Player Matchup

Artemis
Artemis
Blodtand
Artemis
Level 58
God Stats
6W - 2L
1,657 SR
Queue Stats
252W - 243L
1,436 Elo+
Solo
Ne Zha
Ne Zha
BocataVegano
Ne Zha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,478 Elo+
Party 1
Hachiman
Hachiman
RaidenMK3Troll
Hachiman
Level 148
God Stats
13W - 5L
1,698 SR
Queue Stats
644W - 652L
1,452 Elo+
Solo
Zeus
Zeus
jhaison
Zeus
Level 158
God Stats
7W - 4L
1,365 SR
Queue Stats
504W - 527L
1,422 Elo+
Solo
Athena
Athena
propagandaIf
Athena
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 153L
1,562 Elo+
Party 1
Team Averages
Level 108
1,544 SR
1,470 Elo+

VS

Team Averages
Level 85
1,635 SR
1,432 Elo+
Tyr
Tyr
Awesomeo3420
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 29L
1,254 Elo+
Party 2
Hades
Hades
Camshaft125
Hades
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,412 Elo+
Party 2
Hera
Hera
Destrohunt
Hera
Level 144
God Stats
1W - 1L
1,743 SR
Queue Stats
52W - 61L
1,468 Elo+
Solo
Hou Yi
Hou Yi
Flashcashmore
Hou Yi
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
397W - 394L
1,561 Elo+
Solo
Sobek
Sobek
UgurTR
Sobek
Level 76
God Stats
4W - 1L
1,933 SR
Queue Stats
54W - 52L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blodtand
Artemis
20
10 / 2 / 20
12,426
888
22,838
12,451
7,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
19
8 / 5 / 22
11,764
840
19,403
14,674
9,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
17
10 / 4 / 19
11,418
816
16,298
10,150
5,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
jhaison
Zeus
17
6 / 2 / 18
10,745
768
17,927
9,379
5,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
18
0 / 3 / 31
11,219
801
7,073
18,080
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 3
8,322
594
1,061
17,044
12,608
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 9 / 5
8,920
637
3,200
16,715
12,249
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

19
8 / 4 / 7
12,158
868
20,968
10,535
4,459
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 6 / 11
9,690
692
12,824
15,257
7,021
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
UgurTR
Sobek
17
2 / 6 / 11
10,711
765
8,537
30,606
32,296
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
51
34
Kills
14
16
Deaths
34
110
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Artemis
Blodtand
Artemis
10
2
20
10
W
Ne Zha
8
5
22
3.8
L
2
9
5
0.5
L
8
4
7
2.88
L
2
6
11
1.25
W
Hachiman
10
4
19
4.88
L
Sobek
UgurTR
Sobek
2
6
11
1.25
W
Zeus
jhaison
Zeus
6
2
18
7.5
W
Athena
0
3
31
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,539
Damage
46,590
64,734
Taken
90,157
48,848
Mitigated
68,633
25,047
Healing
20,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,061
194
925
1,830
17,044
12,608
531
3,537
13,283
0
6,276
W
Artemis
Blodtand
Artemis
22,838
15,513
2,669
5,730
12,451
7,730
2,818
7,717
4,734
0
51,204
W
Ne Zha
19,403
2,768
1,925
3,188
14,674
9,166
1,384
5,112
9,562
0
37,976
L
3,200
106
434
1,140
16,715
12,249
0
4,363
12,352
9,088
0
L
20,968
4,389
2,845
2,291
10,535
4,459
1,596
1,968
8,360
48,837
0
L
12,824
5,817
798
1,178
15,257
7,021
2,161
3,772
11,485
0
27,588
W
Hachiman
16,298
8,425
1,889
1,477
10,150
5,526
2,811
4,076
6,074
0
30,040
L
Sobek
UgurTR
Sobek
8,537
149
692
8,642
30,606
32,296
503
10,725
19,677
13,583
207
W
Zeus
jhaison
Zeus
17,927
1,260
2,064
2,140
9,379
5,121
1,041
5,674
3,705
37,044
0
W
Athena
7,073
1,266
1,119
2,846
18,080
21,305
28
9,919
8,161
10,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,572
Gold Earned
49,801
164
Minions Killed
134
0
Camps Cleared
0
1,268,961
Distance Traveled
1,019,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,322
594
8
1
0
195,779
0
W
Artemis
12,426
888
68
5
0
257,979
0
W
Ne Zha
11,764
840
29
2
0
277,677
0
L
Hades
8,920
637
11
1
0
192,504
0
L
Hera
12,158
868
72
5
0
228,432
0
L
Hou Yi
9,690
692
30
2
0
188,108
0
W
Hachiman
11,418
816
20
1
0
222,065
0
L
Sobek
10,711
765
13
1
0
214,347
0
W
Zeus
10,745
768
30
2
0
229,613
0
W
Athena
11,219
801
17
1
0
281,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role