Player Matchup

Vamana
Vamana
ElChiino247
Vamana
Level 48
God Stats
17W - 14L
1,949 SR
Queue Stats
123W - 126L
1,422 Elo+
Party 1
Fenrir
Fenrir
OverladenNine82
Fenrir
Level 61
God Stats
6W - 9L
1,302 SR
Queue Stats
294W - 263L
1,503 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SAVisear
Ah Muzen Cab
Level 107
God Stats
3W - 12L
1,237 SR
Queue Stats
512W - 485L
1,496 Elo+
Party 1
Olorun
Olorun
Spagoodagoo
Olorun
Level 149
God Stats
17W - 14L
1,617 SR
Queue Stats
294W - 299L
1,470 Elo+
Party 2
Horus
Horus
emeyeguy
Horus
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 138L
1,472 Elo+
Party 2
Team Averages
Level 92
1,521 SR
1,473 Elo+

VS

Team Averages
Level 83
1,556 SR
1,424 Elo+
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Bethani25
Baron Samedi
Level 102
God Stats
12W - 7L
1,563 SR
Queue Stats
48W - 48L
1,478 Elo+
Solo
Danzaburou
Danzaburou
DMGeneral8589
Danzaburou
Level 29
God Stats
1W - 0L
1,472 SR
Queue Stats
1W - 3L
1,227 Elo+
Party 3
Hera
Hera
Katrina the Kat
Hera
Level 126
God Stats
23W - 13L
1,723 SR
Queue Stats
70W - 63L
1,570 Elo+
Party 3
Hel
Hel
Umbriel5279
Hel
Level 87
God Stats
11W - 10L
1,523 SR
Queue Stats
341W - 348L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
0 / 5 / 2
8,552
503
5,016
14,468
10,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 3 / 2
8,334
490
10,652
16,796
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
SAVisear
Ah Muzen Cab
14
2 / 2 / 0
8,540
502
6,940
13,381
6,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
13
2 / 1 / 2
8,847
520
9,574
11,253
5,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
emeyeguy
Horus
11
0 / 1 / 3
7,637
449
4,508
15,157
14,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 3 / 3
7,216
424
4,374
12,830
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Bethani25
Baron Samedi
15
6 / 2 / 1
9,178
540
18,119
13,396
6,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DMGeneral8589
Danzaburou
12
0 / 3 / 3
7,578
446
4,692
10,438
4,449
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 0
10,275
604
17,248
7,033
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
0 / 1 / 5
8,189
482
4,321
14,528
12,416
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
12
12
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
3
0.83
W
Baron Samedi
Bethani25
Baron Samedi
6
2
1
3.25
W
Danzaburou
DMGeneral8589
Danzaburou
0
3
3
0.5
L
Vamana
0
5
2
0.2
W
5
1
0
5
L
5
3
2
2
L
Ah Muzen Cab
SAVisear
Ah Muzen Cab
2
2
0
1
L
Olorun
2
1
2
3
W
0
1
5
2.5
L
Horus
emeyeguy
Horus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,690
Damage
48,754
71,055
Taken
58,225
43,783
Mitigated
31,182
16,557
Healing
25,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,374
1,488
0
1,940
12,830
4,458
0
601
12,229
0
37,019
W
Baron Samedi
Bethani25
Baron Samedi
18,119
1,699
383
5,519
13,396
6,735
219
1,347
12,049
62,925
0
W
Danzaburou
DMGeneral8589
Danzaburou
4,692
2,055
0
2,064
10,438
4,449
0
2,423
8,015
0
42,898
L
Vamana
5,016
1,993
0
3,728
14,468
10,693
509
7,891
5,961
0
60,702
W
17,248
4,153
0
1,643
7,033
3,124
646
601
6,432
104,721
0
L
10,652
3,882
0
1,722
16,796
7,222
112
5,798
10,716
0
49,759
L
Ah Muzen Cab
SAVisear
Ah Muzen Cab
6,940
1,404
0
2,001
13,381
6,340
0
10,473
2,835
0
76,932
L
Olorun
9,574
4,747
695
2,284
11,253
5,172
802
6,104
5,087
75,350
0
W
4,321
103
4,193
9,958
14,528
12,416
23
4,602
9,926
40,899
0
L
Horus
emeyeguy
Horus
4,508
2,325
1,637
4,490
15,157
14,356
0
8,247
6,768
0
19,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
42,436
425
Minions Killed
453
0
Camps Cleared
0
1,716,225
Distance Traveled
1,781,617
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,216
424
52
3
0
399,224
0
W
Baron Samedi
9,178
540
90
5
0
330,287
10
W
Danzaburou
7,578
446
83
5
0
327,284
0
L
Vamana
8,552
503
90
5
0
320,728
0
W
Hera
10,275
604
184
11
0
357,369
0
L
Fenrir
8,334
490
58
3
0
387,509
0
L
Ah Muzen Cab
8,540
502
133
8
0
328,810
2
L
Olorun
8,847
520
126
7
0
322,998
3
W
Hel
8,189
482
44
3
0
367,453
0
L
Horus
7,637
449
18
1
0
356,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role