Player Matchup

Olorun
Olorun
Fuggggg
Olorun
Level 107
God Stats
11W - 13L
1,549 SR
Queue Stats
177W - 189L
1,491 Elo+
Party 2
Ao Kuang
Ao Kuang
Giunta
Ao Kuang
Level 45
God Stats
17W - 15L
1,081 SR
Queue Stats
269W - 281L
1,425 Elo+
Party 2
Amaterasu
Amaterasu
REPS60
Amaterasu
Level 68
God Stats
0W - 2L
1,270 SR
Queue Stats
194W - 203L
1,455 Elo+
Party 2
Izanami
Izanami
SmurfPaidBot
Izanami
Level 76
God Stats
27W - 37L
1,389 SR
Queue Stats
218W - 227L
1,479 Elo+
Solo
Maui
Maui
ianmargjoni
Maui
Level 103
God Stats
11W - 10L
1,529 SR
Queue Stats
243W - 258L
1,482 Elo+
Party 2
Team Averages
Level 80
1,364 SR
1,466 Elo+

VS

Team Averages
Level 78
1,471 SR
1,465 Elo+
Freya
Freya
GolgonGaming
Freya
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 178L
1,565 Elo+
Solo
Hercules
Hercules
Shmeatpapi
Hercules
Level 105
God Stats
12W - 17L
1,327 SR
Queue Stats
78W - 105L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
Warhead425
Danzaburou
Level 88
God Stats
21W - 11L
1,667 SR
Queue Stats
79W - 58L
1,551 Elo+
Party 1
Cerberus
Cerberus
Wolfclaw269
Cerberus
Level 28
God Stats
5W - 4L
1,558 SR
Queue Stats
7W - 14L
1,289 Elo+
Party 1
Ah Puch
Ah Puch
jonnyblaze6697
Ah Puch
Level 63
God Stats
5W - 6L
1,305 SR
Queue Stats
82W - 82L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fuggggg
Olorun
16
3 / 7 / 1
9,323
548
8,972
20,561
10,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
Giunta
Ao Kuang
14
3 / 7 / 2
8,479
499
7,954
18,651
8,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
REPS60
Amaterasu
15
3 / 4 / 1
8,668
510
9,931
18,028
19,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
SmurfPaidBot
Izanami
14
3 / 7 / 3
8,477
499
8,421
14,756
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 6
7,518
442
5,888
15,638
18,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 7
11,021
648
11,431
13,316
5,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Shmeatpapi
Hercules
14
1 / 4 / 4
9,241
544
9,340
15,708
9,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Warhead425
Danzaburou
16
14 / 3 / 7
10,858
639
25,541
15,863
6,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Wolfclaw269
Cerberus
14
1 / 3 / 11
8,713
513
2,148
13,051
8,371
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 6
10,048
591
14,333
9,746
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
14
Kills
30
30
Deaths
14
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Olorun
Fuggggg
Olorun
3
7
1
0.5
L
Ao Kuang
Giunta
Ao Kuang
3
7
2
0.57
W
8
1
7
11.5
L
Amaterasu
REPS60
Amaterasu
3
4
1
0.88
W
Hercules
Shmeatpapi
Hercules
1
4
4
0.75
L
Izanami
SmurfPaidBot
Izanami
3
7
3
0.64
W
Danzaburou
Warhead425
Danzaburou
14
3
7
5.83
W
Cerberus
Wolfclaw269
Cerberus
1
3
11
2.17
L
2
5
6
1
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,166
Damage
62,793
87,634
Taken
67,684
64,245
Mitigated
34,882
16,057
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Fuggggg
Olorun
8,972
4,196
0
7,598
20,561
10,353
162
13,591
6,970
80,857
0
L
Ao Kuang
Giunta
Ao Kuang
7,954
2,811
0
2,295
18,651
8,445
0
3,987
14,664
77,948
0
W
11,431
3,513
0
4,671
13,316
5,968
148
3,626
9,570
95,414
0
L
Amaterasu
REPS60
Amaterasu
9,931
5,150
0
2,302
18,028
19,882
0
2,293
15,735
0
57,958
W
Hercules
Shmeatpapi
Hercules
9,340
6,019
0
3,554
15,708
9,194
106
3,768
11,940
0
51,076
L
Izanami
SmurfPaidBot
Izanami
8,421
5,839
0
2,569
14,756
7,146
190
2,856
11,900
0
64,098
W
Danzaburou
Warhead425
Danzaburou
25,541
16,602
0
4,426
15,863
6,938
1,648
6,894
8,466
0
62,917
W
Cerberus
Wolfclaw269
Cerberus
2,148
191
1,393
3,924
13,051
8,371
28
3,147
9,680
24,444
0
L
5,888
1,741
218
1,075
15,638
18,419
140
5,185
10,453
22,930
0
W
14,333
637
0
1,222
9,746
4,411
1,198
4,447
5,214
71,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
49,881
487
Minions Killed
453
0
Camps Cleared
0
1,586,943
Distance Traveled
1,648,821
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,323
548
131
8
0
276,235
0
L
Ao Kuang
8,479
499
111
7
0
347,207
0
W
Freya
11,021
648
138
8
0
340,217
0
L
Amaterasu
8,668
510
89
5
0
336,362
0
W
Hercules
9,241
544
91
5
0
324,412
0
L
Izanami
8,477
499
107
6
0
295,971
6
W
Danzaburou
10,858
639
61
4
0
339,538
4
W
Cerberus
8,713
513
57
3
0
324,061
0
L
Maui
7,518
442
49
3
0
331,168
1
W
Ah Puch
10,048
591
106
6
0
320,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role