Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Glerion
Cthulhu
Level 165
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 42L
1,628 Elo+
Party 2
Artemis
Artemis
Hêlêl
Artemis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,606 Elo+
Party 3
Cerberus
Cerberus
Jackhammer615
Cerberus
Level 122
God Stats
4W - 1L
1,497 SR
Queue Stats
120W - 106L
1,610 Elo+
Party 3
Ne Zha
Ne Zha
ÍÎζŁæxusÍÎ
Ne Zha
Level 158
God Stats
29W - 15L
1,800 SR
Queue Stats
969W - 993L
1,508 Elo+
Solo
Team Averages
Level 131
1,559 SR
1,570 Elo+

VS

Team Averages
Level 113
1,543 SR
1,549 Elo+
Anhur
Anhur
 
Anhur
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ayearis
Eset
Level 86
God Stats
4W - 3L
1,691 SR
Queue Stats
305W - 302L
1,543 Elo+
Solo
Vulcan
Vulcan
cuddlynebula855
Vulcan
Level 122
God Stats
0W - 1L
1,318 SR
Queue Stats
18W - 17L
1,587 Elo+
Party 1
Bacchus
Bacchus
danieι
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,571 Elo+
Party 1
Sol
Sol
lCrixusl
Sol
Level 125
God Stats
2W - 3L
1,705 SR
Queue Stats
377W - 378L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
18
5 / 1 / 15
10,969
784
10,431
10,397
6,770
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Glerion
Cthulhu
18
1 / 2 / 16
11,287
806
11,377
20,226
27,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Hêlêl
Artemis
17
5 / 4 / 12
10,805
772
14,680
16,549
10,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Jackhammer615
Cerberus
18
4 / 2 / 10
10,985
785
6,623
16,226
21,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 4 / 11
11,053
790
15,943
17,180
16,514
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 1 / 0
6,567
469
0
1,438
426
Eset
ayearis
Eset
14
1 / 4 / 3
8,205
586
8,089
9,575
6,494
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 6 / 2
9,271
662
17,157
14,340
7,834
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
danieι
Bacchus
17
3 / 7 / 4
10,183
727
8,494
20,048
29,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 4 / 4
10,319
737
15,748
15,324
7,174
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
22
Kills
9
13
Deaths
22
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
1
15
12.5
L
Anhur
 
Anhur
0
1
0
0
W
Cthulhu
Glerion
Cthulhu
1
2
16
4.5
W
Artemis
Hêlêl
Artemis
5
4
12
2.75
W
Cerberus
Jackhammer615
Cerberus
4
2
10
4.5
L
Eset
ayearis
Eset
1
4
3
0.63
L
1
6
2
0.33
L
Bacchus
danieι
Bacchus
3
7
4
0.71
L
4
4
4
1.5
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,054
Damage
49,488
80,578
Taken
60,725
82,654
Mitigated
51,693
38,472
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,431
984
1,157
2,163
10,397
6,770
1,613
6,699
3,595
0
25,097
L
Anhur
 
Anhur
0
0
0
0
1,438
426
0
1,009
429
0
0
W
Cthulhu
Glerion
Cthulhu
11,377
309
4,108
8,394
20,226
27,105
692
11,663
8,030
35,025
0
W
Artemis
Hêlêl
Artemis
14,680
6,900
4,479
6,378
16,549
10,574
4,922
9,566
6,464
0
32,097
W
Cerberus
Jackhammer615
Cerberus
6,623
320
1,460
3,510
16,226
21,691
244
8,789
7,188
13,277
308
L
Eset
ayearis
Eset
8,089
535
644
864
9,575
6,494
0
2,311
7,264
13,919
0
L
17,157
2,295
0
1,336
14,340
7,834
0
3,678
10,662
34,361
0
L
Bacchus
danieι
Bacchus
8,494
536
251
1,807
20,048
29,765
0
7,957
12,091
16,189
0
L
15,748
4,827
292
5,370
15,324
7,174
0
4,516
10,808
40,578
0
W
15,943
1,284
1,909
4,914
17,180
16,514
1,294
10,913
5,333
2,778
34,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,099
Gold Earned
44,545
177
Minions Killed
126
0
Camps Cleared
0
1,450,732
Distance Traveled
881,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,969
784
39
3
0
317,824
0
L
Anhur
6,567
469
0
0
0
0
0
W
Cthulhu
11,287
806
39
3
0
302,458
0
W
Artemis
10,805
772
44
3
0
265,100
0
W
Cerberus
10,985
785
21
2
0
275,285
0
L
Eset
8,205
586
18
1
0
202,221
0
L
Vulcan
9,271
662
36
3
0
252,099
0
L
Bacchus
10,183
727
11
1
0
214,425
0
L
Sol
10,319
737
61
4
0
212,338
0
W
Ne Zha
11,053
790
34
2
0
290,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role