Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Bananacraftera
Cu Chulainn
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 27L
1,546 Elo+
Party 1
Fenrir
Fenrir
KsLag
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,267 Elo+
Party 1
Hachiman
Hachiman
MexiAdri
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,548 Elo+
Party 1
Ishtar
Ishtar
Änder
Ishtar
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 118L
1,564 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,485 Elo+

VS

Team Averages
Level 127
1,585 SR
1,531 Elo+
He Bo
He Bo
InfamousRegent8
He Bo
Level 128
God Stats
3W - 8L
1,834 SR
Queue Stats
593W - 568L
1,617 Elo+
Party 2
Kukulkan
Kukulkan
Kodasak
Kukulkan
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 142L
1,454 Elo+
Party 3
Xbalanque
Xbalanque
Singularidad
Xbalanque
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
232W - 228L
1,608 Elo+
Solo
Medusa
Medusa
TeaRose
Medusa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,383 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
logicalgamer671
Ah Muzen Cab
Level 90
God Stats
8W - 10L
1,592 SR
Queue Stats
620W - 613L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
0 / 2 / 16
8,835
884
7,479
12,148
18,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
Bananacraftera
Cu Chulainn
15
8 / 4 / 10
9,383
938
5,841
10,961
11,903
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Fenrir
KsLag
Fenrir
14
4 / 5 / 14
8,498
850
8,843
14,562
9,633
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
MexiAdri
Hachiman
16
9 / 1 / 10
9,678
968
14,314
7,230
3,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
Änder
Ishtar
16
3 / 1 / 9
9,481
948
8,720
8,231
3,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 7
7,539
754
4,104
10,834
9,433
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Kodasak
Kukulkan
15
1 / 4 / 3
8,028
803
7,611
7,192
3,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Singularidad
Xbalanque
15
4 / 7 / 4
8,678
868
11,722
13,998
7,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
TeaRose
Medusa
15
3 / 3 / 5
8,102
810
6,325
8,350
6,973
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
logicalgamer671
Ah Muzen Cab
12
2 / 4 / 5
7,303
730
5,346
7,106
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
35
24
Kills
11
13
Deaths
24
59
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
16
4
W
Cu Chulainn
Bananacraftera
Cu Chulainn
8
4
10
3.25
L
1
6
7
0.75
L
Kukulkan
Kodasak
Kukulkan
1
4
3
0.63
W
Fenrir
KsLag
Fenrir
4
5
14
2.2
W
Hachiman
MexiAdri
Hachiman
9
1
10
14
L
Xbalanque
Singularidad
Xbalanque
4
7
4
0.86
L
Medusa
TeaRose
Medusa
3
3
5
1.83
L
Ah Muzen Cab
logicalgamer671
Ah Muzen Cab
2
4
5
1.13
W
Ishtar
Änder
Ishtar
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,197
Damage
35,108
53,132
Taken
47,480
48,018
Mitigated
30,650
18,365
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,479
583
2,672
4,667
12,148
18,725
551
3,065
9,067
11,692
0
W
Cu Chulainn
Bananacraftera
Cu Chulainn
5,841
1,074
464
1,446
10,961
11,903
139
2,094
8,856
0
13,881
L
4,104
225
0
0
10,834
9,433
108
2,376
8,458
5,243
0
L
Kukulkan
Kodasak
Kukulkan
7,611
755
808
783
7,192
3,635
0
1,228
5,964
23,621
0
W
Fenrir
KsLag
Fenrir
8,843
1,470
486
1,422
14,562
9,633
0
3,750
10,764
75
12,849
W
Hachiman
MexiAdri
Hachiman
14,314
9,329
618
2,811
7,230
3,781
1,668
763
6,463
0
22,924
L
Xbalanque
Singularidad
Xbalanque
11,722
4,894
897
2,585
13,998
7,159
122
2,394
11,604
0
21,214
L
Medusa
TeaRose
Medusa
6,325
1,635
342
466
8,350
6,973
0
1,011
7,339
0
18,133
L
Ah Muzen Cab
logicalgamer671
Ah Muzen Cab
5,346
2,085
0
0
7,106
3,450
0
545
6,561
0
8,353
W
Ishtar
Änder
Ishtar
8,720
6,582
732
3,047
8,231
3,976
2,239
1,864
6,267
0
33,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,875
Gold Earned
39,650
118
Minions Killed
99
0
Camps Cleared
0
1,008,131
Distance Traveled
862,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,835
884
11
1
0
207,888
0
W
Cu Chulainn
9,383
938
16
2
0
196,448
0
L
He Bo
7,539
754
6
1
0
177,036
0
L
Kukulkan
8,028
803
42
4
0
175,512
0
W
Fenrir
8,498
850
8
1
0
200,271
0
W
Hachiman
9,678
968
24
2
0
208,145
0
L
Xbalanque
8,678
868
31
3
0
162,882
0
L
Medusa
8,102
810
16
2
0
199,911
0
L
Ah Muzen Cab
7,303
730
4
0
0
147,237
0
W
Ishtar
9,481
948
59
6
0
195,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role