496
5,507
17,953
15,907
0
5,804
12,149
42,735
0
L
Merlin
Mcloves
Merlin
10,228
420
0
3,111
10,470
4,664
0
5,052
5,418
81,879
0
W
Mercury
Spiduh
Mercury
10,148
6,167
0
4,369
16,705
8,020
0
3,788
12,917
0
127,500
W
Anubis
Tarkorotsu
Anubis
9,349
270
0
3,634
9,884
5,445
520
4,752
5,119
77,095
0
W
10,356
897
0
3,460
10,606
12,992
479
2,110
8,429
0
74,996
L
8,998
1,675
0
7,746
19,483
8,598
0
4,336
15,147
0
74,969
L
Rama
13,631
11,292
0
5,467
19,196
10,236
821
2,399
16,797
0
81,902
L
Set
4,846
3,130
0
3,640
14,037
6,967
0
181
13,856
0
74,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,992
Gold Earned
55,294
579
Minions Killed
578
0
Camps Cleared
0
1,816,551
Distance Traveled
1,847,929
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,624
612
140
7
0
334,622
2
W
Bacchus
9,739
513
29
2
0
388,264
0
L
Aphrodite
9,055
477
58
3
0
358,741
3
L
Merlin
9,706
511
135
7
0
348,726
0
W
Mercury
12,067
635
151
8
0
441,982
2
W
Anubis
10,335
544
128
7
0
356,539
5
W
Mulan
11,529
607
130
7
0
326,522
4
L
Bastet
10,141
534
119
6
0
399,015
0
L
Rama
10,558
556
152
8
0
336,306
0
L
Set
9,532
502
115
6
0
373,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role