Player Matchup

Janus
Janus
AeonFayth
Janus
Level 125
God Stats
18W - 10L
1,609 SR
Queue Stats
561W - 611L
1,447 Elo+
Party 1
Hou Yi
Hou Yi
Deathgod556
Hou Yi
Level 70
God Stats
3W - 2L
1,303 SR
Queue Stats
115W - 111L
1,421 Elo+
Party 1
Fenrir
Fenrir
GIoryHoIes
Fenrir
Level 25
God Stats
2W - 0L
1,734 SR
Queue Stats
62W - 55L
1,364 Elo+
Solo
Cerberus
Cerberus
LaP3luda
Cerberus
Level 17
God Stats
1W - 1L
1,263 SR
Queue Stats
19W - 28L
1,403 Elo+
Solo
Chang'e
Chang'e
LordFartMouth
Chang'e
Level 27
God Stats
2W - 0L
1,703 SR
Queue Stats
194W - 217L
1,358 Elo+
Party 1
Team Averages
Level 53
1,522 SR
1,398 Elo+

VS

Team Averages
Level 27
1,448 SR
1,408 Elo+
Bacchus
Bacchus
AnnoyingArtist
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,371 Elo+
Solo
Raijin
Raijin
ChaosBois
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 117L
1,429 Elo+
Party 3
Xbalanque
Xbalanque
TheLegionofBacon
Xbalanque
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 158L
1,417 Elo+
Party 3
Terra
Terra
jacobbutler4
Terra
Level 28
God Stats
0W - 2L
1,245 SR
Queue Stats
43W - 52L
1,411 Elo+
Party 2
Surtr
Surtr
jblackey11
Surtr
Level 27
God Stats
1W - 2L
1,495 SR
Queue Stats
39W - 50L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AeonFayth
Janus
16
3 / 2 / 12
9,278
843
14,600
6,177
2,909
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
0 / 2 / 14
8,264
751
8,759
7,331
3,811
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
GIoryHoIes
Fenrir
17
12 / 2 / 3
10,651
968
11,034
9,669
5,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
LaP3luda
Cerberus
14
1 / 2 / 14
9,161
833
7,295
16,931
17,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
14
1 / 2 / 10
8,264
751
4,610
6,821
3,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 4
8,255
750
7,639
14,958
22,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
ChaosBois
Raijin
15
3 / 5 / 6
8,364
760
11,286
8,268
5,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
15
3 / 2 / 2
7,903
718
11,081
6,368
3,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 2 / 3
7,191
654
2,179
9,468
10,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
13
1 / 4 / 3
7,576
689
6,405
11,435
15,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
17
Kills
10
10
Deaths
17
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
AeonFayth
Janus
3
2
12
4.5
L
3
4
4
1.25
L
Raijin
ChaosBois
Raijin
3
5
6
1.2
W
Hou Yi
0
2
14
3.5
W
Fenrir
GIoryHoIes
Fenrir
12
2
3
6.75
W
Cerberus
LaP3luda
Cerberus
1
2
14
4
W
Chang'e
1
2
10
3
L
Xbalanque
3
2
2
2
L
0
2
3
0.75
L
Surtr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,298
Damage
38,590
46,929
Taken
50,497
33,409
Mitigated
56,087
21,252
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AeonFayth
Janus
14,600
654
685
473
6,177
2,909
1,593
3,338
2,839
29,963
0
L
7,639
661
446
1,249
14,958
22,198
0
7,293
7,665
13,419
0
L
Raijin
ChaosBois
Raijin
11,286
554
0
0
8,268
5,417
0
5,113
3,155
23,822
0
W
Hou Yi
8,759
4,150
95
615
7,331
3,811
639
4,186
3,145
0
20,549
W
Fenrir
GIoryHoIes
Fenrir
11,034
2,274
790
2,016
9,669
5,798
74
4,510
5,159
0
17,680
W
Cerberus
LaP3luda
Cerberus
7,295
223
2,478
7,125
16,931
17,659
266
6,046
10,885
15,526
0
W
Chang'e
4,610
827
4,517
2,458
6,821
3,232
1,071
3,290
3,531
19,287
0
L
Xbalanque
11,081
3,295
114
999
6,368
3,364
0
2,695
3,673
0
21,989
L
2,179
281
2,405
2,557
9,468
10,059
0
5,409
4,059
4,441
0
L
Surtr
6,405
1,767
1,369
2,074
11,435
15,049
0
5,995
5,440
619
11,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,618
Gold Earned
39,289
157
Minions Killed
79
0
Camps Cleared
0
1,010,565
Distance Traveled
964,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,278
843
37
3
0
212,764
0
L
Bacchus
8,255
750
8
1
0
210,852
0
L
Raijin
8,364
760
26
2
0
168,164
0
W
Hou Yi
8,264
751
26
2
0
181,834
0
W
Fenrir
10,651
968
20
2
0
218,826
0
W
Cerberus
9,161
833
27
2
0
210,793
0
W
Chang'e
8,264
751
47
4
0
186,348
0
L
Xbalanque
7,903
718
24
2
0
194,400
0
L
Terra
7,191
654
2
0
0
190,476
0
L
Surtr
7,576
689
19
2
0
200,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role