Player Matchup

Cerberus
Cerberus
CerbyWerby
Cerberus
Level 126
God Stats
3W - 2L
1,528 SR
Queue Stats
143W - 104L
1,485 Elo+
Party 1
Cupid
Cupid
Diego_Galiza
Cupid
Level 159
God Stats
6W - 7L
1,227 SR
Queue Stats
553W - 562L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
Dreytari
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,120 Elo+
Party 1
Fenrir
Fenrir
Elutan
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,337 Elo+
Party 1
King Arthur
King Arthur
Frooonti
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 68
1,451 SR
1,380 Elo+

VS

Team Averages
Level 101
1,456 SR
1,468 Elo+
Cthulhu
Cthulhu
EUaSaintss
Cthulhu
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 99L
1,471 Elo+
Solo
Izanami
Izanami
GoDLiK3xD
Izanami
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
239W - 233L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
LT__Moy
Kuzenbo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 12L
1,486 Elo+
Solo
Nike
Nike
MaxBroMan
Nike
Level 119
God Stats
1W - 4L
1,079 SR
Queue Stats
77W - 59L
1,557 Elo+
Solo
Scylla
Scylla
ReereeRosie
Scylla
Level 60
God Stats
3W - 0L
1,702 SR
Queue Stats
161W - 194L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CerbyWerby
Cerberus
18
7 / 5 / 3
10,479
806
14,404
24,921
30,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 5 / 8
8,660
666
12,111
14,199
8,550
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Dreytari
Gilgamesh
16
4 / 9 / 6
9,393
723
6,359
22,238
25,527
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Elutan
Fenrir
14
3 / 13 / 3
8,932
687
6,471
20,291
10,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Frooonti
King Arthur
14
1 / 8 / 3
8,110
624
6,452
18,367
25,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EUaSaintss
Cthulhu
18
6 / 2 / 26
11,139
857
15,116
13,328
12,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
GoDLiK3xD
Izanami
19
17 / 3 / 17
12,930
995
34,452
12,643
6,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
LT__Moy
Kuzenbo
18
7 / 3 / 31
11,928
918
13,176
25,476
27,114
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
20
8 / 3 / 24
12,016
924
17,095
14,341
15,947
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
2 / 5 / 19
9,932
764
8,259
9,347
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
157
16
Kills
40
40
Deaths
16
23
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CerbyWerby
Cerberus
7
5
3
1.7
L
1
5
8
1
L
Gilgamesh
Dreytari
Gilgamesh
4
9
6
0.78
W
Cthulhu
EUaSaintss
Cthulhu
6
2
26
9.5
L
Fenrir
Elutan
Fenrir
3
13
3
0.35
L
King Arthur
Frooonti
King Arthur
1
8
3
0.31
W
Izanami
GoDLiK3xD
Izanami
17
3
17
8.5
W
Kuzenbo
LT__Moy
Kuzenbo
7
3
31
7.5
W
Nike
8
3
24
6.67
W
Scylla
2
5
19
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,797
Damage
88,098
100,016
Taken
75,135
100,013
Mitigated
65,312
18,777
Healing
27,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CerbyWerby
Cerberus
14,404
408
464
8,951
24,921
30,103
0
6,676
17,699
32,613
165
L
12,111
3,844
2,738
4,152
14,199
8,550
0
4,963
9,055
0
29,734
L
Gilgamesh
Dreytari
Gilgamesh
6,359
1,408
0
628
22,238
25,527
0
8,425
13,388
0
10,948
W
Cthulhu
EUaSaintss
Cthulhu
15,116
991
1,580
3,674
13,328
12,760
585
2,264
10,755
29,682
0
L
Fenrir
Elutan
Fenrir
6,471
2,965
0
714
20,291
10,580
0
7,992
12,105
0
14,164
L
King Arthur
Frooonti
King Arthur
6,452
1,038
340
790
18,367
25,253
0
6,968
11,218
2,111
8,496
W
Izanami
GoDLiK3xD
Izanami
34,452
24,232
1,468
3,335
12,643
6,388
5,078
3,326
9,276
0
59,518
W
Kuzenbo
LT__Moy
Kuzenbo
13,176
3,502
1,108
11,270
25,476
27,114
364
4,707
17,719
20,725
0
W
Nike
17,095
1,642
1,319
1,479
14,341
15,947
651
3,037
11,127
0
32,450
W
Scylla
8,259
2,155
1,124
1,002
9,347
3,103
1,004
2,275
7,023
13,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
57,945
117
Minions Killed
153
0
Camps Cleared
0
1,050,723
Distance Traveled
1,248,581
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,479
806
52
4
0
225,929
0
L
Cupid
8,660
666
39
3
0
211,995
0
L
Gilgamesh
9,393
723
5
0
0
225,491
0
W
Cthulhu
11,139
857
39
3
0
268,265
0
L
Fenrir
8,932
687
14
1
0
183,704
0
L
King Arthur
8,110
624
7
1
0
203,604
0
W
Izanami
12,930
995
57
4
0
218,192
0
W
Kuzenbo
11,928
918
11
1
0
279,869
0
W
Nike
12,016
924
33
3
0
281,237
0
W
Scylla
9,932
764
13
1
0
201,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role