Player Matchup

Gilgamesh
Gilgamesh
Deity Dixon
Gilgamesh
Level 126
God Stats
1W - 4L
1,299 SR
Queue Stats
115W - 111L
1,476 Elo+
Party 1
He Bo
He Bo
Jord0man
He Bo
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
1,023W - 1,074L
1,435 Elo+
Solo
Cliodhna
Cliodhna
Mostwantedskils
Cliodhna
Level 140
God Stats
1W - 3L
1,234 SR
Queue Stats
352W - 338L
1,551 Elo+
Solo
Izanami
Izanami
SHAFTsqautch
Izanami
Level 155
God Stats
0W - 4L
1,500 SR
Queue Stats
144W - 148L
1,487 Elo+
Party 1
Cupid
Cupid
StrictRuby
Cupid
Level 126
God Stats
1W - 2L
1,730 SR
Queue Stats
134W - 107L
1,506 Elo+
Party 1
Team Averages
Level 140
1,453 SR
1,491 Elo+

VS

Team Averages
Level 101
1,473 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Valeterasu7
Shiva
Level 87
God Stats
2W - 1L
1,363 SR
Queue Stats
46W - 41L
1,513 Elo+
Solo
Kumbhakarna
Kumbhakarna
chuckthefng
Kumbhakarna
Level 75
God Stats
3W - 5L
1,500 SR
Queue Stats
198W - 195L
1,489 Elo+
Solo
Bellona
Bellona
dari_ninja
Bellona
Level 161
God Stats
5W - 5L
1,500 SR
Queue Stats
569W - 589L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deity Dixon
Gilgamesh
14
2 / 5 / 4
8,352
835
10,495
13,111
19,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Jord0man
He Bo
13
1 / 5 / 6
7,808
781
4,110
8,698
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
15
2 / 4 / 7
8,122
812
9,077
10,182
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
SHAFTsqautch
Izanami
14
4 / 4 / 5
8,399
840
11,253
9,312
3,720
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cupid
14
3 / 3 / 6
8,614
861
7,339
8,329
2,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 1 / 13
9,207
921
12,574
9,693
4,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ne Zha
 
Ne Zha
16
6 / 3 / 7
9,009
901
13,344
9,828
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 2 / 10
9,191
919
9,687
11,517
14,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Kumbhakarna
chuckthefng
Kumbhakarna
14
0 / 4 / 13
8,264
826
4,553
13,423
12,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
dari_ninja
Bellona
14
2 / 2 / 12
8,397
840
6,096
9,425
12,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
76
12
Kills
21
21
Deaths
12
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
13
11.5
W
Ne Zha
 
Ne Zha
6
3
7
3.17
L
Gilgamesh
Deity Dixon
Gilgamesh
2
5
4
0.8
L
He Bo
Jord0man
He Bo
1
5
6
0.8
L
Cliodhna
2
4
7
1.38
L
Izanami
SHAFTsqautch
Izanami
4
4
5
1.63
L
Cupid
3
3
6
2
W
8
2
10
6.5
W
Kumbhakarna
chuckthefng
Kumbhakarna
0
4
13
1.63
W
Bellona
dari_ninja
Bellona
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,274
Damage
46,254
49,632
Taken
53,886
33,105
Mitigated
49,500
10,955
Healing
19,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,574
3,192
1,390
2,562
9,693
4,856
1,189
1,618
8,075
0
27,752
W
Ne Zha
 
Ne Zha
13,344
1,684
470
2,306
9,828
5,589
0
1,307
8,521
0
31,624
L
Gilgamesh
Deity Dixon
Gilgamesh
10,495
617
459
1,538
13,111
19,716
0
2,599
10,512
7,764
8,820
L
He Bo
Jord0man
He Bo
4,110
145
432
139
8,698
2,778
60
1,420
7,278
13,353
0
L
Cliodhna
9,077
646
1,384
1,308
10,182
3,894
360
940
9,242
0
21,164
L
Izanami
SHAFTsqautch
Izanami
11,253
6,856
144
1,004
9,312
3,720
763
590
8,722
0
23,162
L
Cupid
7,339
3,785
1,579
2,968
8,329
2,997
889
1,291
7,038
0
12,437
W
9,687
1,212
2,051
1,944
11,517
14,195
511
1,401
10,116
1,881
9,550
W
Kumbhakarna
chuckthefng
Kumbhakarna
4,553
104
1,988
2,739
13,423
12,402
32
2,151
11,272
9,709
0
W
Bellona
dari_ninja
Bellona
6,096
609
1,705
2,699
9,425
12,458
50
2,992
6,433
1,991
10,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,295
Gold Earned
44,068
111
Minions Killed
109
0
Camps Cleared
0
963,970
Distance Traveled
954,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,207
921
51
5
0
209,058
0
W
Ne Zha
9,009
901
41
4
0
195,568
0
L
Gilgamesh
8,352
835
16
2
0
186,867
0
L
He Bo
7,808
781
21
2
0
168,690
0
L
Cliodhna
8,122
812
21
2
0
196,825
0
L
Izanami
8,399
840
43
4
0
206,910
0
L
Cupid
8,614
861
10
1
0
204,678
0
W
Shiva
9,191
919
7
1
0
184,872
0
W
Kumbhakarna
8,264
826
5
1
0
189,280
0
W
Bellona
8,397
840
5
1
0
176,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role