Player Matchup

Merlin
Merlin
AceOfSpads
Merlin
Level 29
God Stats
22W - 18L
1,489 SR
Queue Stats
266W - 226L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
Fenrir3225
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,379 Elo+
Party 2
Thanatos
Thanatos
Iovee
Thanatos
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,385 Elo+
Party 2
Rama
Rama
beastatorigins
Rama
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 212L
1,508 Elo+
Solo
Cthulhu
Cthulhu
itsGub
Cthulhu
Level 120
God Stats
0W - 2L
1,350 SR
Queue Stats
295W - 243L
1,498 Elo+
Party 1
Team Averages
Level 67
1,468 SR
1,447 Elo+

VS

Team Averages
Level 41
1,493 SR
1,455 Elo+
Surtr
Surtr
ChuchoH3ntai
Surtr
Level 33
God Stats
3W - 3L
1,487 SR
Queue Stats
24W - 16L
1,604 Elo+
Solo
Athena
Athena
CowTipper28
Athena
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
236W - 211L
1,453 Elo+
Party 3
Zeus
Zeus
SultanofSize
Zeus
Level 32
God Stats
4W - 2L
1,437 SR
Queue Stats
211W - 220L
1,428 Elo+
Party 3
Ao Kuang
Ao Kuang
Zatorith
Ao Kuang
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 124L
1,373 Elo+
Party 3
Jing Wei
Jing Wei
jdvoss98
Jing Wei
Level 41
God Stats
5W - 1L
1,541 SR
Queue Stats
331W - 296L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AceOfSpads
Merlin
17
2 / 3 / 2
9,998
526
12,379
12,771
5,744
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Fenrir3225
Sun Wukong
8
1 / 12 / 2
7,082
373
4,719
16,712
10,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Iovee
Thanatos
13
3 / 6 / 2
8,717
459
5,472
13,147
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 4 / 3
10,331
544
16,696
15,477
6,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
itsGub
Cthulhu
15
0 / 0 / 0
8,848
466
5,772
9,971
12,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 5
11,263
593
8,694
15,874
11,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Athena
13
1 / 2 / 11
9,476
499
4,638
23,064
28,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 3 / 4
11,478
604
12,859
9,020
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Zatorith
Ao Kuang
17
6 / 2 / 4
10,761
566
9,990
19,900
9,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jing Wei
jdvoss98
Jing Wei
16
9 / 3 / 5
11,048
581
13,170
13,605
6,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
11
Kills
24
25
Deaths
11
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
AceOfSpads
Merlin
2
3
2
1
W
2
1
5
4.5
W
Athena
1
2
11
3.25
L
Sun Wukong
Fenrir3225
Sun Wukong
1
12
2
0.17
L
Thanatos
Iovee
Thanatos
3
6
2
0.67
W
6
3
4
2.67
W
Ao Kuang
Zatorith
Ao Kuang
6
2
4
4
L
5
4
3
1.63
L
Cthulhu
itsGub
Cthulhu
0
0
0
0
W
Jing Wei
jdvoss98
Jing Wei
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,038
Damage
49,351
68,078
Taken
81,463
39,777
Mitigated
60,756
13,742
Healing
18,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AceOfSpads
Merlin
12,379
374
0
1,800
12,771
5,744
0
7,957
4,814
78,342
0
W
8,694
3,756
0
5,800
15,874
11,376
3,753
4,836
10,288
1,184
93,321
W
Athena
4,638
1,682
0
2,056
23,064
28,158
259
3,355
19,062
21,256
0
L
Sun Wukong
Fenrir3225
Sun Wukong
4,719
1,810
0
127
16,712
10,147
0
5,738
10,974
0
18,645
L
Thanatos
Iovee
Thanatos
5,472
1,324
0
4,808
13,147
5,161
0
5,387
7,760
0
43,407
W
12,859
1,165
0
1,144
9,020
4,877
1,997
3,601
5,110
77,541
0
W
Ao Kuang
Zatorith
Ao Kuang
9,990
3,145
0
4,836
19,900
9,884
3,830
4,204
15,519
87,694
0
L
16,696
14,482
0
5,187
15,477
6,544
24
7,217
8,260
0
73,096
L
Cthulhu
itsGub
Cthulhu
5,772
574
105
1,715
9,971
12,181
225
1,534
8,437
69,487
0
W
Jing Wei
jdvoss98
Jing Wei
13,170
12,137
0
4,321
13,605
6,461
2,138
1,347
12,171
0
96,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,976
Gold Earned
54,026
462
Minions Killed
538
0
Camps Cleared
0
1,634,057
Distance Traveled
1,891,396
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,998
526
143
8
0
331,943
2
W
Surtr
11,263
593
141
7
0
338,054
0
W
Athena
9,476
499
17
1
0
405,916
7
L
Sun Wukong
7,082
373
27
1
0
277,668
0
L
Thanatos
8,717
459
70
4
0
334,808
0
W
Zeus
11,478
604
128
7
0
346,360
10
W
Ao Kuang
10,761
566
108
6
0
419,961
0
L
Rama
10,331
544
121
6
0
341,616
0
L
Cthulhu
8,848
466
101
5
0
348,022
1
W
Jing Wei
11,048
581
144
8
0
381,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role