Player Matchup

Hades
Hades
J170
Hades
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,758 Elo+
Party 4
Fenrir
Fenrir
LemonShaq
Fenrir
Level 139
God Stats
0W - 2L
1,211 SR
Queue Stats
589W - 561L
1,471 Elo+
Party 2
Bellona
Bellona
lapollera
Bellona
Level 4
God Stats
1W - 2L
1,726 SR
Queue Stats
16W - 29L
1,250 Elo+
Party 4
Ymir
Ymir
leo951104
Ymir
Level 67
God Stats
6W - 6L
1,820 SR
Queue Stats
68W - 85L
1,294 Elo+
Party 4
Chernobog
Chernobog
pepsi_shower
Chernobog
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,281 Elo+
Party 2
Team Averages
Level 45
1,552 SR
1,411 Elo+

VS

Team Averages
Level 35
1,572 SR
1,487 Elo+
Fenrir
Fenrir
Joaquicha
Fenrir
Level 43
God Stats
27W - 28L
1,375 SR
Queue Stats
331W - 329L
1,398 Elo+
Party 3
Nu Wa
Nu Wa
Strangemost
Nu Wa
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
342W - 320L
1,391 Elo+
Solo
Bakasura
Bakasura
Uli_0103
Bakasura
Level 27
God Stats
11W - 8L
1,462 SR
Queue Stats
11W - 12L
1,342 Elo+
Party 3
Ishtar
Ishtar
WhatAmID0ing
Ishtar
Level 41
God Stats
3W - 0L
1,815 SR
Queue Stats
69W - 46L
1,669 Elo+
Party 1
Ullr
Ullr
coopaloopaloop
Ullr
Level 28
God Stats
2W - 0L
1,705 SR
Queue Stats
52W - 33L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
J170
Hades
12
1 / 6 / 2
7,098
473
5,685
13,707
6,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
LemonShaq
Fenrir
14
2 / 2 / 0
7,737
516
2,988
13,316
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
lapollera
Bellona
12
0 / 1 / 0
6,377
425
1,174
10,870
11,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
10
1 / 4 / 1
6,563
438
3,377
11,215
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
pepsi_shower
Chernobog
11
1 / 6 / 0
6,903
460
3,006
12,122
4,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Joaquicha
Fenrir
13
7 / 2 / 2
8,114
541
5,601
6,288
2,529
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 2 / 5
8,643
576
11,425
7,920
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Uli_0103
Bakasura
14
1 / 0 / 6
8,294
553
3,651
9,045
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
17
3 / 0 / 0
10,397
693
8,458
6,726
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 4
8,736
582
9,723
10,655
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
5
Kills
19
19
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hades
J170
Hades
1
6
2
0.33
W
Fenrir
Joaquicha
Fenrir
7
2
2
4
L
Fenrir
LemonShaq
Fenrir
2
2
0
1
W
4
2
5
3.25
W
Bakasura
Uli_0103
Bakasura
1
0
6
4
W
Ishtar
3
0
0
3
W
4
1
4
6
L
Bellona
lapollera
Bellona
0
1
0
0
L
Ymir
1
4
1
0.38
L
Chernobog
pepsi_shower
Chernobog
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,230
Damage
38,858
61,230
Taken
40,634
39,570
Mitigated
17,014
7,873
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
J170
Hades
5,685
97
160
2,023
13,707
6,801
0
6,114
7,593
42,225
0
W
Fenrir
Joaquicha
Fenrir
5,601
754
67
637
6,288
2,529
1,104
1,052
5,236
0
35,451
L
Fenrir
LemonShaq
Fenrir
2,988
453
0
2,190
13,316
6,307
0
1,530
11,786
0
66,201
W
11,425
2,320
80
870
7,920
2,863
861
4,624
3,296
54,952
0
W
Bakasura
Uli_0103
Bakasura
3,651
2,333
0
2,101
9,045
4,114
1,492
2,177
6,868
0
46,954
W
Ishtar
8,458
4,691
0
4,686
6,726
3,281
1,077
0
6,726
0
95,149
W
9,723
3,494
0
4,656
10,655
4,227
823
1,209
9,446
0
64,748
L
Bellona
lapollera
Bellona
1,174
335
0
1,100
10,870
11,202
0
1,801
9,069
0
26,616
L
Ymir
3,377
909
0
850
11,215
10,875
0
873
10,242
18,682
0
L
Chernobog
pepsi_shower
Chernobog
3,006
1,790
0
1,550
12,122
4,385
0
1,107
10,905
0
41,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,678
Gold Earned
44,184
326
Minions Killed
491
0
Camps Cleared
0
1,503,707
Distance Traveled
1,525,730
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,098
473
82
5
0
270,390
0
W
Fenrir
8,114
541
49
3
0
329,720
0
L
Fenrir
7,737
516
98
7
0
323,519
2
W
Nu Wa
8,643
576
74
5
0
255,195
0
W
Bakasura
8,294
553
103
7
0
345,006
0
W
Ishtar
10,397
693
170
11
0
280,485
3
W
Ullr
8,736
582
95
6
0
315,324
2
L
Bellona
6,377
425
49
3
0
311,342
0
L
Ymir
6,563
438
23
2
0
276,274
0
L
Chernobog
6,903
460
74
5
0
322,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role