Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
BigGucciGlizzay
Cu Chulainn
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,429 Elo+
Party 3
Hou Yi
Hou Yi
Bigchain
Hou Yi
Level 22
God Stats
7W - 8L
1,500 SR
Queue Stats
128W - 131L
1,413 Elo+
Party 4
Rama
Rama
Clasicneon
Rama
Level 118
God Stats
14W - 4L
1,783 SR
Queue Stats
192W - 158L
1,584 Elo+
Party 4
Terra
Terra
JGtwotimes
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,447 Elo+
Party 3
Team Averages
Level 74
1,557 SR
1,474 Elo+

VS

Team Averages
Level 132
1,585 SR
1,542 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
 
Cabrakan
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Deathwalkerr
Anubis
Level 162
God Stats
105W - 64L
1,668 SR
Queue Stats
173W - 155L
1,608 Elo+
Party 1
Heimdallr
Heimdallr
IceBraker913
Heimdallr
Level 81
God Stats
4W - 3L
1,580 SR
Queue Stats
200W - 195L
1,462 Elo+
Solo
Aphrodite
Aphrodite
Jon Vonwest
Aphrodite
Level 64
God Stats
23W - 16L
1,678 SR
Queue Stats
40W - 39L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 2 / 0
7,188
719
8,209
6,491
4,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
BigGucciGlizzay
Cu Chulainn
11
0 / 5 / 0
6,214
621
5,371
10,535
8,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
Bigchain
Hou Yi
12
0 / 2 / 0
6,460
646
2,418
9,544
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 0
6,581
658
3,952
11,093
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Terra
11
0 / 4 / 0
6,579
658
2,376
12,131
12,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 0 / 5
8,193
819
10,012
1,825
847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cabrakan
 
Cabrakan
12
1 / 0 / 8
6,776
678
2,913
4,722
5,381
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
14
7 / 0 / 10
8,206
821
16,599
6,645
4,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
IceBraker913
Heimdallr
13
0 / 0 / 9
7,127
713
7,546
9,575
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
Jon Vonwest
Aphrodite
14
5 / 0 / 10
8,655
866
6,366
4,289
2,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
60
0
Kills
18
18
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Neith
 
Neith
5
0
5
7.5
W
Cabrakan
 
Cabrakan
1
0
8
5
L
Cu Chulainn
BigGucciGlizzay
Cu Chulainn
0
5
0
0
L
Hou Yi
Bigchain
Hou Yi
0
2
0
0
L
0
5
0
0
W
Anubis
7
0
10
12
W
Heimdallr
IceBraker913
Heimdallr
0
0
9
4.5
L
Terra
0
4
0
0
W
Aphrodite
Jon Vonwest
Aphrodite
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,326
Damage
43,436
49,794
Taken
27,056
33,993
Mitigated
18,433
7,234
Healing
11,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,209
423
0
1,189
6,491
4,931
0
3,365
3,035
31,463
0
W
Neith
 
Neith
10,012
1,962
0
815
1,825
847
1,177
613
1,212
0
36,078
W
Cabrakan
 
Cabrakan
2,913
612
0
480
4,722
5,381
0
1,128
3,594
7,638
0
L
Cu Chulainn
BigGucciGlizzay
Cu Chulainn
5,371
1,291
0
190
10,535
8,264
0
5,924
4,569
0
13,010
L
Hou Yi
Bigchain
Hou Yi
2,418
1,110
0
880
9,544
4,163
0
2,535
7,009
0
15,125
L
3,952
3,025
0
1,715
11,093
3,682
168
6,382
4,669
0
21,288
W
Anubis
16,599
711
397
1,632
6,645
4,906
0
2,911
3,734
36,847
0
W
Heimdallr
IceBraker913
Heimdallr
7,546
3,784
0
1,378
9,575
4,483
471
3,810
5,765
0
26,213
L
Terra
2,376
147
1,392
1,868
12,131
12,953
0
7,497
4,634
6,041
0
W
Aphrodite
Jon Vonwest
Aphrodite
6,366
680
3,853
3,276
4,289
2,816
0
2,123
2,166
13,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
38,957
163
Minions Killed
194
0
Camps Cleared
0
912,651
Distance Traveled
934,413
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,188
719
71
7
0
207,881
2
W
Neith
8,193
819
70
7
0
203,148
0
W
Cabrakan
6,776
678
15
2
0
101,480
0
L
Cu Chulainn
6,214
621
16
2
0
208,157
4
L
Hou Yi
6,460
646
30
3
0
154,639
0
L
Rama
6,581
658
38
4
0
180,975
0
W
Anubis
8,206
821
51
5
0
206,310
4
W
Heimdallr
7,127
713
39
4
0
209,609
0
L
Terra
6,579
658
8
1
0
160,999
0
W
Aphrodite
8,655
866
19
2
0
213,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role