Player Matchup

Anubis
Anubis
Mondri Duck
Anubis
Level 147
God Stats
1W - 0L
1,517 SR
Queue Stats
86W - 90L
1,589 Elo+
Solo
Ymir
Ymir
Pap_Ghost
Ymir
Level 124
God Stats
2W - 0L
1,476 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1
Thor
Thor
Trinibad420
Thor
Level 17
God Stats
2W - 2L
1,380 SR
Queue Stats
11W - 14L
1,362 Elo+
Party 1
Achilles
Achilles
cripdic
Achilles
Level 79
God Stats
1W - 0L
1,383 SR
Queue Stats
11W - 14L
1,362 Elo+
Party 1
Zhong Kui
Zhong Kui
deemlighting
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,385 Elo+
Party 1
Team Averages
Level 87
1,451 SR
1,396 Elo+

VS

Team Averages
Level 130
1,447 SR
1,524 Elo+
Hera
Hera
ADarlingMisfit
Hera
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 125L
1,467 Elo+
Solo
Chang'e
Chang'e
DEATHIDOLKIKURI
Chang'e
Level 116
God Stats
1W - 2L
1,555 SR
Queue Stats
8W - 12L
1,503 Elo+
Solo
Surtr
Surtr
crimson2411
Surtr
Level 109
God Stats
3W - 2L
1,588 SR
Queue Stats
15W - 10L
1,600 Elo+
Party 2
Cupid
Cupid
uNf0rg0tteN
Cupid
Level 156
God Stats
22W - 18L
1,386 SR
Queue Stats
167W - 178L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
yaotzin22 60
Tsukuyomi
Level 122
God Stats
1W - 3L
1,204 SR
Queue Stats
33W - 26L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 2 / 4
7,547
839
5,543
6,169
3,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
13
3 / 0 / 8
7,385
821
6,415
7,011
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 4
6,683
743
2,407
5,164
2,244
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
cripdic
Achilles
13
3 / 2 / 4
6,865
763
4,992
9,186
7,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
deemlighting
Zhong Kui
13
2 / 0 / 7
7,062
785
6,907
5,020
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
6,684
743
6,519
6,997
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 0
6,043
671
1,896
6,430
2,110
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 3 / 1
6,891
766
4,876
9,482
7,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 0 / 0
6,818
758
1,833
1,972
776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
yaotzin22 60
Tsukuyomi
13
0 / 3 / 4
6,554
728
5,258
7,500
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
13
Kills
5
5
Deaths
13
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
1
4
0
0.25
W
Anubis
4
2
4
3
W
Ymir
3
0
8
7
W
1
1
4
3
L
2
3
1
0.83
W
Achilles
cripdic
Achilles
3
2
4
2.5
W
Zhong Kui
deemlighting
Zhong Kui
2
0
7
5.5
L
1
0
0
1
L
Tsukuyomi
yaotzin22 60
Tsukuyomi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,264
Damage
20,382
32,550
Taken
32,381
24,984
Mitigated
16,430
7,418
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,519
1,864
0
1,098
6,997
2,934
59
4,681
2,104
18,151
0
L
1,896
14
719
994
6,430
2,110
0
2,773
3,542
11,519
0
W
Anubis
5,543
114
0
860
6,169
3,487
83
1,344
4,825
36,443
0
W
Ymir
6,415
1,079
0
1,441
7,011
7,722
47
1,933
5,078
17,585
0
W
2,407
446
0
0
5,164
2,244
865
1,662
3,502
0
21,613
L
4,876
1,096
0
768
9,482
7,501
0
6,046
3,266
234
12,751
W
Achilles
cripdic
Achilles
4,992
694
0
3,090
9,186
7,866
330
1,786
7,400
0
10,136
W
Zhong Kui
deemlighting
Zhong Kui
6,907
410
0
2,027
5,020
3,665
117
1,831
3,189
15,475
0
L
1,833
1,246
840
425
1,972
776
600
1,252
678
0
20,072
L
Tsukuyomi
yaotzin22 60
Tsukuyomi
5,258
938
38
233
7,500
3,109
0
4,113
3,267
0
22,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,542
Gold Earned
32,990
168
Minions Killed
172
0
Camps Cleared
0
948,449
Distance Traveled
867,285
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,684
743
37
4
0
170,874
4
L
Chang'e
6,043
671
24
3
0
133,515
2
W
Anubis
7,547
839
74
8
0
180,172
0
W
Ymir
7,385
821
18
2
0
203,542
0
W
Thor
6,683
743
31
3
0
165,845
0
L
Surtr
6,891
766
24
3
0
186,862
0
W
Achilles
6,865
763
18
2
0
210,286
0
W
Zhong Kui
7,062
785
27
3
0
188,604
0
L
Cupid
6,818
758
55
6
0
191,341
2
L
Tsukuyomi
6,554
728
32
4
0
184,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role