Player Matchup

Atlas
Atlas
Gold V
LinenKill
Atlas
Gold V
Level 123
God Stats
15W - 16L
1,530 SR
Queue Stats
512W - 509L
1,335 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
Neoslicer123
Zhong Kui
Gold IV
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
239W - 249L
1,466 MMR
Solo
Bakasura
Bakasura
Silver II
btcffkk
Bakasura
Silver II
Level 87
God Stats
2W - 3L
1,164 SR
Queue Stats
166W - 178L
1,472 MMR
Solo
Merlin
Merlin
Gold II
iTzW3RO
Merlin
Gold II
Level 108
God Stats
48W - 47L
1,533 SR
Queue Stats
574W - 575L
1,562 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
xMGiCruelty
Danzaburou
Bronze III
Level 83
God Stats
1W - 0L
1,650 SR
Queue Stats
1W - 1L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,475 SR
1,458 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,531 SR
1,457 MMR
Cthulhu
Cthulhu
Bronze III
ABAMCO
Cthulhu
Bronze III
Level 42
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 4L
1,400 MMR
Party 3
Achilles
Achilles
Silver I
FootDiveMaster
Achilles
Silver I
Level 144
God Stats
0W - 2L
1,616 SR
Queue Stats
123W - 137L
1,467 MMR
Solo
Susano
Susano
Platinum IV
Lfml
Susano
Platinum IV
Level 149
God Stats
13W - 22L
1,367 SR
Queue Stats
477W - 458L
1,574 MMR
Party 1
Rama
Rama
Bronze III
MichaelBl4ze
Rama
Bronze III
Level 81
God Stats
0W - 1L
1,560 SR
Queue Stats
3W - 4L
1,464 MMR
Party 3
Hel
Hel
Gold IV
ttubakiP
Hel
Gold IV
Level 107
God Stats
9W - 19L
1,397 SR
Queue Stats
600W - 609L
1,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
LinenKill
Atlas
13
2 / 1 / 8
9,808
467
8,810
17,527
17,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Neoslicer123
Zhong Kui
16
2 / 6 / 4
10,578
504
16,555
18,922
13,285
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
btcffkk
Bakasura
20
7 / 2 / 4
12,234
583
9,363
20,862
10,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
iTzW3RO
Merlin
18
4 / 0 / 2
11,617
553
16,189
11,011
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
xMGiCruelty
Danzaburou
17
2 / 1 / 6
11,153
531
9,745
9,504
4,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AphroditeMercuryThor

VS

Bans
AgniIshtarHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ABAMCO
Cthulhu
13
1 / 6 / 2
8,185
390
6,616
16,379
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
15
4 / 3 / 5
9,967
475
11,840
23,590
31,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
Lfml
Susano
16
4 / 2 / 2
10,112
482
15,619
19,568
8,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 3 / 3
10,523
501
5,837
13,040
5,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 3 / 4
10,205
486
10,387
14,583
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
17
Kills
10
10
Deaths
17
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ABAMCO
Cthulhu
1
6
2
0.33
L
Achilles
4
3
5
2.17
L
Susano
Lfml
Susano
4
2
2
2.5
W
Atlas
LinenKill
Atlas
2
1
8
6
L
1
3
3
0.83
W
Zhong Kui
Neoslicer123
Zhong Kui
2
6
4
0.67
W
Bakasura
btcffkk
Bakasura
7
2
4
4.5
W
Merlin
iTzW3RO
Merlin
4
0
2
5
L
0
3
4
0.67
W
Danzaburou
xMGiCruelty
Danzaburou
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,662
Damage
50,299
77,826
Taken
87,160
50,981
Mitigated
67,364
25,448
Healing
28,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ABAMCO
Cthulhu
6,616
337
0
923
16,379
16,014
0
7,192
8,503
35,915
0
L
Achilles
11,840
1,880
0
5,965
23,590
31,101
148
13,838
9,013
0
57,326
L
Susano
Lfml
Susano
15,619
1,613
0
5,251
19,568
8,430
0
6,160
12,231
0
92,631
W
Atlas
LinenKill
Atlas
8,810
2,589
0
3,243
17,527
17,739
0
5,160
12,094
21,546
0
L
5,837
4,865
0
5,055
13,040
5,450
1,372
2,911
9,637
0
101,436
W
Zhong Kui
Neoslicer123
Zhong Kui
16,555
1,742
0
7,625
18,922
13,285
597
2,402
16,357
90,380
0
W
Bakasura
btcffkk
Bakasura
9,363
6,513
0
7,598
20,862
10,278
5
2,647
18,051
0
112,462
W
Merlin
iTzW3RO
Merlin
16,189
697
0
1,697
11,011
4,766
0
4,325
6,467
113,265
0
L
10,387
290
2,620
8,231
14,583
6,369
0
9,058
4,574
97,092
0
W
Danzaburou
xMGiCruelty
Danzaburou
9,745
6,125
0
5,285
9,504
4,913
812
2,123
7,280
0
99,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,390
Gold Earned
48,992
632
Minions Killed
608
0
Camps Cleared
0
2,212,928
Distance Traveled
2,119,809
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,185
390
45
2
0
436,854
0
L
Achilles
9,967
475
74
4
0
405,751
4
L
Susano
10,112
482
127
6
0
473,424
0
W
Atlas
9,808
467
16
1
0
450,739
7
L
Rama
10,523
501
176
8
0
402,963
2
W
Zhong Kui
10,578
504
115
5
0
381,201
4
W
Bakasura
12,234
583
162
8
0
527,637
0
W
Merlin
11,617
553
182
9
0
397,001
5
L
Hel
10,205
486
186
9
0
400,817
6
W
Danzaburou
11,153
531
157
7
0
456,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role