Player Matchup

Thanatos
Thanatos
Ambit0n10
Thanatos
Level 39
God Stats
0W - 2L
1,725 SR
Queue Stats
46W - 57L
1,410 Elo+
Solo
Sylvanus
Sylvanus
KabIam
Sylvanus
Level 107
God Stats
3W - 1L
1,940 SR
Queue Stats
94W - 91L
1,542 Elo+
Party 3
Aphrodite
Aphrodite
Olemracc
Aphrodite
Level 28
God Stats
9W - 10L
1,560 SR
Queue Stats
63W - 49L
1,541 Elo+
Party 2
Set
Set
Slickify
Set
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 49L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
Wammoo
Danzaburou
Level 135
God Stats
2W - 3L
1,922 SR
Queue Stats
317W - 295L
1,590 Elo+
Party 3
Team Averages
Level 90
1,730 SR
1,525 Elo+

VS

Team Averages
Level 82
1,509 SR
1,566 Elo+
Poseidon
Poseidon
Ellievira
Poseidon
Level 148
God Stats
5W - 6L
1,415 SR
Queue Stats
88W - 109L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
GarretPlaysGames
Sylvanus
Level 99
God Stats
5W - 3L
1,415 SR
Queue Stats
27W - 20L
1,528 Elo+
Party 1
Gilgamesh
Gilgamesh
Greywyyn
Gilgamesh
Level 124
God Stats
2W - 0L
1,609 SR
Queue Stats
66W - 90L
1,500 Elo+
Party 1
Fenrir
Fenrir
MrBreeder
Fenrir
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 41L
1,740 Elo+
Party 1
Rama
Rama
Notaxcc
Rama
Level 34
God Stats
6W - 4L
1,604 SR
Queue Stats
55W - 37L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ambit0n10
Thanatos
7
1 / 0 / 2
4,890
489
2,890
5,981
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
KabIam
Sylvanus
8
1 / 3 / 3
5,313
531
3,541
8,922
5,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
Olemracc
Aphrodite
9
0 / 5 / 0
5,462
546
3,936
8,280
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 0
5,564
556
3,947
7,470
3,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Wammoo
Danzaburou
10
1 / 2 / 2
5,445
545
4,598
6,830
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Ellievira
Poseidon
11
3 / 1 / 3
6,457
646
3,091
4,231
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 6
5,906
591
3,588
9,409
6,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Greywyyn
Gilgamesh
10
1 / 0 / 3
5,957
596
4,263
8,152
4,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
MrBreeder
Fenrir
12
8 / 0 / 2
6,989
699
7,669
6,577
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Notaxcc
Rama
11
2 / 1 / 0
6,434
643
6,745
8,043
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
14
14
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ambit0n10
Thanatos
1
0
2
2
W
Poseidon
Ellievira
Poseidon
3
1
3
4.5
W
0
2
6
1.5
W
Gilgamesh
Greywyyn
Gilgamesh
1
0
3
2.5
L
Sylvanus
KabIam
Sylvanus
1
3
3
0.83
W
Fenrir
MrBreeder
Fenrir
8
0
2
9
W
Rama
Notaxcc
Rama
2
1
0
2
L
Aphrodite
Olemracc
Aphrodite
0
5
0
0
L
1
4
0
0.25
L
Danzaburou
Wammoo
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,912
Damage
25,356
37,483
Taken
36,412
15,995
Mitigated
17,165
12,996
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ambit0n10
Thanatos
2,890
1,093
0
3,394
5,981
1,799
0
338
5,643
0
24,962
W
Poseidon
Ellievira
Poseidon
3,091
806
0
956
4,231
1,117
25
325
3,906
48,623
0
W
3,588
1,728
2,057
2,779
9,409
6,688
411
1,751
7,658
19,999
0
W
Gilgamesh
Greywyyn
Gilgamesh
4,263
1,483
0
2,309
8,152
4,315
0
2,635
5,274
0
37,789
L
Sylvanus
KabIam
Sylvanus
3,541
1,312
1,298
2,551
8,922
5,117
0
2,160
6,762
14,037
0
W
Fenrir
MrBreeder
Fenrir
7,669
3,311
0
1,129
6,577
2,410
0
1,657
4,871
0
41,230
W
Rama
Notaxcc
Rama
6,745
5,855
0
3,439
8,043
2,635
0
817
7,226
0
54,195
L
Aphrodite
Olemracc
Aphrodite
3,936
328
0
3,009
8,280
2,551
0
253
7,681
35,547
0
L
3,947
1,319
0
713
7,470
3,705
0
2,914
4,556
0
40,734
L
Danzaburou
Wammoo
Danzaburou
4,598
1,792
0
2,031
6,830
2,823
0
1,014
5,816
0
42,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,674
Gold Earned
31,743
263
Minions Killed
345
0
Camps Cleared
0
921,196
Distance Traveled
1,066,849
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,890
489
42
4
0
174,468
0
W
Poseidon
6,457
646
95
10
0
219,013
2
W
Sylvanus
5,906
591
39
4
0
190,836
0
W
Gilgamesh
5,957
596
50
5
0
231,874
0
L
Sylvanus
5,313
531
19
2
0
197,552
1
W
Fenrir
6,989
699
64
6
0
242,543
0
W
Rama
6,434
643
97
10
0
182,583
0
L
Aphrodite
5,462
546
69
7
0
157,688
0
L
Set
5,564
556
63
6
0
193,702
0
L
Danzaburou
5,445
545
70
7
0
197,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role