Player Matchup

Bacchus
Bacchus
Cadetsendit69
Bacchus
Level 26
God Stats
4W - 9L
1,417 SR
Queue Stats
10W - 14L
1,365 Elo+
Party 1
Hou Yi
Hou Yi
EpicG_123
Hou Yi
Level 120
God Stats
8W - 7L
1,651 SR
Queue Stats
45W - 45L
1,382 Elo+
Party 1
Anubis
Anubis
SavageGold
Anubis
Level 127
God Stats
0W - 1L
1,282 SR
Queue Stats
55W - 53L
1,393 Elo+
Party 1
Team Averages
Level 91
1,450 SR
1,380 Elo+

VS

Team Averages
Level 92
1,588 SR
1,394 Elo+
Merlin
Merlin
AgentKenji
Merlin
Level 67
God Stats
39W - 35L
1,551 SR
Queue Stats
88W - 87L
1,418 Elo+
Party 2
Sylvanus
Sylvanus
V81011
Sylvanus
Level 104
God Stats
4W - 1L
1,678 SR
Queue Stats
229W - 246L
1,342 Elo+
Solo
Danzaburou
Danzaburou
Yinquo
Danzaburou
Level 105
God Stats
6W - 3L
1,534 SR
Queue Stats
87W - 86L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 2 / 0
6,392
639
1,639
8,186
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
EpicG_123
Hou Yi
11
0 / 0 / 0
5,909
591
5,533
7,465
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
SavageGold
Anubis
10
0 / 5 / 0
5,993
599
5,422
10,280
5,094
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AgentKenji
Merlin
13
1 / 0 / 6
7,354
735
6,005
5,455
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
V81011
Sylvanus
12
1 / 0 / 6
8,007
801
1,606
6,118
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
Yinquo
Danzaburou
13
5 / 0 / 2
8,390
839
13,544
8,508
3,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
AgentKenji
Merlin
1
0
6
4
L
Bacchus
0
2
0
0
L
Hou Yi
EpicG_123
Hou Yi
0
0
0
0
L
Anubis
SavageGold
Anubis
0
5
0
0
W
Sylvanus
V81011
Sylvanus
1
0
6
4
W
Danzaburou
Yinquo
Danzaburou
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,594
Damage
21,155
25,931
Taken
20,081
17,244
Mitigated
10,699
3,897
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AgentKenji
Merlin
6,005
682
263
2,113
5,455
2,282
365
1,810
3,645
36,651
0
L
Bacchus
1,639
426
0
1,448
8,186
9,150
0
2,985
5,201
4,644
0
L
Hou Yi
EpicG_123
Hou Yi
5,533
2,335
0
758
7,465
3,000
0
1,749
5,716
0
24,442
L
Anubis
SavageGold
Anubis
5,422
309
0
1,691
10,280
5,094
0
2,895
7,385
23,734
0
W
Sylvanus
V81011
Sylvanus
1,606
651
2,984
3,600
6,118
4,945
314
2,197
3,921
3,244
0
W
Danzaburou
Yinquo
Danzaburou
13,544
5,304
0
3,184
8,508
3,472
2,196
3,404
5,104
0
56,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,294
Gold Earned
23,751
103
Minions Killed
151
0
Camps Cleared
0
490,234
Distance Traveled
545,150
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,354
735
60
6
0
185,053
0
L
Bacchus
6,392
639
9
1
0
157,511
0
L
Hou Yi
5,909
591
53
5
0
173,040
2
L
Anubis
5,993
599
41
4
0
159,683
2
W
Sylvanus
8,007
801
9
1
0
177,205
0
W
Danzaburou
8,390
839
82
8
0
182,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role