Player Matchup

Thor
Thor
Platinum V
 
Thor
Platinum V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum IV
iBloodFlare
Anhur
Platinum IV
Level 148
God Stats
17W - 15L
1,306 SR
Queue Stats
260W - 240L
1,665 MMR
Party 1
Hercules
Hercules
Gold I
ksy_GOT
Hercules
Gold I
Level 73
God Stats
16W - 23L
1,482 SR
Queue Stats
172W - 185L
1,697 MMR
Solo
Chronos
Chronos
Platinum IV
uilkyydgjhhafg
Chronos
Platinum IV
Level 93
God Stats
9W - 12L
1,595 SR
Queue Stats
70W - 74L
1,707 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,476 SR
1,614 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,620 SR
1,574 MMR
Zeus
Zeus
Platinum V
 
Zeus
Platinum V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold I
 
Rama
Gold I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Platinum V
Lördinho
Mulan
Platinum V
Level 158
God Stats
3W - 1L
1,845 SR
Queue Stats
164W - 146L
1,714 MMR
Solo
Hun Batz
Hun Batz
Gold III
MMeѕsias2
Hun Batz
Gold III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 32L
1,552 MMR
Solo
Geb
Geb
Gold II
zbait2002
Geb
Gold II
Level 154
God Stats
13W - 7L
1,757 SR
Queue Stats
513W - 532L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 0 / 0
4,415
736
4,291
3,972
1,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
 
Fenrir
6
0 / 1 / 2
3,940
657
1,659
4,723
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,295
716
2,489
3,740
1,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
ksy_GOT
Hercules
8
1 / 1 / 1
4,489
748
2,786
5,563
2,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 1 / 1
4,233
706
665
3,741
1,105
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bans
Ao KuangHe BoSurtr

VS

Bans
MercuryAphroditeMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
1 / 1 / 0
4,677
780
2,433
2,789
648
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
7
0 / 1 / 1
3,911
652
1,666
4,834
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Lördinho
Mulan
8
1 / 2 / 0
4,478
746
3,028
6,061
3,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hun Batz
MMeѕsias2
Hun Batz
4
0 / 0 / 0
3,241
540
1,418
3,445
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
4,041
674
2,259
3,302
1,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
0
2
W
Fenrir
 
Fenrir
0
1
2
1
L
Zeus
 
Zeus
1
1
0
1
L
Rama
 
Rama
0
1
1
0.5
L
Mulan
Lördinho
Mulan
1
2
0
0.5
L
Hun Batz
MMeѕsias2
Hun Batz
0
0
0
0
W
1
0
0
1
W
Hercules
ksy_GOT
Hercules
1
1
1
1.5
W
0
1
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,890
Damage
10,804
21,739
Taken
20,431
8,816
Mitigated
7,564
8,594
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,291
1,096
0
846
3,972
1,243
0
245
3,685
0
26,979
W
Fenrir
 
Fenrir
1,659
324
123
2,219
4,723
2,509
0
1,079
3,644
0
7,576
L
Zeus
 
Zeus
2,433
879
0
750
2,789
648
0
422
2,367
30,696
0
L
Rama
 
Rama
1,666
1,545
0
1,324
4,834
1,014
0
0
4,834
0
20,550
L
Mulan
Lördinho
Mulan
3,028
594
0
1,925
6,061
3,087
0
0
6,061
0
27,378
L
Hun Batz
MMeѕsias2
Hun Batz
1,418
658
0
1,436
3,445
835
0
243
3,202
0
7,665
W
2,489
1,139
0
2,314
3,740
1,069
0
850
2,890
0
29,178
W
Hercules
ksy_GOT
Hercules
2,786
846
0
2,211
5,563
2,890
0
330
4,879
0
27,662
W
665
61
0
881
3,741
1,105
0
2,188
1,553
33,660
0
L
2,259
310
0
1,059
3,302
1,980
0
0
3,302
8,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,372
Gold Earned
20,348
224
Minions Killed
179
0
Camps Cleared
0
694,015
Distance Traveled
636,705
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,415
736
52
9
0
144,036
0
W
Fenrir
3,940
657
12
2
0
142,739
0
L
Zeus
4,677
780
65
11
0
122,649
1
L
Rama
3,911
652
47
8
0
121,936
0
L
Mulan
4,478
746
50
8
0
146,000
0
L
Hun Batz
3,241
540
11
2
0
101,836
0
W
Anhur
4,295
716
53
9
0
135,092
0
W
Hercules
4,489
748
61
10
0
144,870
0
W
Chronos
4,233
706
46
8
0
127,278
2
L
Geb
4,041
674
6
1
0
144,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role