Player Matchup

Achilles
Achilles
MXS HARRY
Achilles
Level 147
God Stats
2W - 3L
1,277 SR
Queue Stats
146W - 143L
1,571 Elo+
Solo
Awilix
Awilix
Sp1derdrian
Awilix
Level 81
God Stats
16W - 10L
1,627 SR
Queue Stats
149W - 133L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
Survivor381
Kuzenbo
Level 125
God Stats
1W - 6L
1,238 SR
Queue Stats
149W - 139L
1,459 Elo+
Solo
Hel
Hel
WhatNewsYoyo
Hel
Level 105
God Stats
1W - 4L
1,183 SR
Queue Stats
49W - 38L
1,561 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
omarsaro
Ah Muzen Cab
Level 142
God Stats
50W - 38L
1,658 SR
Queue Stats
685W - 616L
1,571 Elo+
Solo
Team Averages
Level 120
1,396 SR
1,542 Elo+

VS

Team Averages
Level 133
1,362 SR
1,518 Elo+
Cu Chulainn
Cu Chulainn
JeepzNMyB100d
Cu Chulainn
Level 144
God Stats
8W - 10L
1,411 SR
Queue Stats
118W - 126L
1,482 Elo+
Solo
Vulcan
Vulcan
K_e_w_o_p
Vulcan
Level 143
God Stats
0W - 2L
1,309 SR
Queue Stats
36W - 33L
1,502 Elo+
Solo
Hercules
Hercules
MR CH0W68
Hercules
Level 126
God Stats
0W - 2L
1,174 SR
Queue Stats
17W - 24L
1,493 Elo+
Party 2
Pele
Pele
S1MPLYT1GER
Pele
Level 126
God Stats
1W - 2L
1,412 SR
Queue Stats
25W - 28L
1,529 Elo+
Party 2
Izanami
Izanami
gisellecpeach
Izanami
Level 124
God Stats
2W - 2L
1,503 SR
Queue Stats
355W - 334L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MXS HARRY
Achilles
17
1 / 0 / 3
10,406
578
14,157
19,093
31,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
16
4 / 3 / 7
10,179
566
9,902
17,585
7,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Survivor381
Kuzenbo
15
3 / 1 / 5
9,619
534
8,951
17,736
23,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 4
9,522
529
13,726
15,723
5,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
omarsaro
Ah Muzen Cab
15
3 / 2 / 5
9,802
545
13,015
15,453
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JeepzNMyB100d
Cu Chulainn
16
0 / 2 / 2
9,261
515
12,722
20,324
19,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
K_e_w_o_p
Vulcan
14
0 / 2 / 3
8,495
472
21,045
10,279
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
MR CH0W68
Hercules
12
1 / 1 / 1
8,078
449
6,506
17,938
18,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 3 / 0
10,352
575
9,361
15,463
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
12
0 / 6 / 1
8,266
459
11,458
17,280
6,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
7
7
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
JeepzNMyB100d
Cu Chulainn
0
2
2
0.5
L
Vulcan
K_e_w_o_p
Vulcan
0
2
3
0.75
L
Hercules
MR CH0W68
Hercules
1
1
1
1.5
W
Achilles
MXS HARRY
Achilles
1
0
3
2.5
L
6
3
0
2
W
Awilix
4
3
7
2.5
W
Kuzenbo
Survivor381
Kuzenbo
3
1
5
5.5
W
3
1
4
5
L
Izanami
0
6
1
0.08
W
Ah Muzen Cab
omarsaro
Ah Muzen Cab
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,751
Damage
61,092
85,590
Taken
81,284
75,019
Mitigated
54,691
33,972
Healing
19,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
JeepzNMyB100d
Cu Chulainn
12,722
1,317
0
3,886
20,324
19,235
0
2,584
16,209
3,643
77,619
L
Vulcan
K_e_w_o_p
Vulcan
21,045
8,680
0
1,940
10,279
3,906
624
5,615
4,613
86,075
0
L
Hercules
MR CH0W68
Hercules
6,506
1,124
0
8,873
17,938
18,436
146
7,627
10,203
2,030
20,085
W
Achilles
MXS HARRY
Achilles
14,157
2,075
0
9,109
19,093
31,967
159
2,225
16,868
5,046
83,531
L
9,361
2,171
0
1,314
15,463
6,457
0
4,104
11,359
0
92,121
W
Awilix
9,902
3,905
0
507
17,585
7,571
8
3,138
14,447
0
87,038
W
Kuzenbo
Survivor381
Kuzenbo
8,951
3,382
184
5,267
17,736
23,603
60
5,866
11,870
34,266
336
W
13,726
902
5,812
9,425
15,723
5,871
285
9,366
6,357
86,315
0
L
Izanami
11,458
7,571
0
3,184
17,280
6,657
1,522
4,161
12,920
0
80,212
W
Ah Muzen Cab
omarsaro
Ah Muzen Cab
13,015
4,540
0
3,668
15,453
6,007
1,773
3,014
12,439
0
90,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,528
Gold Earned
44,452
559
Minions Killed
563
0
Camps Cleared
0
1,992,697
Distance Traveled
1,805,831
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,261
515
131
7
0
344,735
0
L
Vulcan
8,495
472
126
7
0
388,442
6
L
Hercules
8,078
449
30
2
0
380,755
0
W
Achilles
10,406
578
140
8
0
367,325
5
L
Pele
10,352
575
141
8
0
389,642
0
W
Awilix
10,179
566
105
6
0
437,080
0
W
Kuzenbo
9,619
534
28
2
0
378,865
0
W
Hel
9,522
529
145
8
0
414,656
0
L
Izanami
8,266
459
135
8
0
302,257
0
W
Ah Muzen Cab
9,802
545
141
8
0
394,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role