Player Matchup

Cthulhu
Cthulhu
Papa Mythos
Cthulhu
Level 25
God Stats
8W - 6L
1,408 SR
Queue Stats
116W - 134L
1,522 Elo+
Party 1
Vamana
Vamana
fairy terds
Vamana
Level 24
God Stats
26W - 14L
1,408 SR
Queue Stats
81W - 78L
1,522 Elo+
Party 1
Rama
Rama
way2icy
Rama
Level 31
God Stats
12W - 11L
1,500 SR
Queue Stats
383W - 373L
1,522 Elo+
Party 1
Team Averages
Level 27
1,439 SR
1,522 Elo+

VS

Team Averages
Level 49
1,592 SR
1,435 Elo+
Jormungandr
Jormungandr
Rferguson3807
Jormungandr
Level 45
God Stats
3W - 2L
1,559 SR
Queue Stats
159W - 169L
1,499 Elo+
Solo
Izanami
Izanami
oLADYPAULo
Izanami
Level 64
God Stats
11W - 8L
1,511 SR
Queue Stats
493W - 495L
1,440 Elo+
Solo
Nox
Nox
xXHadesxX1
Nox
Level 38
God Stats
5W - 6L
1,707 SR
Queue Stats
138W - 162L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Papa Mythos
Cthulhu
10
0 / 4 / 0
6,534
594
4,269
10,036
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
10
0 / 3 / 0
6,480
589
6,910
10,878
10,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
way2icy
Rama
11
0 / 5 / 0
6,796
618
8,370
12,515
4,841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Rferguson3807
Jormungandr
14
5 / 0 / 4
8,642
786
10,455
11,531
15,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
oLADYPAULo
Izanami
12
4 / 0 / 4
7,895
718
9,053
8,005
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 0 / 7
8,331
757
7,204
5,962
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
12
12
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Papa Mythos
Cthulhu
0
4
0
0
W
Jormungandr
Rferguson3807
Jormungandr
5
0
4
7
L
Vamana
0
3
0
0
W
Izanami
oLADYPAULo
Izanami
4
0
4
6
L
Rama
way2icy
Rama
0
5
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,549
Damage
26,712
33,429
Taken
25,498
24,284
Mitigated
22,647
4,245
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Papa Mythos
Cthulhu
4,269
318
51
489
10,036
9,149
0
5,699
3,936
21,642
0
W
Jormungandr
Rferguson3807
Jormungandr
10,455
2,501
0
1,530
11,531
15,709
0
1,282
9,548
34,316
0
L
Vamana
6,910
4,844
0
664
10,878
10,294
0
5,001
5,670
0
19,729
W
Izanami
oLADYPAULo
Izanami
9,053
5,551
0
2,045
8,005
3,951
805
958
6,702
0
31,956
L
Rama
way2icy
Rama
8,370
6,747
0
3,041
12,515
4,841
162
5,924
6,089
0
29,858
W
7,204
683
0
0
5,962
2,987
276
1,433
4,182
25,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,810
Gold Earned
24,868
103
Minions Killed
142
0
Camps Cleared
0
564,756
Distance Traveled
597,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,534
594
32
3
0
181,900
0
W
Jormungandr
8,642
786
57
5
0
201,362
0
L
Vamana
6,480
589
29
3
0
223,576
0
W
Izanami
7,895
718
42
4
0
189,429
0
L
Rama
6,796
618
42
4
0
159,280
0
W
Nox
8,331
757
43
4
0
207,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role